storyline
GTA 6: Can you cheat on someone with a video game character?
GTA 6: Can you cheat on someone with a video game character? Image caption, The relationship between the two main characters, Jason and Lucia, is at the centre of Rockstar's latest Grand Theft Auto title Imagine your partner spending hours flirting with someone else, trying to hold their hand and taking them on dates. Most people would have questions. But what if that someone only exists inside a video game? The latest instalment in Rockstar's blockbuster Grand Theft Auto franchise is set to be the biggest entertainment launch of the year when it is released next month.
La Bola Negra review: A magnificent gay epic that transcends time
Look Up Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Mashable @Home Trending Now Mashable Selects Say More Top creators, ranked Gift Ideas For Everyone On Your List Creator Playbook In My Bag AI at School Safety Net All Series An unfinished play, a tragic love story, and an investigation into the past, La Bola Negra will compel and devastate you. Shannon Connellan is Mashable's Senior Editor, General Assignments, based in London. She has been Mashable's UK Editor (and still manages the illustrious UK team) and Australia Editor, but emotionally, she lives searching for . A Tomatometer-approved critic, Shannon writes about entertainment, tech, social good, science, culture, and Australian horror, and loves to nerd out with movie stars, filmmakers, and TV creators . All products featured here are independently selected by our editors and writers.
The Paper needs to pay for what it does to Nicole
Look Up Back to School Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Mashable Selects Say More Trending Now Good Connection: Uplifting stories for a digital age Creator Playbook Switch Off Mashable Voices Safety Net Versus All Series'The Paper' needs to pay for what it does to Nicole Belen Edwards is an Entertainment Reporter at Mashable. She covers movies and TV with a focus on fantasy and science fiction, adaptations, animation, and more nerdy goodness. She is a member of the Critics Choice Association and the Television Critics Association, as well as a Tomatometer-approved critic. All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Mashable may earn an affiliate commission.
Pistachio: Towards Synthetic, Balanced, and Long-Form Video Anomaly Benchmarks
Li, Jie, Cai, Hongyi, Dong, Mingkang, Pu, Muxin, You, Shan, Wang, Fei, Huang, Tao
Automatically detecting abnormal events in videos is crucial for modern autonomous systems, yet existing Video Anomaly Detection (VAD) benchmarks lack the scene diversity, balanced anomaly coverage, and temporal complexity needed to reliably assess real-world performance. Meanwhile, the community is increasingly moving toward Video Anomaly Understanding (VAU), which requires deeper semantic and causal reasoning but remains difficult to benchmark due to the heavy manual annotation effort it demands. In this paper, we introduce Pistachio, a new VAD/VAU benchmark constructed entirely through a controlled, generation-based pipeline. By leveraging recent advances in video generation models, Pistachio provides precise control over scenes, anomaly types, and temporal narratives, effectively eliminating the biases and limitations of Internet-collected datasets. Our pipeline integrates scene-conditioned anomaly assignment, multi-step storyline generation, and a temporally consistent long-form synthesis strategy that produces coherent 41-second videos with minimal human intervention. Extensive experiments demonstrate the scale, diversity, and complexity of Pistachio, revealing new challenges for existing methods and motivating future research on dynamic and multi-event anomaly understanding.
From Long Videos to Engaging Clips: A Human-Inspired Video Editing Framework with Multimodal Narrative Understanding
Wang, Xiangfeng, Li, Xiao, Wei, Yadong, Song, Xueyu, Song, Yang, Xia, Xiaoqiang, Zeng, Fangrui, Chen, Zaiyi, Liu, Liu, Xu, Gu, Xu, Tong
The rapid growth of online video content, especially on short video platforms, has created a growing demand for efficient video editing techniques that can condense long-form videos into concise and engaging clips. Existing automatic editing methods predominantly rely on textual cues from ASR transcripts and end-to-end segment selection, often neglecting the rich visual context and leading to incoherent outputs. In this paper, we propose a human-inspired automatic video editing framework (HIVE) that leverages multimodal narrative understanding to address these limitations. Our approach incorporates character extraction, dialogue analysis, and narrative summarization through multimodal large language models, enabling a holistic understanding of the video content. To further enhance coherence, we apply scene-level segmentation and decompose the editing process into three subtasks: highlight detection, opening/ending selection, and pruning of irrelevant content. To facilitate research in this area, we introduce DramaAD, a novel benchmark dataset comprising over 800 short drama episodes and 500 professionally edited advertisement clips. Experimental results demonstrate that our framework consistently outperforms existing baselines across both general and advertisement-oriented editing tasks, significantly narrowing the quality gap between automatic and human-edited videos.
Narrative Memory in Machines: Multi-Agent Arc Extraction in Serialized TV
Balestri, Roberto, Pescatore, Guglielmo
Serialized television narratives present significant analytical challenges due to their complex, temporally distributed storylines that necessitate sophisticated information management. This paper introduces a multi-agent system (MAS) designed to extract and analyze narrative arcs by implementing principles of computational memory architectures. The system conceptualizes narrative understanding through analogues of human memory: Large Language Models (LLMs) provide a form of semantic memory for general narrative patterns, while a vector database stores specific arc progressions as episodic memories. A multi-agent workflow simulates working memory processes to integrate these information types. Tested on the first season of Grey's Anatomy (ABC 2005-), the MAS identifies three arc types: Anthology (self-contained), Soap (relationship-focused), and Genre-Specific. These arcs and their episodic developments are stored in a vector database, facilitating structured analysis and semantic comparison. To bridge automation with critical interpretation, a graphical interface enables human oversight and refinement of the system's narrative memory. While demonstrating strong performance in identifying Anthology Arcs and character entities, the system's reliance on textual paratexts (episode summaries) revealed limitations in discerning overlapping arcs and opaque dynamics, underscoring the challenges in computational memory consolidation versus human holistic understanding. This memory-centric approach highlights the potential of combining AI-driven memory processing with human expertise. Beyond television, it offers promise for serialized written formats where narrative is entirely text-based. Future work will focus on integrating multimodal inputs to enrich episodic memory, refining memory integration mechanisms within the MAS, and expanding testing across diverse genres.
GODBench: A Benchmark for Multimodal Large Language Models in Video Comment Art
Lei, Yiming, Zhang, Chenkai, Liu, Zeming, Leng, Haitao, Liu, Shaoguo, Gao, Tingting, Liu, Qingjie, Wang, Yunhong
Video Comment Art enhances user engagement by providing creative content that conveys humor, satire, or emotional resonance, requiring a nuanced and comprehensive grasp of cultural and contextual subtleties. Although Multimodal Large Language Models (MLLMs) and Chain-of-Thought (CoT) have demonstrated strong reasoning abilities in STEM tasks (e.g. mathematics and coding), they still struggle to generate creative expressions such as resonant jokes and insightful satire. Moreover, existing benchmarks are constrained by their limited modalities and insufficient categories, hindering the exploration of comprehensive creativity in video-based Comment Art creation. To address these limitations, we introduce GODBench, a novel benchmark that integrates video and text modalities to systematically evaluate MLLMs' abilities to compose Comment Art. Furthermore, inspired by the propagation patterns of waves in physics, we propose Ripple of Thought (RoT), a multi-step reasoning framework designed to enhance the creativity of MLLMs. Extensive experiments reveal that existing MLLMs and CoT methods still face significant challenges in understanding and generating creative video comments. In contrast, RoT provides an effective approach to improve creative composing, highlighting its potential to drive meaningful advancements in MLLM-based creativity. GODBench is publicly available at https://github.com/stan-lei/GODBench-ACL2025.