Goto

Collaborating Authors

 submap


VGGT-SLAM: Dense RGBSLAM Optimized on the SL(4) Manifold

Neural Information Processing Systems

We present VGGT-SLAM, a dense RGBSLAM system constructed by incrementally and globally aligning submaps created from the feed-forward scene reconstruction approach VGGT using only uncalibrated monocular cameras. While related works align submaps using similarity transforms (i.e., translation, rotation, and scale), we show that such approaches are inadequate in the case of uncalibrated cameras. In particular, we revisit the idea of reconstruction ambiguity, where given a set of uncalibrated cameras with no assumption on the camera motion or scene structure, the scene can only be reconstructed up to a 15-degreesof-freedom projective transformation of the true geometry. This inspires us to recover a consistent scene reconstruction across submaps by optimizing over the SL(4) manifold, thus estimating 15-degrees-of-freedom homography transforms between sequential submaps while accounting for potential loop closure constraints. As verified by extensive experiments, we demonstrate that VGGTSLAM achieves improved map quality using long video sequences that are infeasible for VGGT due to its high GPU requirements.


L2RSI: Cross-view LiDAR-based Place Recognition for Large-scale Urban Scenes via Remote Sensing Imagery

Neural Information Processing Systems

We tackle the challenge of LiDAR-based place recognition, which traditionally depends on costly and time-consuming prior 3D maps. To overcome this, we first construct LiRSI-XA dataset, which encompasses approximately 110,000 remote sensing submaps and 13,000 LiDAR point cloud submaps captured in urban scenes, and propose a novel method, L2RSI, for cross-view LiDAR place recognition using high-resolution Remote Sensing Imagery. This approach enables large-scale localization capabilities at a reduced cost by leveraging readily available overhead images as map proxies. L2RSI addresses the dual challenges of cross-view and cross-modal place recognition by learning feature alignment between point cloud submaps and remote sensing submaps in the semantic domain. Additionally, we introduce a novel probability propagation method based on particle estimation to refine position predictions, effectively leveraging temporal and spatial information. This approach enables large-scale retrieval and cross-scene generalization without fine-tuning. Extensive experiments on LiRSI-XA demonstrate that, within a 100km2 retrieval range, L2RSI accurately localizes 83.27% of point cloud submaps within a 30m radius for top-1 retrieved location. Our project page is publicly available at https://shizw695.github.io/L2RSI/.


HALO: High-Altitude Language-Conditioned Monocular Aerial Exploration and Navigation

arXiv.org Artificial Intelligence

Abstract-- We demonstrate real-time high-altitude aerial metric-semantic mapping and exploration using a monocular camera paired with a global positioning system (GPS) and an inertial measurement unit (IMU). Our system, named HALO, addresses two key challenges: (i) real-time dense 3D reconstruction using vision at large distances, and (ii) mapping and exploration of large-scale outdoor environments with accurate scene geometry and semantics. We demonstrate that HALO can plan informative paths that exploit this information to complete missions with multiple tasks specified in natural language. We use real-world experiments on a custom quadrotor platform to demonstrate that (i) all modules can run onboard the robot, and that (ii) in diverse environments HALO can support effective autonomous execution of missions covering up to 24,600 sq. Experiment videos and more details can be found on our project page: https://tyuezhan.github. Aerial robots operating at high altitudes have a large effective field-of-view, this can be used very effectively for mapping and exploration. However, high-altitude aerial operations present some unusual challenges in perception. For example, consumer-grade LiDARs provide accurate depth but the point density at large distances is low. LiDARs are also expensive, heavy and do not provide the same richness of information as cameras. Vision-based systems are also more attractive because they are inexpensive and lightweight.


SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors

arXiv.org Artificial Intelligence

Recent advances in dense 3D reconstruction enable the accurate capture of local geometry; however, integrating them into SLAM is challenging due to drift and redundant point maps, which limit efficiency and downstream tasks, such as novel view synthesis. T o address these issues, we propose SING3R-SLAM, a globally consistent and compact Gaussian-based dense RGB SLAM framework. The key idea is to combine locally consistent 3D reconstructions with a unified global Gaussian representation that jointly refines scene geometry and camera poses, enabling efficient and versatile 3D mapping for multiple downstream applications. SING3R-SLAM first builds locally consistent submaps through our lightweight tracking and reconstruction module, and then progressively aligns and fuses them into a global Gaussian map that enforces cross-view geometric consistency. This global map, in turn, provides feedback to correct local drift and enhance the robustness of tracking. Extensive experiments demonstrate that SING3R-SLAM achieves state-of-the-art tracking, 3D reconstruction, and novel view rendering, resulting in over 12% improvement in tracking and producing finer, more detailed geometry, all while maintaining a compact and memory-efficient global representation on real-world datasets.


Teaching robots to map large environments

Robohub

A robot searching for workers trapped in a partially collapsed mine shaft must rapidly generate a map of the scene and identify its location within that scene as it navigates the treacherous terrain. Researchers have recently started building powerful machine-learning models to perform this complex task using only images from the robot's onboard cameras, but even the best models can only process a few images at a time. In a real-world disaster where every second counts, a search-and-rescue robot would need to quickly traverse large areas and process thousands of images to complete its mission. To overcome this problem, MIT researchers drew on ideas from both recent artificial intelligence vision models and classical computer vision to develop a new system that can process an arbitrary number of images. Their system accurately generates 3D maps of complicated scenes like a crowded office corridor in a matter of seconds.


NVSim: Novel View Synthesis Simulator for Large Scale Indoor Navigation

arXiv.org Artificial Intelligence

Our approach adapts 3D Gaussian Splatting to address visual artifacts on sparsely-observed floors--a common issue in robotic traversal data. We introduce Floor-A ware Gaussian Splatting to ensure a clean, navigable ground plane, and a novel mesh-free traversability checking algorithm that constructs a topological graph by directly analyzing rendered views. We demonstrate our system's ability to generate valid, large-scale navigation graphs from real-world data. A video demonstration is avilable at https: //youtu.be/tTiIQt6nXC8.


OKVIS2-X: Open Keyframe-based Visual-Inertial SLAM Configurable with Dense Depth or LiDAR, and GNSS

arXiv.org Artificial Intelligence

To empower mobile robots with usable maps as well as highest state estimation accuracy and robustness, we present OKVIS2-X: a state-of-the-art multi-sensor Simultaneous Localization and Mapping (SLAM) system building dense volumetric occupancy maps, while scalable to large environments and operating in realtime. Our unified SLAM framework seamlessly integrates different sensor modalities: visual, inertial, measured or learned depth, LiDAR and Global Navigation Satellite System (GNSS) measurements. Unlike most state-of-the-art SLAM systems, we advocate using dense volumetric map representations when leveraging depth or range-sensing capabilities. We employ an efficient submapping strategy that allows our system to scale to large environments, showcased in sequences of up to 9 kilometers. OKVIS2-X enhances its accuracy and robustness by tightly-coupling the estimator and submaps through map alignment factors. Our system provides globally consistent maps, directly usable for autonomous navigation. To further improve the accuracy of OKVIS2-X, we also incorporate the option of performing online calibration of camera extrinsics. Our system achieves the highest trajectory accuracy in EuRoC against state-of-the-art alternatives, outperforms all competitors in the Hilti22 VI-only benchmark, while also proving competitive in the LiDAR version, and showcases state of the art accuracy in the diverse and large-scale sequences from the VBR dataset.


EC3R-SLAM: Efficient and Consistent Monocular Dense SLAM with Feed-Forward 3D Reconstruction

arXiv.org Artificial Intelligence

The application of monocular dense Simultaneous Localization and Mapping (SLAM) is often hindered by high latency, large GPU memory consumption, and reliance on camera calibration. To relax this constraint, we propose EC3R-SLAM, a novel calibration-free monocular dense SLAM framework that jointly achieves high localization and mapping accuracy, low latency, and low GPU memory consumption. This enables the framework to achieve efficiency through the coupling of a tracking module, which maintains a sparse map of feature points, and a mapping module based on a feed-forward 3D reconstruction model that simultaneously estimates camera intrinsics. In addition, both local and global loop closures are incorporated to ensure mid-term and long-term data association, enforcing multi-view consistency and thereby enhancing the overall accuracy and robustness of the system. Experiments across multiple benchmarks show that EC3R-SLAM achieves competitive performance compared to state-of-the-art methods, while being faster and more memory-efficient. Moreover, it runs effectively even on resource-constrained platforms such as laptops and Jetson Orin NX, highlighting its potential for real-world robotics applications.


GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State

arXiv.org Artificial Intelligence

DUSt3R-based end-to-end scene reconstruction has recently shown promising results in dense visual SLAM. However, most existing methods only use image pairs to estimate pointmaps, overlooking spatial memory and global consistency.To this end, we introduce GRS-SLAM3R, an end-to-end SLAM framework for dense scene reconstruction and pose estimation from RGB images without any prior knowledge of the scene or camera parameters. Unlike existing DUSt3R-based frameworks, which operate on all image pairs and predict per-pair point maps in local coordinate frames, our method supports sequentialized input and incrementally estimates metric-scale point clouds in the global coordinate. In order to improve consistent spatial correlation, we use a latent state for spatial memory and design a transformer-based gated update module to reset and update the spatial memory that continuously aggregates and tracks relevant 3D information across frames. Furthermore, we partition the scene into submaps, apply local alignment within each submap, and register all submaps into a common world frame using relative constraints, producing a globally consistent map. Experiments on various datasets show that our framework achieves superior reconstruction accuracy while maintaining real-time performance.


UAV See, UGV Do: Aerial Imagery and Virtual Teach Enabling Zero-Shot Ground Vehicle Repeat

arXiv.org Artificial Intelligence

-- This paper presents Virtual T each and Repeat (VirT&R): an extension of the T each and Repeat (T&R) framework that enables GPS-denied, zero-shot autonomous ground vehicle navigation in untraversed environments. VirT&R leverages aerial imagery captured for a target environment to train a Neural Radiance Field (NeRF) model so that dense point clouds and photo-textured meshes can be extracted. The NeRF mesh is used to create a high-fidelity simulation of the environment for piloting an unmanned ground vehicle (UGV) to virtually define a desired path. The mission can then be executed in the actual target environment by using NeRF-generated point cloud submaps associated along the path and an existing LiDAR T each and Repeat (L T&R) framework. We benchmark the repeatability of VirT&R on over 12 km of autonomous driving data using physical markings that allow a sim-to-real lateral path-tracking error to be obtained and compared with L T&R. VirT&R achieved measured root mean squared errors (RMSE) of 19.5 cm and 18.4 cm in two different environments, which are slightly less than one tire width (24 cm) on the robot used for testing, and respective maximum errors were 39.4 cm and 47.6 cm. This was done using only the NeRF-derived teach map, demonstrating that VirT&R has similar closed-loop path-tracking performance to L T&R but does not require a human to manually teach the path to the UGV in the actual environment. I. INTRODUCTION Enabling a higher level of autonomous navigation in remote, harsh, and potentially hazardous environments is a critical objective for many Unmanned Ground V ehicle (UGV) operations, as minimizing human presence in such scenarios reduces risk and lowers costs. Visual Teach and Repeat (VT&R) [1], is a complete autonomy stack that enables long-range navigation along previously taught routes, demonstrated on a UGV with 3D-LiDAR [2]-[4], Radar [5], and RGB vision sensors [1], as well as on a UA V with an RGB vision sensor [6], [7]. While Teach and Repeat (T&R) has demonstrated considerable success, it currently requires a human operator to manually guide the vehicle in the environment during the teaching phase to create a map and ensure traversability.