The Inside Story of Pong and the Early Days of Atari
Al Alcorn knew he was being wooed. Nolan Bushnell, the tall, brash, young engineer from Alcorn's work-study days at Ampex, had shown up at Alcorn's Sunnyvale office. Bushnell was driving a new blue station wagon. "It's a company car," he said with feigned nonchalance. He offered to drive Alcorn, recently hired as an associate engineer at Ampex, to see the "game on a TV screen" that Bushnell and Ted Dabney had developed at their new startup company. The two men drove to an office in Mountain View, near the highway. The space was large, about 10,000 square feet, and looked like a cross between an electronics lab and an assembly warehouse. Oscilloscopes and lab benches filled one area. Half-built cabinets and screen with wires protruding from them sat in another. Bushnell walked with Alcorn to a sinuous, six-foot-tall fiberglass cabinet with a screen at eye level. Bushnell was proud of what he called its "spacey-looking" shape.
Nov-7-2017, 12:12:16 GMT
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