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AgriGS-SLAM: Orchard Mapping Across Seasons via Multi-View Gaussian Splatting SLAM

Usuelli, Mirko, Rapado-Rincon, David, Kootstra, Gert, Matteucci, Matteo

arXiv.org Artificial Intelligence

Autonomous robots in orchards require real-time 3D scene understanding despite repetitive row geometry, seasonal appearance changes, and wind-driven foliage motion. We present AgriGS-SLAM, a Visual--LiDAR SLAM framework that couples direct LiDAR odometry and loop closures with multi-camera 3D Gaussian Splatting (3DGS) rendering. Batch rasterization across complementary viewpoints recovers orchard structure under occlusions, while a unified gradient-driven map lifecycle executed between keyframes preserves fine details and bounds memory. Pose refinement is guided by a probabilistic LiDAR-based depth consistency term, back-propagated through the camera projection to tighten geometry-appearance coupling. We deploy the system on a field platform in apple and pear orchards across dormancy, flowering, and harvesting, using a standardized trajectory protocol that evaluates both training-view and novel-view synthesis to reduce 3DGS overfitting in evaluation. Across seasons and sites, AgriGS-SLAM delivers sharper, more stable reconstructions and steadier trajectories than recent state-of-the-art 3DGS-SLAM baselines while maintaining real-time performance on-tractor. While demonstrated in orchard monitoring, the approach can be applied to other outdoor domains requiring robust multimodal perception.


SPLATART: Articulated Gaussian Splatting with Estimated Object Structure

Lewis, Stanley, Chandra, Vishal, Gao, Tom, Jenkins, Odest Chadwicke

arXiv.org Artificial Intelligence

Representing articulated objects remains a difficult problem within the field of robotics. Objects such as pliers, clamps, or cabinets require representations that capture not only geometry and color information, but also part seperation, connectivity, and joint parametrization. Furthermore, learning these representations becomes even more difficult with each additional degree of freedom. Complex articulated objects such as robot arms may have seven or more degrees of freedom, and the depth of their kinematic tree may be notably greater than the tools, drawers, and cabinets that are the typical subjects of articulated object research. To address these concerns, we introduce SPLATART - a pipeline for learning Gaussian splat representations of articulated objects from posed images, of which a subset contains image space part segmentations. SPLATART disentangles the part separation task from the articulation estimation task, allowing for post-facto determination of joint estimation and representation of articulated objects with deeper kinematic trees than previously exhibited. In this work, we present data on the SPLATART pipeline as applied to the syntheic Paris dataset objects, and qualitative results on a real-world object under spare segmentation supervision. We additionally present on articulated serial chain manipulators to demonstrate usage on deeper kinematic tree structures.


L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery

Tsai, Yi-Zhen, Zhang, Xuechen, Li, Zheng, Chen, Jiasi

arXiv.org Artificial Intelligence

Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their non-standard volumetric rendering pipeline. 3D Gaussian splats (3DGS) can be seen as a generalization of point clouds that meet the best of both worlds, with high visual quality and efficient rendering for real-time frame rates. However, delivering 3DGS scenes from a hosting server to client devices is still challenging due to high network data consumption (e.g., 1.5 GB for a single scene). The goal of this work is to create an efficient 3D content delivery framework that allows users to view high quality 3D scenes with 3DGS as the underlying data representation. The main contributions of the paper are: (1) Creating new layered 3DGS scenes for efficient delivery, (2) Scheduling algorithms to choose what splats to download at what time, and (3) Trace-driven experiments from users wearing virtual reality headsets to evaluate the visual quality and latency. Our system for Layered 3D Gaussian Splats delivery L3GS demonstrates high visual quality, achieving 16.9% higher average SSIM compared to baselines, and also works with other compressed 3DGS representations.


Robust LiDAR-Camera Calibration with 2D Gaussian Splatting

Zhou, Shuyi, Xie, Shuxiang, Ishikawa, Ryoichi, Oishi, Takeshi

arXiv.org Artificial Intelligence

-- LiDAR-camera systems have become increasingly popular in robotics recently. A critical and initial step in integrating the LiDAR and camera data is the calibration of the LiDAR-camera system. Most existing calibration methods rely on auxiliary target objects, which often involve complex manual operations, whereas targetless methods have yet to achieve practical effectiveness. Recognizing that 2D Gaussian Splatting (2DGS) can reconstruct geometric information from camera image sequences, we propose a calibration method that estimates LiDAR-camera extrinsic parameters using geometric constraints. The proposed method begins by reconstructing colorless 2DGS using LiDAR point clouds. Subsequently, we update the colors of the Gaussian splats by minimizing the photometric loss. The extrinsic parameters are optimized during this process. Additionally, we address the limitations of the photometric loss by incorporating the reprojection and triangulation losses, thereby enhancing the calibration robustness and accuracy. I. INTRODUCTION LiDAR-camera fusion plays a critical role in autonomous driving and robotics. By integrating accurate depth measurements from LiDAR with dense optical scans provided by cameras, we can develop robust solutions for various tasks, including object detection [1], simultaneous localization and mapping (SLAM) [2], and 3D reconstruction [3].


MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection

Lee, Jee Won, Lim, Hansol, Yang, SooYeun, Choi, Jongseong Brad

arXiv.org Artificial Intelligence

This paper presents a novel masked attention-based 3D Gaussian Splatting (3DGS) approach to enhance robotic perception and object detection in industrial and smart factory environments. U2-Net is employed for background removal to isolate target objects from raw images, thereby minimizing clutter and ensuring that the model processes only relevant data. Additionally, a Sobel filter-based attention mechanism is integrated into the 3DGS framework to enhance fine details - capturing critical features such as screws, wires, and intricate textures essential for high-precision tasks. We validate our approach using quantitative metrics, including L1 loss, SSIM, PSNR, comparing the performance of the background-removed and attention-incorporated 3DGS model against the ground truth images and the original 3DGS training baseline. The results demonstrate significant improves in visual fidelity and detail preservation, highlighting the effectiveness of our method in enhancing robotic vision for object recognition and manipulation in complex industrial settings.


GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction

Liu, Jianheng, Wan, Yunfei, Wang, Bowen, Zheng, Chunran, Lin, Jiarong, Zhang, Fu

arXiv.org Artificial Intelligence

Digital twins are fundamental to the development of autonomous driving and embodied artificial intelligence. However, achieving high-granularity surface reconstruction and high-fidelity rendering remains a challenge. Gaussian splatting offers efficient photorealistic rendering but struggles with geometric inconsistencies due to fragmented primitives and sparse observational data in robotics applications. Existing regularization methods, which rely on render-derived constraints, often fail in complex environments. Moreover, effectively integrating sparse LiDAR data with Gaussian splatting remains challenging. We propose a unified LiDAR-visual system that synergizes Gaussian splatting with a neural signed distance field. The accurate LiDAR point clouds enable a trained neural signed distance field to offer a manifold geometry field, This motivates us to offer an SDF-based Gaussian initialization for physically grounded primitive placement and a comprehensive geometric regularization for geometrically consistent rendering and reconstruction. Experiments demonstrate superior reconstruction accuracy and rendering quality across diverse trajectories. To benefit the community, the codes will be released at https://github.com/hku-mars/GS-SDF.


DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions

Arunan, Vishagar, Nazar, Saeedha, Pramuditha, Hashiru, Viruthshaan, Vinasirajan, Ramasinghe, Sameera, Lucey, Simon, Rodrigo, Ranga

arXiv.org Artificial Intelligence

Splatting-based 3D reconstruction methods have gained popularity with the advent of 3D Gaussian Splatting, efficiently synthesizing high-quality novel views. These methods commonly resort to using exponential family functions, such as the Gaussian function, as reconstruction kernels due to their anisotropic nature, ease of projection, and differentiability in rasterization. However, the field remains restricted to variations within the exponential family, leaving generalized reconstruction kernels largely underexplored, partly due to the lack of easy integrability in 3D to 2D projections. In this light, we show that a class of decaying anisotropic radial basis functions (DARBFs), which are non-negative functions of the Mahalanobis distance, supports splatting by approximating the Gaussian function's closed-form integration advantage. With this fresh perspective, we demonstrate up to 34% faster convergence during training and a 15% reduction in memory consumption across various DARB reconstruction kernels, while maintaining comparable PSNR, SSIM, and LPIPS results. We will make the code available.


SPLAT: A framework for optimised GPU code-generation for SParse reguLar ATtention

Gupta, Ahan, Yuan, Yueming, Jain, Devansh, Ge, Yuhao, Aponte, David, Zhou, Yanqi, Mendis, Charith

arXiv.org Artificial Intelligence

Multi-head-self-attention (MHSA) mechanisms achieve state-of-the-art (SOTA) performance across natural language processing and vision tasks. However, their quadratic dependence on sequence lengths has bottlenecked inference speeds. To circumvent this bottleneck, researchers have proposed various sparse-MHSA models, where a subset of full attention is computed. Despite their promise, current sparse libraries and compilers do not support high-performance implementations for diverse sparse-MHSA patterns due to the underlying sparse formats they operate on. These formats, which are typically designed for high-performance & scientific computing applications, are either curated for extreme amounts of random sparsity (<1% non-zero values), or specific sparsity patterns. However, the sparsity patterns in sparse-MHSA are moderately sparse (10-50% non-zero values) and varied, resulting in existing sparse-formats trading off generality for performance. We bridge this gap, achieving both generality and performance, by proposing a novel sparse format: affine-compressed-sparse-row (ACSR) and supporting code-generation scheme, SPLAT, that generates high-performance implementations for diverse sparse-MHSA patterns on GPUs. Core to our proposed format and code generation algorithm is the observation that common sparse-MHSA patterns have uniquely regular geometric properties. These properties, which can be analyzed just-in-time, expose novel optimizations and tiling strategies that SPLAT exploits to generate high-performance implementations for diverse patterns. To demonstrate SPLAT's efficacy, we use it to generate code for various sparse-MHSA models, achieving geomean speedups of 2.05x and 4.05x over hand-written kernels written in triton and TVM respectively on A100 GPUs. Moreover, its interfaces are intuitive and easy to use with existing implementations of MHSA in JAX.


Lightweight Predictive 3D Gaussian Splats

Cao, Junli, Goel, Vidit, Wang, Chaoyang, Kag, Anil, Hu, Ju, Korolev, Sergei, Jiang, Chenfanfu, Tulyakov, Sergey, Ren, Jian

arXiv.org Artificial Intelligence

Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussians, occupying gigabytes of disk space. This poses a very practical limitation, prohibiting widespread adoption.Several solutions have been proposed to strike a balance between disk size and rendering quality, noticeably reducing the visual quality. In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. When compared to other compact solutions, ours offers higher quality renderings with significantly reduced storage, being able to efficiently run on a mobile device in real-time. Our key observation is that nearby points in the scene can share similar representations. Hence, only a small ratio of 3D points needs to be stored. We introduce an approach to identify such points which are called parent points. The discarded points called children points along with attributes can be efficiently predicted by tiny MLPs.


Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models

Henderson, Paul, de Almeida, Melonie, Ivanova, Daniela, Anciukevičius, Titas

arXiv.org Artificial Intelligence

We present a latent diffusion model over 3D scenes, that can be trained using only 2D image data. To achieve this, we first design an autoencoder that maps multi-view images to 3D Gaussian splats, and simultaneously builds a compressed latent representation of these splats. Then, we train a multi-view diffusion model over the latent space to learn an efficient generative model. This pipeline does not require object masks nor depths, and is suitable for complex scenes with arbitrary camera positions. We conduct careful experiments on two large-scale datasets of complex real-world scenes - MVImgNet and RealEstate10K. We show that our approach enables generating 3D scenes in as little as 0.2 seconds, either from scratch, from a single input view, or from sparse input views. It produces diverse and high-quality results while running an order of magnitude faster than non-latent diffusion models and earlier NeRF-based generative models.