ssbm
Low degree conjecture implies sharp computational thresholds in stochastic block model
Ding, Jingqiu, Hua, Yiding, Slot, Lucas, Steurer, David
We investigate implications of the (extended) low-degree conjecture (recently formalized in [MW23]) in the context of the symmetric stochastic block model. Assuming the conjecture holds, we establish that no polynomial-time algorithm can weakly recover community labels below the Kesten-Stigum (KS) threshold. In particular, we rule out polynomial-time estimators that, with constant probability, achieve correlation with the true communities that is significantly better than random. Whereas, above the KS threshold, polynomial-time algorithms are known to achieve constant correlation with the true communities with high probability[Mas14,AS15]. To our knowledge, we provide the first rigorous evidence for the sharp transition in recovery rate for polynomial-time algorithms at the KS threshold. Notably, under a stronger version of the low-degree conjecture, our lower bound remains valid even when the number of blocks diverges. Furthermore, our results provide evidence of a computational-to-statistical gap in learning the parameters of stochastic block models. In contrast to prior work, which either (i) rules out polynomial-time algorithms for hypothesis testing with 1-o(1) success probability [Hopkins18, BBK+21a] under the low-degree conjecture, or (ii) rules out low-degree polynomials for learning the edge connection probability matrix [LG23], our approach provides stronger lower bounds on the recovery and learning problem. Our proof combines low-degree lower bounds from [Hopkins18, BBK+21a] with graph splitting and cross-validation techniques. In order to rule out general recovery algorithms, we employ the correlation preserving projection method developed in [HS17].
Strong and Weak Random Walks on Signed Networks
Babul, Shazia'Ayn, Tian, Yu, Lambiotte, Renaud
Random walks play an important role in probing the structure of complex networks. On traditional networks, they can be used to extract community structure, understand node centrality, perform link prediction, or capture the similarity between nodes. On signed networks, where the edge weights can be either positive or negative, it is non-trivial to design a random walk which can be used to extract information about the signed structure of the network, in particular the ability to partition the graph into communities with positive edges inside and negative edges in between. Prior works on signed network random walks focus on the case where there are only two such communities (strong balance), which is rarely the case in empirical networks. In this paper, we propose a signed network random walk which can capture the structure of a network with more than two such communities (weak balance). The walk results in a similarity matrix which can be used to cluster the nodes into antagonistic communities. We compare the characteristics of the so-called strong and weak random walks, in terms of walk length and stationarity. We show through a series of experiments on synthetic and empirical networks that the similarity matrix based on weak walks can be used for both unsupervised and semi-supervised clustering, outperforming the same similarity matrix based on strong walks when the graph has more than two communities, or exhibits asymmetry in the density of links. These results suggest that other random-walk based algorithms for signed networks could be improved simply by running them with weak walks instead of strong walks.
SSSNET: Semi-Supervised Signed Network Clustering
He, Yixuan, Reinert, Gesine, Wang, Songchao, Cucuringu, Mihai
Node embeddings are a powerful tool in the analysis of networks; yet, their full potential for the important task of node clustering has not been fully exploited. In particular, most state-of-the-art methods generating node embeddings of signed networks focus on link sign prediction, and those that pertain to node clustering are usually not graph neural network (GNN) methods. Here, we introduce a novel probabilistic balanced normalized cut loss for training nodes in a GNN framework for semi-supervised signed network clustering, called SSSNET. The method is end-to-end in combining embedding generation and clustering without an intermediate step; it has node clustering as main focus, with an emphasis on polarization effects arising in networks. The main novelty of our approach is a new take on the role of social balance theory for signed network embeddings. The standard heuristic for justifying the criteria for the embeddings hinges on the assumption that "an enemy's enemy is a friend". Here, instead, a neutral stance is assumed on whether or not the enemy of an enemy is a friend. Experimental results on various data sets, including a synthetic signed stochastic block model, a polarized version of it, and real-world data at different scales, demonstrate that SSSNET can achieve comparable or better results than state-of-the-art spectral clustering methods, for a wide range of noise and sparsity levels. SSSNET complements existing methods through the possibility of including exogenous information, in the form of node-level features or labels.
At Human Speed: Deep Reinforcement Learning with Action Delay
Firoiu, Vlad, Ju, Tina, Tenenbaum, Josh
There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning and reinforcement learning, that learn to play from experience with minimal prior knowledge. However, these machines often do not win through intelligence alone -- they possess vastly superior speed and precision, allowing them to act in ways a human never could. To level the playing field, we restrict the machine's reaction time to a human level, and find that standard deep reinforcement learning methods quickly drop in performance. We propose a solution to the action delay problem inspired by human perception -- to endow agents with a neural predictive model of the environment which "undoes" the delay inherent in their environment -- and demonstrate its efficacy against professional players in Super Smash Bros. Melee, a popular console fighting game.
Bayesian Approach to Modeling and Detecting Communities in Signed Network
Yang, Bo (Jilin University) | Zhao, Xuehua (Jilin University) | Liu, Xueyan (Jilin University)
There has been an increasing interest in exploring signed networks with positive and negative links in that they contain more information than unsigned networks. As fundamental problems of signed network analysis, community detection and sign (or attitude) prediction are still primary challenges. To address them, we propose a generative Bayesian approach, in which 1) a signed stochastic blockmodel is proposed to characterize the community structure in context of signed networks, by means of explicitly formulating the distributions of both density and frustration of signed links from a stochastic perspective, and 2) a model learning algorithm is proposed by theoretically deriving a variational Bayes EM for parameter estimation and a variation based approximate evidence for model selection. Through the comparisons with state-of-the-art methods on synthetic and real-world networks, the proposed approach shows its superiority in both community detection and sign prediction for exploratory networks.