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Homogenization of Multi-agent Learning Dynamics in Finite-state Markov Games

arXiv.org Machine Learning

This paper introduces a new approach for approximating the learning dynamics of multiple reinforcement learning (RL) agents interacting in a finite-state Markov game. The idea is to rescale the learning process by simultaneously reducing the learning rate and increasing the update frequency, effectively treating the agent's parameters as a slow-evolving variable influenced by the fast-mixing game state. Under mild assumptions-ergodicity of the state process and continuity of the updates-we prove the convergence of this rescaled process to an ordinary differential equation (ODE). This ODE provides a tractable, deterministic approximation of the agent's learning dynamics. An implementation of the framework is available at\,: https://github.com/yannKerzreho/MarkovGameApproximation


AI Alignment and Social Choice: Fundamental Limitations and Policy Implications

arXiv.org Artificial Intelligence

Aligning AI agents to human intentions and values is a key bottleneck in building safe and deployable AI applications. But whose values should AI agents be aligned with? Reinforcement learning with human feedback (RLHF) has emerged as the key framework for AI alignment. RLHF uses feedback from human reinforcers to fine-tune outputs; all widely deployed large language models (LLMs) use RLHF to align their outputs to human values. It is critical to understand the limitations of RLHF and consider policy challenges arising from these limitations. In this paper, we investigate a specific challenge in building RLHF systems that respect democratic norms. Building on impossibility results in social choice theory, we show that, under fairly broad assumptions, there is no unique voting protocol to universally align AI systems using RLHF through democratic processes. Further, we show that aligning AI agents with the values of all individuals will always violate certain private ethical preferences of an individual user i.e., universal AI alignment using RLHF is impossible. We discuss policy implications for the governance of AI systems built using RLHF: first, the need for mandating transparent voting rules to hold model builders accountable. Second, the need for model builders to focus on developing AI agents that are narrowly aligned to specific user groups.


Good Neighbors Are All You Need for Chinese Grapheme-to-Phoneme Conversion

arXiv.org Artificial Intelligence

Most Chinese Grapheme-to-Phoneme (G2P) systems employ a three-stage framework that first transforms input sequences into character embeddings, obtains linguistic information using language models, and then predicts the phonemes based on global context about the entire input sequence. However, linguistic knowledge alone is often inadequate. Language models frequently encode overly general structures of a sentence and fail to cover specific cases needed to use phonetic knowledge. Also, a handcrafted post-processing system is needed to address the problems relevant to the tone of the characters. However, the system exhibits inconsistency in the segmentation of word boundaries which consequently degrades the performance of the G2P system. To address these issues, we propose the Reinforcer that provides strong inductive bias for language models by emphasizing the phonological information between neighboring characters to help disambiguate pronunciations. Experimental results show that the Reinforcer boosts the cutting-edge architectures by a large margin. We also combine the Reinforcer with a large-scale pre-trained model and demonstrate the validity of using neighboring context in knowledge transfer scenarios.


Computational simulation and the search for a quantitative description of simple reinforcement schedules

arXiv.org Artificial Intelligence

We aim to discuss schedules of reinforcement in its theoretical and practical terms pointing to practical limitations on implementing those schedules while discussing the advantages of computational simulation. In this paper, we present a R script named Beak, built to simulate rates of behavior interacting with schedules of reinforcement. Using Beak, we've simulated data that allows an assessment of different reinforcement feedback functions (RFF). This was made with unparalleled precision, since simulations provide huge samples of data and, more importantly, simulated behavior isn't changed by the reinforcement it produces. Therefore, we can vary it systematically. We've compared different RFF for RI schedules, using as criteria: meaning, precision, parsimony and generality. Our results indicate that the best feedback function for the RI schedule was published by Baum (1981). We also propose that the model used by Killeen (1975) is a viable feedback function for the RDRL schedule. We argue that Beak paves the way for greater understanding of schedules of reinforcement, addressing still open questions about quantitative features of schedules. Also, they could guide future experiments that use schedules as theoretical and methodological tools.


A Joint Speaker-Listener-Reinforcer Model for Referring Expressions

arXiv.org Artificial Intelligence

Referring expressions are natural language constructions used to identify particular objects within a scene. In this paper, we propose a unified framework for the tasks of referring expression comprehension and generation. Our model is composed of three modules: speaker, listener, and reinforcer . The speaker generates referring expressions, the listener comprehends referring expressions, and the reinforcer introduces a reward function to guide sampling of more discriminative expressions. The listener-speaker modules are trained jointly in an end-to-end learning framework, allowing the modules to be aware of one another during learning while also benefiting from the discriminative reinforcer's feedback. W e demonstrate that this unified framework and training achieves state-of-the-art results for both comprehension and generation on three referring expression datasets. Project and demo page: https://vision.cs.unc.edu/refer.


Similarity and Discrimination in Classical Conditioning: A Latent Variable Account

Neural Information Processing Systems

We propose a probabilistic, generative account of configural learning phenomena in classical conditioning. Configural learning experiments probe how animals discriminate and generalize between patterns of simultaneously presented stimuli (such as tones and lights) that are differentially predictive of reinforcement. Previous models of these issues have been successful more on a phenomenological than an explanatory level: they reproduce experimental findings but, lacking formal foundations, provide scant basis for understanding why animals behave as they do. We present a theory that clarifies seemingly arbitrary aspects of previous models while also capturing a broader set of data.


Similarity and Discrimination in Classical Conditioning: A Latent Variable Account

Neural Information Processing Systems

We propose a probabilistic, generative account of configural learning phenomena in classical conditioning. Configural learning experiments probe how animals discriminate and generalize between patterns of simultaneously presented stimuli (such as tones and lights) that are differentially predictive of reinforcement. Previous models of these issues have been successful more on a phenomenological than an explanatory level: they reproduce experimental findings but, lacking formal foundations, provide scant basis for understanding why animals behave as they do. We present a theory that clarifies seemingly arbitrary aspects of previous models while also capturing a broader set of data.


Similarity and Discrimination in Classical Conditioning: A Latent Variable Account

Neural Information Processing Systems

We propose a probabilistic, generative account of configural learning phenomena in classical conditioning. Configural learning experiments probe how animals discriminate and generalize between patterns of simultaneously presentedstimuli (such as tones and lights) that are differentially predictive of reinforcement. Previous models of these issues have been successful more on a phenomenological than an explanatory level: they reproduce experimental findings but, lacking formal foundations, providescant basis for understanding why animals behave as they do. We present a theory that clarifies seemingly arbitrary aspects of previous modelswhile also capturing a broader set of data.