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Zero-shot Visual Relation Detection via Composite Visual Cues from Large Language Models

Neural Information Processing Systems

Pretrained vision-language models, such as CLIP, have demonstrated strong generalization capabilities, making them promising tools in the realm of zero-shot visual recognition. Visual relation detection (VRD) is a typical task that identifies relationship (or interaction) types between object pairs within an image. However, naively utilizing CLIP with prevalent class-based prompts for zero-shot VRD has several weaknesses, e.g., it struggles to distinguish between different fine-grained relation types and it neglects essential spatial information of two objects. To this end, we propose a novel method for zero-shot VRD: RECODE, which solves RElation detection via COmposite DEscription prompts. Specifically, RECODE first decomposes each predicate category into subject, object, and spatial components. Then, it leverages large language models (LLMs) to generate description-based prompts (or visual cues) for each component. Different visual cues enhance the discriminability of similar relation categories from different perspectives, which significantly boosts performance in VRD. To dynamically fuse different cues, we further introduce a chain-of-thought method that prompts LLMs to generate reasonable weights for different visual cues. Extensive experiments on four VRD benchmarks have demonstrated the effectiveness and interpretability of RECODE.


ReCode: Updating Code API Knowledge with Reinforcement Learning

arXiv.org Artificial Intelligence

Large Language Models (LLMs) exhibit remarkable code generation capabilities but falter when adapting to frequent updates in external library APIs. This critical limitation, stemming from reliance on outdated API knowledge from their training data, even with access to current documentation, impedes reliable code generation in dynamic environments. To tackle this issue, we propose ReCode (rule-based Reinforcement learning for Code Update), a novel framework that mimics human programmer adaptation to API changes. Specifically, we construct a dataset of approximately 2,000 data entries to train the LLMs to perform version migration based on updated information. Then, we introduce a modified string similarity metric for code evaluation as the reward for reinforcement learning. Our experiments demonstrate that ReCode substantially boosts LLMs' code generation performance in dynamic API scenarios, especially on the unseen CodeUpdateArena task. Crucially, compared to supervised fine-tuning, ReCode has less impact on LLMs' general code generation abilities. We apply ReCode on various LLMs and reinforcement learning algorithms (GRPO and DAPO), all achieving consistent improvements. Notably, after training, Qwen2.5-Coder-7B outperforms that of the 32B parameter code instruction-tuned model and the reasoning model with the same architecture. Code is available at https://github.com/zjunlp/ReCode.


RECODE: Reasoning Through Code Generation for Visual Question Answering

arXiv.org Artificial Intelligence

Multimodal Large Language Models (MLLMs) struggle with precise reasoning for structured visuals like charts and diagrams, as pixel-based perception lacks a mechanism for verification. To address this, we propose to leverage derendering -- the process of reverse-engineering visuals into executable code -- as a new modality for verifiable visual reasoning. Specifically, we propose RECODE, an agentic framework that first generates multiple candidate programs to reproduce the input image. It then uses a critic to select the most faithful reconstruction and iteratively refines the code. This process not only transforms an ambiguous perceptual task into a verifiable, symbolic problem, but also enables precise calculations and logical inferences later on. On various visual reasoning benchmarks such as CharXiv, ChartQA, and Geometry3K, RECODE significantly outperforms methods that do not leverage code or only use code for drawing auxiliary lines or cropping. Our work demonstrates that grounding visual perception in executable code provides a new path toward more accurate and verifiable multimodal reasoning.



ReCode: Improving LLM-based Code Repair with Fine-Grained Retrieval-Augmented Generation

arXiv.org Artificial Intelligence

Recent advances in large language models (LLMs) have demonstrated impressive capabilities in code-related tasks, such as code generation and automated program repair. Despite their promising performance, most existing approaches for code repair suffer from high training costs or computationally expensive inference. Retrieval-augmented generation (RAG), with its efficient in-context learning paradigm, offers a more scalable alternative. However, conventional retrieval strategies, which are often based on holistic code-text embeddings, fail to capture the structural intricacies of code, resulting in suboptimal retrieval quality. To address the above limitations, we propose ReCode, a fine-grained retrieval-augmented in-context learning framework designed for accurate and efficient code repair. Specifically, ReCode introduces two key innovations: (1) an algorithm-aware retrieval strategy that narrows the search space using preliminary algorithm type predictions; and (2) a modular dual-encoder architecture that separately processes code and textual inputs, enabling fine-grained semantic matching between input and retrieved contexts. Furthermore, we propose RACodeBench, a new benchmark constructed from real-world user-submitted buggy code, which addresses the limitations of synthetic benchmarks and supports realistic evaluation. Experimental results on RACodeBench and competitive programming datasets demonstrate that ReCode achieves higher repair accuracy with significantly reduced inference cost, highlighting its practical value for real-world code repair scenarios.


ReCoDe: Reinforcement Learning-based Dynamic Constraint Design for Multi-Agent Coordination

arXiv.org Artificial Intelligence

Constraint-based optimization is a cornerstone of robotics, enabling the design of controllers that reliably encode task and safety requirements such as collision avoidance or formation adherence. However, handcrafted constraints can fail in multi-agent settings that demand complex coordination. We introduce ReCoDe--Reinforcement-based Constraint Design--a decentralized, hybrid framework that merges the reliability of optimization-based controllers with the adaptability of multi-agent reinforcement learning. Rather than discarding expert controllers, ReCoDe improves them by learning additional, dynamic constraints that capture subtler behaviors, for example, by constraining agent movements to prevent congestion in cluttered scenarios. Through local communication, agents collectively constrain their allowed actions to coordinate more effectively under changing conditions. In this work, we focus on applications of ReCoDe to multi-agent navigation tasks requiring intricate, context-based movements and consensus, where we show that it outperforms purely handcrafted controllers, other hybrid approaches, and standard MARL baselines. We give empirical (real robot) and theoretical evidence that retaining a user-defined controller, even when it is imperfect, is more efficient than learning from scratch, especially because ReCoDe can dynamically change the degree to which it relies on this controller.


Zero-shot Visual Relation Detection via Composite Visual Cues from Large Language Models

Neural Information Processing Systems

Pretrained vision-language models, such as CLIP, have demonstrated strong generalization capabilities, making them promising tools in the realm of zero-shot visual recognition. Visual relation detection (VRD) is a typical task that identifies relationship (or interaction) types between object pairs within an image. However, naively utilizing CLIP with prevalent class-based prompts for zero-shot VRD has several weaknesses, e.g., it struggles to distinguish between different fine-grained relation types and it neglects essential spatial information of two objects. To this end, we propose a novel method for zero-shot VRD: RECODE, which solves RElation detection via COmposite DEscription prompts. Specifically, RECODE first decomposes each predicate category into subject, object, and spatial components. Then, it leverages large language models (LLMs) to generate description-based prompts (or visual cues) for each component.


ReCODE: Modeling Repeat Consumption with Neural ODE

arXiv.org Artificial Intelligence

In real-world recommender systems, such as in the music domain, repeat consumption is a common phenomenon where users frequently listen to a small set of preferred songs or artists repeatedly. The key point of modeling repeat consumption is capturing the temporal patterns between a user's repeated consumption of the items. Existing studies often rely on heuristic assumptions, such as assuming an exponential distribution for the temporal gaps. However, due to the high complexity of real-world recommender systems, these pre-defined distributions may fail to capture the intricate dynamic user consumption patterns, leading to sub-optimal performance. Drawing inspiration from the flexibility of neural ordinary differential equations (ODE) in capturing the dynamics of complex systems, we propose ReCODE, a novel model-agnostic framework that utilizes neural ODE to model repeat consumption. ReCODE comprises two essential components: a user's static preference prediction module and the modeling of user dynamic repeat intention. By considering both immediate choices and historical consumption patterns, ReCODE offers comprehensive modeling of user preferences in the target context. Moreover, ReCODE seamlessly integrates with various existing recommendation models, including collaborative-based and sequential-based models, making it easily applicable in different scenarios. Experimental results on two real-world datasets consistently demonstrate that ReCODE significantly improves the performance of base models and outperforms other baseline methods.


Just Cluster It: An Approach for Exploration in High-Dimensions using Clustering and Pre-Trained Representations

arXiv.org Artificial Intelligence

In this paper we adopt a representation-centric perspective on exploration in reinforcement learning, viewing exploration fundamentally as a density estimation problem. We investigate the effectiveness of clustering representations for exploration in 3-D environments, based on the observation that the importance of pixel changes between transitions is less pronounced in 3-D environments compared to 2-D environments, where pixel changes between transitions are typically distinct and significant. We propose a method that performs episodic and global clustering on random representations and on pre-trained DINO representations to count states, i.e, estimate pseudo-counts. Surprisingly, even random features can be clustered effectively to count states in 3-D environments, however when these become visually more complex, pre-trained DINO representations are more effective thanks to the pre-trained inductive biases in the representations. Overall, this presents a pathway for integrating pre-trained biases into exploration. We evaluate our approach on the VizDoom and Habitat environments, demonstrating that our method surpasses other well-known exploration methods in these settings.