strider
STRIDER: Navigation via Instruction-Aligned Structural Decision Space Optimization
He, Diqi, Gao, Xuehao, Li, Hao, Han, Junwei, Zhang, Dingwen
The Zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) task requires agents to navigate previously unseen 3D environments using natural language instructions, without any scene-specific training. A critical challenge in this setting lies in ensuring agents' actions align with both spatial structure and task intent over long-horizon execution. Existing methods often fail to achieve robust navigation due to a lack of structured decision-making and insufficient integration of feedback from previous actions. To address these challenges, we propose STRIDER (Instruction-Aligned Structural Decision Space Optimization), a novel framework that systematically optimizes the agent's decision space by integrating spatial layout priors and dynamic task feedback. Our approach introduces two key innovations: 1) a Structured Waypoint Generator that constrains the action space through spatial structure, and 2) a Task-Alignment Regulator that adjusts behavior based on task progress, ensuring semantic alignment throughout navigation. Extensive experiments on the R2R-CE and RxR-CE benchmarks demonstrate that STRIDER significantly outperforms strong SOT A across key metrics; in particular, it improves Success Rate (SR) from 29% to 35%, a relative gain of 20.7%. Such results highlight the importance of spatially constrained decision-making and feedback-guided execution in improving navigation fidelity for zero-shot VLN-CE.
Wild Narratives: Exploring the Effects of Animal Chatbots on Empathy and Positive Attitudes toward Animals
Li, Jingshu, Patwari, Aaditya, Lee, Yi-Chieh
Rises in the number of animal abuse cases are reported around the world. While chatbots have been effective in influencing their users' perceptions and behaviors, little if any research has hitherto explored the design of chatbots that embody animal identities for the purpose of eliciting empathy toward animals. We therefore conducted a mixed-methods experiment to investigate how specific design cues in such chatbots can shape their users' perceptions of both the chatbots' identities and the type of animal they represent. Our findings indicate that such chatbots can significantly increase empathy, improve attitudes, and promote prosocial behavioral intentions toward animals, particularly when they incorporate emotional verbal expressions and authentic details of such animals' lives. These results expand our understanding of chatbots with non-human identities and highlight their potential for use in conservation initiatives, suggesting a promising avenue whereby technology could foster a more informed and empathetic society.
Unified Question Generation with Continual Lifelong Learning
Yuan, Wei, Yin, Hongzhi, He, Tieke, Chen, Tong, Wang, Qiufeng, Cui, Lizhen
Question Generation (QG), as a challenging Natural Language Processing task, aims at generating questions based on given answers and context. Existing QG methods mainly focus on building or training models for specific QG datasets. These works are subject to two major limitations: (1) They are dedicated to specific QG formats (e.g., answer-extraction or multi-choice QG), therefore, if we want to address a new format of QG, a re-design of the QG model is required. (2) Optimal performance is only achieved on the dataset they were just trained on. As a result, we have to train and keep various QG models for different QG datasets, which is resource-intensive and ungeneralizable. To solve the problems, we propose a model named Unified-QG based on lifelong learning techniques, which can continually learn QG tasks across different datasets and formats. Specifically, we first build a format-convert encoding to transform different kinds of QG formats into a unified representation. Then, a method named \emph{STRIDER} (\emph{S}imilari\emph{T}y \emph{R}egular\emph{I}zed \emph{D}ifficult \emph{E}xample \emph{R}eplay) is built to alleviate catastrophic forgetting in continual QG learning. Extensive experiments were conducted on $8$ QG datasets across $4$ QG formats (answer-extraction, answer-abstraction, multi-choice, and boolean QG) to demonstrate the effectiveness of our approach. Experimental results demonstrate that our Unified-QG can effectively and continually adapt to QG tasks when datasets and formats vary. In addition, we verify the ability of a single trained Unified-QG model in improving $8$ Question Answering (QA) systems' performance through generating synthetic QA data.
Robot Design Goes Back to Nature
For millions of years, as animals have evolved to take myriad shapes and forms, they have adapted to solve a variety of physical challenges. Many have overcome obstacles that humans face as well. With the rise of new technologies to measure and analyze their movements, we can now see animals with more clarity and precision than ever before. The research is having a significant impact on robotics, materials science and a range of other fields. Jerry's fellow dogs and a number of other species have flexible spines supported by pliable back muscles and controlled by a network of neurons called the central pattern generator; this combination allows them to turn, twist, run, swim and recover from a trip or misstep without the lag time of waiting for commands from the brain.
Martian-Inspired Tripod Walking Robot Generates Its Own Gaits
When Yoichi Masuda set out to design a new legged robot, he found inspiration in the Martian Tripods from the classic sci-fi novel "The War of the Worlds" by H.G. Wells. A three-legged configuration seems to offer some advantages when it comes to walking and balancing, and Masuda became curious about the absence of three-legged animals in nature. Are there evolutionary factors that explain why we haven't seen any? And if three-legged creatures existed, could there be a universal principle of walking locomotion, common for bipeds, tripeds, and quadrupeds? To explore those questions, Masuda and his colleagues at Osaka University built a three-legged robot named Martian.