spacewar
SpaceWar is back! Rebuilding the world's first gaming computer
On my desk right now, sitting beside my ultra-modern gaming PC, there is a strange device resembling the spaceship control panel from a 1970s sci-fi movie. It has no keyboard, no monitor, just several neat lines of coloured switches below a cascade of flashing lights. If you thought the recent spate of retro video game consoles such as the Mini SNES and the Mega Drive Mini was a surprising development in tech nostalgia, meet the PiDP-10, a 2:3 scale replica of the PDP-10 mainframe computer first launched by the Digital Equipment Corporation (DEC) in 1966. Designed and built by an international group of computer enthusiasts known as Obsolescence Guaranteed, it is a thing of beauty. Oscar Vermeulen, a Dutch economist and lifelong computer collector, wanted to build a single replica of a PDP-8 mainframe, a machine he had been obsessed with since childhood.
Hitting the Books: An analog computer ushered in the video game era
Long disparaged by the Baby Boomer generation as either a childish distraction or a leading cause for the downfall of civilization, video games have weathered that criticism and grown into the dominant storytelling medium of the modern world — not to mention a $136 billion industry. In his latest book, Becoming a Video Game Designer, journalist Daniel Noah Halpern examines the career of gaming titan Tom Cadwell from his roots at MIT, where he became one of the world’s top Starcraft II players, to his meteoric rise as head of design at Riot Games. Through exhaustive interviews with Cadwell and other leading industry figures, Halpern provides a unique and valuable snapshot for aspiring designers into the business of gaming.
'John Madden Football,' 'Tomb Raider' gain spots in World Video Game Hall of Fame
Four games were inducted into the World Video Game Hall of Fame in Rochester, N.Y., on Thursday, May 4, 2017. This undated photo provided by the Strong Museum in Rochester, N.Y., shows the 2018 inductees to the World Video Game Hall of Fame. They are from left, "Final Fantasy VII," "Spacewar!," The World Video Game Hall of Fame revealed the inductees Thursday. The inductees, dubbed the Class of 2018, were chosen from the 12 finalists revealed in March at The Strong National Museum of Play in Rochester, N.Y., where the hall of fame is housed.
By 2040, artificial intelligence could upend nuclear stability
A new RAND Corporation paper finds that artificial intelligence has the potential to upend the foundations of nuclear deterrence by the year 2040. While AI-controlled doomsday machines are considered unlikely, the hazards of artificial intelligence for nuclear security lie instead in its potential to encourage humans to take potentially apocalyptic risks, according to the paper. During the Cold War, the condition of mutual assured destruction maintained an uneasy peace between the superpowers by ensuring that any attack would be met by a devastating retaliation. Mutual assured destruction thereby encouraged strategic stability by reducing the incentives for either country to take actions that might escalate into a nuclear war. The new RAND publication says that in coming decades, artificial intelligence has the potential to erode the condition of mutual assured destruction and undermine strategic stability.
The Inside Story of 'Pong' and Nolan Bushnell's Early Days at Atari
Al Alcorn knew he was being wooed. Nolan Bushnell, the tall, brash, young engineer from Alcorn's work-study days at Ampex, had shown up at Alcorn's Sunnyvale office. Bushnell was driving a new blue station wagon. "It's a company car," he said with feigned nonchalance. He offered to drive Alcorn, recently hired as an associate engineer at Ampex, to see the "game on a TV screen" that Bushnell and Ted Dabney had developed at their new startup company. The two men drove to an office in Mountain View, near the highway. The space was large, about 10,000 square feet, and looked like a cross between an electronics lab and an assembly warehouse. Oscilloscopes and lab benches filled one area. Half-built cabinets and screen with wires protruding from them sat in another. Bushnell walked with Alcorn to a sinuous, six-foot-tall fiberglass cabinet with a screen at eye level. Bushnell was proud of what he called its "spacey-looking" shape.
The Inside Story of Pong and the Early Days of Atari
Al Alcorn knew he was being wooed. Nolan Bushnell, the tall, brash, young engineer from Alcorn's work-study days at Ampex, had shown up at Alcorn's Sunnyvale office. Bushnell was driving a new blue station wagon. "It's a company car," he said with feigned nonchalance. He offered to drive Alcorn, recently hired as an associate engineer at Ampex, to see the "game on a TV screen" that Bushnell and Ted Dabney had developed at their new startup company. The two men drove to an office in Mountain View, near the highway. The space was large, about 10,000 square feet, and looked like a cross between an electronics lab and an assembly warehouse. Oscilloscopes and lab benches filled one area. Half-built cabinets and screen with wires protruding from them sat in another. Bushnell walked with Alcorn to a sinuous, six-foot-tall fiberglass cabinet with a screen at eye level. Bushnell was proud of what he called its "spacey-looking" shape.
Teaching Introductory Artificial Intelligence through Java-Based Games
McGovern, Amy (University of Oklahoma) | Tidwell, Zachery (University of Oklahoma) | Rushing, Derek (University of Oklahoma)
We introduce a Java graphical gaming framework that enables students in an introductory artificial intelligence (AI) course to immediately apply and visualize the topics from class. We have used this framework in teaching a mixed undergraduate/graduate AI course for six years. We believe that the use of games motivates students. The graphical nature of each game enables students to quickly see how well their algorithm works. Because the topics in an introductory AI course vary widely, students apply their algorithms to multiple game environments. A final challenging environment enables them to tie together the concepts for the entire semester.