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 reciprocity


Modelling sparsity, heterogeneity, reciprocity and community structure in temporal interaction data

Neural Information Processing Systems

We propose a novel class of network models for temporal dyadic interaction data. Our objective is to capture important features often observed in social interactions: sparsity, degree heterogeneity, community structure and reciprocity. We use mutually-exciting Hawkes processes to model the interactions between each (directed) pair of individuals. The intensity of each process allows interactions to arise as responses to opposite interactions (reciprocity), or due to shared interests between individuals (community structure). For sparsity and degree heterogeneity, we build the non time dependent part of the intensity function on compound random measures following Todeschini et al., 2016. We conduct experiments on real-world temporal interaction data and show that the proposed model outperforms competing approaches for link prediction, and leads to interpretable parameters.





Resounding Acoustic Fields with Reciprocity

Lan, Zitong, Hao, Yiduo, Zhao, Mingmin

arXiv.org Artificial Intelligence

Achieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions. In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at arbitrary emitter location from a sparse set of measured emitter positions, analogous to the relighting problem in vision. We leverage the reciprocity property and introduce Versa, a physics-inspired approach to facilitating acoustic field learning. Our method creates physically valid samples with dense virtual emitter positions by exchanging emitter and listener poses. We also identify challenges in deploying reciprocity due to emitter/listener gain patterns and propose a self-supervised learning approach to address them. Results show that Versa substantially improve the performance of acoustic field learning on both simulated and real-world datasets across different metrics. Perceptual user studies show that Versa can greatly improve the immersive spatial sound experience. Code, dataset and demo videos are available on the project website: https://waves.seas.upenn.edu/projects/versa.


Learning to Make Friends: Coaching LLM Agents toward Emergent Social Ties

Schneider, Philipp J., Tian, Lin, Rizoiu, Marian-Andrei

arXiv.org Artificial Intelligence

Can large language model (LLM) agents reproduce the complex social dynamics that characterize human online behavior -- shaped by homophily, reciprocity, and social validation -- and what memory and learning mechanisms enable such dynamics to emerge? We present a multi-agent LLM simulation framework in which agents repeatedly interact, evaluate one another, and adapt their behavior through in-context learning accelerated by a coaching signal. To model human social behavior, we design behavioral reward functions that capture core drivers of online engagement, including social interaction, information seeking, self-presentation, coordination, and emotional support. These rewards align agent objectives with empirically observed user motivations, enabling the study of how network structures and group formations emerge from individual decision-making. Our experiments show that coached LLM agents develop stable interaction patterns and form emergent social ties, yielding network structures that mirror properties of real online communities. By combining behavioral rewards with in-context adaptation, our framework establishes a principled testbed for investigating collective dynamics in LLM populations and reveals how artificial agents may approximate or diverge from human-like social behavior.


smaller points and clarity of the equations, use of minus signs and symbols into account when we revise the paper

Neural Information Processing Systems

We thank the reviewers for their constructive comments. Here we will focus on the main concerns. This is a neuroscientific finding, which has been reviewed in e.g. Feedback alignment fails on simple problems and is known not work at all in deeper networks. AGREL dealt with a single hidden layer.


MoVa: Towards Generalizable Classification of Human Morals and Values

Chen, Ziyu, Sun, Junfei, Li, Chenxi, Nguyen, Tuan Dung, Yao, Jing, Yi, Xiaoyuan, Xie, Xing, Tan, Chenhao, Xie, Lexing

arXiv.org Artificial Intelligence

Identifying human morals and values embedded in language is essential to empirical studies of communication. However, researchers often face substantial difficulty navigating the diversity of theoretical frameworks and data available for their analysis. Here, we contribute MoVa, a well-documented suite of resources for generalizable classification of human morals and values, consisting of (1) 16 labeled datasets and benchmarking results from four theoretically-grounded frameworks; (2) a lightweight LLM prompting strategy that outperforms fine-tuned models across multiple domains and frameworks; and (3) a new application that helps evaluate psychological surveys. In practice, we specifically recommend a classification strategy, all@once, that scores all related concepts simultaneously, resembling the well-known multi-label classifier chain. The data and methods in MoVa can facilitate many fine-grained interpretations of human and machine communication, with potential implications for the alignment of machine behavior.


Affective Polarization across European Parliaments

Evkoski, Bojan, Mozetič, Igor, Ljubešić, Nikola, Novak, Petra Kralj

arXiv.org Artificial Intelligence

Affective polarization, characterized by increased negativity and hostility towards opposing groups, has become a prominent feature of political discourse worldwide. Our study examines the presence of this type of polarization in a selection of European parliaments in a fully automated manner. Utilizing a comprehensive corpus of parliamentary speeches from the parliaments of six European countries, we employ natural language processing techniques to estimate parliamentarian sentiment. By comparing the levels of negativity conveyed in references to individuals from opposing groups versus one's own, we discover patterns of affectively polarized interactions. The findings demonstrate the existence of consistent affective polarization across all six European parliaments. Although activity correlates with negativity, there is no observed difference in affective polarization between less active and more active members of parliament. Finally, we show that reciprocity is a contributing mechanism in affective polarization between parliamentarians across all six parliaments.


A Ablations

Neural Information Processing Systems

We find that past play greatly stabilizes the emergence of reciprocity in IPD. In cells containing another agent, we include the RUSP observations in these channels. In Figure 11 we show results when training with RUSP in these environments. Consistent with past work, the greedy baseline fails to reach a solution with high collective return. We use a distributed computing infrastructure used in Berner et al.