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The Spectrum review: Relive the ZX Spectrum's 80s gaming glories

PCWorld

The Spectrum faithfully recreates the 80s original with its rubber keys and classic games, delighting older gamers, while younger players may face a steep learning curve due to tricky controls and tough gameplay. However, modern features like save and rewind help mitigate that frustration. It was made with as few components as possible and connected easily to the TV. Programs ran from compact cassettes, some of you may remember listening to music from these before the advent of CDs. It was possible to program in Basic and play some games. The ZX Spectrum's competitor was the Commodore 64, a popular machine that Retro Games had already recreated.


Typewriters, stinky carpets and crazy press trips: what it was like working on video game mags in the 1980s

The Guardian

In the summer of 1985, I made the long pilgrimage from my home in Cheadle Hulme to London's glamorous Hammersmith Novotel for the Commodore computer show. As a 14-year-old gamer, this was a chance to play the latest titles and see some cool new joysticks, but I was also desperate to visit one particular exhibitor: the publisher Newsfield, home of the wildly popular games mags Crash and Zzap!64. By the time I arrived there was already a long queue of kids at the small stand and most of them were waiting to have their show programmes signed by reigning arcade game champion and Zzap reviewer, Julian Rignall. As an ardent subscriber, I can still remember the thrill of standing in that line, the latest copy of the mag clutched in my sweaty hands. I wouldn't feel this starstruck again until I met Sigourney Weaver a quarter of a century later.


'It's fun to cook up the stupidest idea': the people competing to make the worst computer games possible

The Guardian

Retro video games have never been more popular, mostly because gamers have never been older. The home-computer generation of players are now in their 40s and 50s, and as we get older, we're spending more time down memory lane. Who wouldn't want to replay the classics of their youth on mini versions of the original consoles and computers, or even on a phone? The ZX Spectrum – released in 1982 – had only eight basic colours, a rubber keyboard and 48K of RAM (your 4GB RAM phone has nearly 90,000 times more); nonetheless, some still view it like others view the Beatles. Games such as Manic Miner, Chuckie Egg and Atic Atac were truly original, unlike anything seen before.


14 tech luminaries we lost in 2021

#artificialintelligence

In 1961, a young Clive Sinclair was developing and selling pocket calculators, digital wristwatches, and mail-order radio kits through his own company, Sinclair Radionics. In 1975, he founded the company that would become Sinclair Research and began development of the electronics he would best be known for. The Sinclair ZX80 personal computer debuted in 1980. True to his radio-building background, Sinclair marketed the computer in both kit form for £80 ($108) or preassembled for £100 ($135). It was one of the first computers available at that price point, especially compared to the likes of the Apple II Plus, released a year earlier for $1,195.


UK demand for AI professionals has almost tripled in three years

#artificialintelligence

Demand for professionals with artificial intelligence (AI) skills in the UK has almost tripled over the last three years, according to research. A study by job website Indeed assessed job postings across its site since 2015 and found a huge increase in demand for skills in AI and machine learning, and the number of candidates looking for jobs in this area has doubled over the same period. Check out the latest findings on how the hype around artificial intelligence could be sowing damaging confusion. Also, read a number of case studies on how enterprises are using AI to help reach business goals around the world. You forgot to provide an Email Address.


Be kind to artificial intelligence

#artificialintelligence

Mike Finley is a co-founder of AnswerRocket in charge of natural language processing and machine learning. Big innovations come in unexpected bursts. We grow accustomed to life and work as we know it, until something apparently simple brings about bold change. For example, we used phones for 100 years, but making them mobile transformed the world; we had the Internet for decades before the Web browser put digital education, entertainment and shopping in the hands of billions; and we documented our lives with physical pictures, paper records, CD-ROMs and thumb drives until Jeff Bezos brought us "the cloud." When individual creativity is enhanced by technical ingenuity, new behaviors and capabilities emerge.


Veteran game developers attracted to small studios

Boston Herald

Small independent video game studios are growing in number and influence at PAX East, the annual videogaming show that's drawing tens of thousands of gamers to Boston's Seaport District. The Indie Megabooth at PAX East, which runs through today at the Boston Convention & Exhibition Center, features 84 studios this year, up from 16 indie developers with booth space just a few years ago. Indie games are attracting more veterans from large gaming companies, who want to follow their own vision, and the rudimentary graphics and sound often seen in the first indie wave is giving way to titles with striking artwork, music, and top-notch game play. Scott Sinclair, co-founder of Cambridge-based Molasses Flood LLC, was the art director for big game titles "BioShock" and "BioShock Infinite" at Quincy's Irrational Games before launching his own company several years ago. He and five other co-founders raised 251,647 on Kickstarter to fund "The Flame in the Flood," a post-apocalyptic survival game that follows a woman and her dog navigating a flood-swollen river on a raft.


Be kind to artificial intelligence

#artificialintelligence

Mike Finley is a co-founder of AnswerRocket in charge of natural language processing and machine learning. Big innovations come in unexpected bursts. We grow accustomed to life and work as we know it, until something apparently simple brings about bold change. For example, we used phones for 100 years, but making them mobile transformed the world; we had the Internet for decades before the Web browser put digital education, entertainment and shopping in the hands of billions; and we documented our lives with physical pictures, paper records, CD-ROMs and thumb drives until Jeff Bezos brought us "the cloud." When individual creativity is enhanced by technical ingenuity, new behaviors and capabilities emerge.