robotic agent
Shaping embodied agent behavior with activity-context priors from egocentric video
Complex physical tasks entail a sequence of object interactions, each with its own preconditions -- which can be difficult for robotic agents to learn efficiently solely through their own experience. We introduce an approach to discover activity-context priors from in-the-wild egocentric video captured with human worn cameras. For a given object, an activity-context prior represents the set of other compatible objects that are required for activities to succeed (e.g., a knife and cutting board brought together with a tomato are conducive to cutting). We encode our video-based prior as an auxiliary reward function that encourages an agent to bring compatible objects together before attempting an interaction. In this way, our model translates everyday human experience into embodied agent skills. We demonstrate our idea using egocentric EPIC-Kitchens video of people performing unscripted kitchen activities to benefit virtual household robotic agents performing various complex tasks in AI2-iTHOR, significantly accelerating agent learning.
If They Disagree, Will You Conform? Exploring the Role of Robots' Value Awareness in a Decision-Making Task
Pusceddu, Giulia, Abbo, Giulio Antonio, Rea, Francesco, Belpaeme, Tony, Sciutti, Alessandra
This study investigates whether the opinions of robotic agents can influence human decision-making when robots display value awareness (i.e., the capability of understanding human preferences and prioritizing them in decision-making). We designed an experiment in which participants interacted with two Furhat robots - one programmed to be Value-Aware and the other Non-Value-Aware - during a labeling task for images representing human values. Results indicate that participants distinguished the Value-Aware robot from the Non-Value-Aware one. Although their explicit choices did not indicate a clear preference for one robot over the other, participants directed their gaze more toward the Value-Aware robot. Additionally, the Value-Aware robot was perceived as more loyal, suggesting that value awareness in a social robot may enhance its perceived commitment to the group. Finally, when both robots disagreed with the participant, conformity occurred in about one out of four trials, and participants took longer to confirm their responses, suggesting that two robots expressing dissent may introduce hesitation in decision-making. On one hand, this highlights the potential risk that robots, if misused, could manipulate users for unethical purposes. On the other hand, it reinforces the idea that social robots could encourage reflection in ambiguous situations and help users avoid scams.
Underground Multi-robot Systems at Work: a revolution in mining
Puche, Victor V., Verma, Kashish, Fumagalli, Matteo
The growing global demand for critical raw materials (CRMs) has highlighted the need to access difficult and hazardous environments such as abandoned underground mines. These sites pose significant challenges for conventional machinery and human operators due to confined spaces, structural instability, and lack of infrastructure. To address this, we propose a modular multi-robot system designed for autonomous operation in such environments, enabling sequential mineral extraction tasks. Unlike existing work that focuses primarily on mapping and inspection through global behavior or central control, our approach incorporates physical interaction capabilities using specialized robots coordinated through local high-level behavior control. Our proposed system utilizes Hierarchical Finite State Machine (HFSM) behaviors to structure complex task execution across heterogeneous robotic platforms. Each robot has its own HFSM behavior to perform sequential autonomy while maintaining overall system coordination, achieved by triggering behavior execution through inter-robot communication. This architecture effectively integrates software and hardware components to support collaborative, task-driven multi-robot operation in confined underground environments.
Embodied AI Agents: Modeling the World
Fung, Pascale, Bachrach, Yoram, Celikyilmaz, Asli, Chaudhuri, Kamalika, Chen, Delong, Chung, Willy, Dupoux, Emmanuel, Gong, Hongyu, Jรฉgou, Hervรฉ, Lazaric, Alessandro, Majumdar, Arjun, Madotto, Andrea, Meier, Franziska, Metze, Florian, Morency, Louis-Philippe, Moutakanni, Thรฉo, Pino, Juan, Terver, Basile, Tighe, Joseph, Tomasello, Paden, Malik, Jitendra
This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are designed to perceive, learn and act within their surroundings, which makes them more similar to how humans learn and interact with the environments as compared to disembodied agents. We propose that the development of world models is central to reasoning and planning of embodied AI agents, allowing these agents to understand and predict their environment, to understand user intentions and social contexts, thereby enhancing their ability to perform complex tasks autonomously. World modeling encompasses the integration of multimodal perception, planning through reasoning for action and control, and memory to create a comprehensive understanding of the physical world. Beyond the physical world, we also propose to learn the mental world model of users to enable better human-agent collaboration.
Shaping embodied agent behavior with activity-context priors from egocentric video
Complex physical tasks entail a sequence of object interactions, each with its own preconditions -- which can be difficult for robotic agents to learn efficiently solely through their own experience. We introduce an approach to discover activity-context priors from in-the-wild egocentric video captured with human worn cameras. For a given object, an activity-context prior represents the set of other compatible objects that are required for activities to succeed (e.g., a knife and cutting board brought together with a tomato are conducive to cutting). We encode our video-based prior as an auxiliary reward function that encourages an agent to bring compatible objects together before attempting an interaction. In this way, our model translates everyday human experience into embodied agent skills.
Towards Probabilistic Inference of Human Motor Intentions by Assistive Mobile Robots Controlled via a Brain-Computer Interface
Zhou, Xiaoshan, Menassa, Carol M., Kamat, Vineet R.
Assistive mobile robots are a transformative technology that helps persons with disabilities regain the ability to move freely. Although autonomous wheelchairs significantly reduce user effort, they still require human input to allow users to maintain control and adapt to changing environments. Brain Computer Interface (BCI) stands out as a highly user-friendly option that does not require physical movement. Current BCI systems can understand whether users want to accelerate or decelerate, but they implement these changes in discrete speed steps rather than allowing for smooth, continuous velocity adjustments. This limitation prevents the systems from mimicking the natural, fluid speed changes seen in human self-paced motion. The authors aim to address this limitation by redesigning the perception-action cycle in a BCI controlled robotic system: improving how the robotic agent interprets the user's motion intentions (world state) and implementing these actions in a way that better reflects natural physical properties of motion, such as inertia and damping. The scope of this paper focuses on the perception aspect. We asked and answered a normative question "what computation should the robotic agent carry out to optimally perceive incomplete or noisy sensory observations?" Empirical EEG data were collected, and probabilistic representation that served as world state distributions were learned and evaluated in a Generative Adversarial Network framework. The ROS framework was established that connected with a Gazebo environment containing a digital twin of an indoor space and a virtual model of a robotic wheelchair. Signal processing and statistical analyses were implemented to identity the most discriminative features in the spatial-spectral-temporal dimensions, which are then used to construct the world model for the robotic agent to interpret user motion intentions as a Bayesian observer.
Cyber-Physical Steganography in Robotic Motion Control
Chang, Ching-Chun, Lin, Yijie, Echizen, Isao
Steganography, the art of information hiding, has continually evolved across visual, auditory and linguistic domains, adapting to the ceaseless interplay between steganographic concealment and steganalytic revelation. This study seeks to extend the horizons of what constitutes a viable steganographic medium by introducing a steganographic paradigm in robotic motion control. Based on the observation of the robot's inherent sensitivity to changes in its environment, we propose a methodology to encode messages as environmental stimuli influencing the motions of the robotic agent and to decode messages from the resulting motion trajectory. The constraints of maximal robot integrity and minimal motion deviation are established as fundamental principles underlying secrecy. As a proof of concept, we conduct experiments in simulated environments across various manipulation tasks, incorporating robotic embodiments equipped with generalist multimodal policies.
The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation
Nuthall, Georgina, Bowden, Richard, Mendez, Oscar
As robots increasingly coexist with humans, they must navigate complex, dynamic environments rich in visual information and implicit social dynamics, like when to yield or move through crowds. Addressing these challenges requires significant advances in vision-based sensing and a deeper understanding of socio-dynamic factors, particularly in tasks like navigation. To facilitate this, robotics researchers need advanced simulation platforms offering dynamic, photorealistic environments with realistic actors. Unfortunately, most existing simulators fall short, prioritizing geometric accuracy over visual fidelity, and employing unrealistic agents with fixed trajectories and low-quality visuals. To overcome these limitations, we developed a simulator that incorporates three essential elements: (1) photorealistic neural rendering of environments, (2) neurally animated human entities with behavior management, and (3) an ego-centric robotic agent providing multi-sensor output. By utilizing advanced neural rendering techniques in a dual-NeRF simulator, our system produces high-fidelity, photorealistic renderings of both environments and human entities. Additionally, it integrates a state-of-the-art Social Force Model to model dynamic human-human and human-robot interactions, creating the first photorealistic and accessible human-robot simulation system powered by neural rendering.
Robustness Testing of Multi-Modal Models in Varied Home Environments for Assistive Robots
Hirlimann, Lea, Zhang, Shengqiang, Schรผtze, Hinrich, Wicke, Philipp
The development of assistive robotic agents to support household tasks is advancing, yet the underlying models often operate in virtual settings that do not reflect real-world complexity. For assistive care robots to be effective in diverse environments, their models must be robust and integrate multiple modalities. Consider a caretaker needing assistance in a dimly lit room or navigating around a newly installed glass door. Models relying solely on visual input might fail in low light, while those using depth information could avoid the door. This demonstrates the necessity for models that can process various sensory inputs. Our ongoing study evaluates state-of-the-art robotic models in the AI2Thor virtual environment. We introduce disturbances, such as dimmed lighting and mirrored walls, to assess their impact on modalities like movement or vision, and object recognition. Our goal is to gather input from the Geriatronics community to understand and model the challenges faced by practitioners.
Metasensor: a proposal for sensor evolution in robotics
Sensors play a fundamental role in achieving the complex behaviors typically found in biological organisms. However, their potential role in the design of artificial agents is often overlooked. This often results in the design of robots that are poorly adapted to the environment, compared to their biological counterparts. This paper proposes a formalization of a novel architectural component, called a metasensor, which enables a process of sensor evolution reminiscent of what occurs in living organisms. Even in online scenarios, the metasensor layer searches for the optimal interpretation of its input signals and then feeds them to the robotic agent to accomplish the assigned task.