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Locomotion as Manipulation with ReachBot

Chen, Tony G., Newdick, Stephanie, Di, Julia, Bosio, Carlo, Ongole, Nitin, Lapotre, Mathieu, Pavone, Marco, Cutkosky, Mark R.

arXiv.org Artificial Intelligence

Caves and lava tubes on the Moon and Mars are sites of geological and astrobiological interest but consist of terrain that is inaccessible with traditional robot locomotion. To support the exploration of these sites, we present ReachBot, a robot that uses extendable booms as appendages to manipulate itself with respect to irregular rock surfaces. The booms terminate in grippers equipped with microspines and provide ReachBot with a large workspace, allowing it to achieve force closure in enclosed spaces such as the walls of a lava tube. To propel ReachBot, we present a contact-before-motion planner for non-gaited legged locomotion that utilizes internal force control, similar to a multi-fingered hand, to keep its long, slender booms in tension. Motion planning also depends on finding and executing secure grips on rock features. We use a Monte Carlo simulation to inform gripper design and predict grasp strength and variability. Additionally, we use a two-step perception system to identify possible grasp locations. To validate our approach and mechanisms under realistic conditions, we deployed a single ReachBot arm and gripper in a lava tube in the Mojave Desert. The field test confirmed that ReachBot will find many targets for secure grasps with the proposed kinematic design.


Martian Exploration of Lava Tubes (MELT) with ReachBot: Scientific Investigation and Concept of Operations

Di, Julia, Cuevas-Quinones, Sara, Newdick, Stephanie, Chen, Tony G., Pavone, Marco, Lapotre, Mathieu G. A., Cutkosky, Mark

arXiv.org Artificial Intelligence

Abstract-- As natural access points to the subsurface, lava tubes and other caves have become premier targets of planetary missions for astrobiological analyses. Few existing robotic paradigms, however, are able to explore such challenging environments. ReachBot is a robot that enables navigation in planetary caves by using extendable and retractable limbs to locomote. This paper outlines the potential science return and mission operations for a notional mission that deploys ReachBot to a martian lava tube. In this work, the motivating science goals and science traceability matrix are provided to guide payload selection.

  Country: North America > United States > California (0.29)
  Genre: Research Report (0.82)
  Industry: Energy > Oil & Gas > Upstream (0.46)

ReachBot Field Tests in a Mojave Desert Lava Tube as a Martian Analog

Chen, Tony G., Di, Julia, Newdick, Stephanie, Lapotre, Mathieu, Pavone, Marco, Cutkosky, Mark R.

arXiv.org Artificial Intelligence

ReachBot is a robot concept for the planetary exploration of caves and lava tubes, which are often inaccessible with traditional robot locomotion methods. It uses extendable booms as appendages, with grippers mounted at the end, to grasp irregular rock surfaces and traverse these difficult terrains. We have built a partial ReachBot prototype consisting of a single boom and gripper, mounted on a tripod. We present the details on the design and field test of this partial ReachBot prototype in a lava tube in the Mojave Desert. The technical requirements of the field testing, implementation details, and grasp performance results are discussed. The planning and preparation of the field test and lessons learned are also given.


Task-Driven Manipulation with Reconfigurable Parallel Robots

Morton, Daniel, Cutkosky, Mark, Pavone, Marco

arXiv.org Artificial Intelligence

ReachBot, a proposed robotic platform, employs extendable booms as limbs for mobility in challenging environments, such as martian caves. When attached to the environment, ReachBot acts as a parallel robot, with reconfiguration driven by the ability to detach and re-place the booms. This ability enables manipulation-focused scientific objectives: for instance, through operating tools, or handling and transporting samples. To achieve these capabilities, we develop a two-part solution, optimizing for robustness against task uncertainty and stochastic failure modes. First, we present a mixed-integer stance planner to determine the positioning of ReachBot's booms to maximize the task wrench space about the nominal point(s). Second, we present a convex tension planner to determine boom tensions for the desired task wrenches, accounting for the probabilistic nature of microspine grasping. We demonstrate improvements in key robustness metrics from the field of dexterous manipulation, and show a large increase in the volume of the manipulation workspace. Finally, we employ Monte-Carlo simulation to validate the robustness of these methods, demonstrating good performance across a range of randomized tasks and environments, and generalization to cable-driven morphologies. We make our code available at our project webpage, https://stanfordasl.github.io/reachbot_manipulation/


Detecting Grasping Sites in a Martian Lava Tube: Multi-Stage Perception Trade Study for ReachBo

Di, Julia

arXiv.org Artificial Intelligence

This paper presents a trade study analysis to design and evaluate the perception system architecture for ReachBot. ReachBot is a novel robotic concept that uses grippers at the end of deployable booms for navigation of rough terrain such as walls of caves and lava tubes. Previous studies on ReachBot have discussed the overall robot design, placement and number of deployable booms, and gripper mechanism design; however, analysis of the perception and sensing system remains underdeveloped. Because ReachBot can extend and interact with terrain over long distances on the order of several meters, a robust perception and sensing strategy is crucial to identify grasping locations and enable fully autonomous operation. This trade study focuses on developing the perception trade space and realizing such perception capabilities for a physical prototype. This work includes analysis of: (1) multiple-range sensing strategies for ReachBot, (2) sensor technologies for subsurface climbing robotics, (3) criteria for sensor evaluation, (4) positions and modalities of sensors on ReachBot, and (5) map representations of grasping locations. From our analysis, we identify the overall perception strategy and hardware configuration for a fully-instrumented case study mission to a Martian lava tube, and identify specific sensors for a hardware prototype. The final result of our trade study is a system design conducive to benchtop testing and prototype hardware development.


A Skeleton-based Approach For Rock Crack Detection Towards A Climbing Robot Application

Roberts, Josselin Somerville, Giacomelli, Paul-Emile, Gozlan, Yoni, Di, Julia

arXiv.org Artificial Intelligence

Conventional wheeled robots are unable to traverse scientifically interesting, but dangerous, cave environments. Multi-limbed climbing robot designs, such as ReachBot, are able to grasp irregular surface features and execute climbing motions to overcome obstacles, given suitable grasp locations. To support grasp site identification, we present a method for detecting rock cracks and edges, the SKeleton Intersection Loss (SKIL). SKIL is a loss designed for thin object segmentation that leverages the skeleton of the label. A dataset of rock face images was collected, manually annotated, and augmented with generated data. A new group of metrics, LineAcc, has been proposed for thin object segmentation such that the impact of the object width on the score is minimized. In addition, the metric is less sensitive to translation which can often lead to a score of zero when computing classical metrics such as Dice on thin objects. Our fine-tuned models outperform previous methods on similar thin object segmentation tasks such as blood vessel segmentation and show promise for integration onto a robotic system.


Designing ReachBot: System Design Process with a Case Study of a Martian Lava Tube Mission

Newdick, Stephanie, Chen, Tony G., Hockman, Benjamin, Schmerling, Edward, Cutkosky, Mark R., Pavone, Marco

arXiv.org Artificial Intelligence

In this paper we present a trade study-based method to optimize the architecture of ReachBot, a new robotic concept that uses deployable booms as prismatic joints for mobility in environments with adverse gravity conditions and challenging terrain. Specifically, we introduce a design process wherein we analyze the compatibility of ReachBot's design with its mission. We incorporate terrain parameters and mission requirements to produce a final design optimized for mission-specific objectives. ReachBot's design parameters include (1) number of booms, (2) positions and orientations of the booms on ReachBot's chassis, (3) boom maximum extension, (4) boom cross-sectional geometry, and (5) number of active/passive degrees-of-freedom at each joint. Using first-order approximations, we analyze the relationships between these parameters and various performance metrics including stability, manipulability, and mechanical interference. We apply our method to a mission where ReachBot navigates and gathers data from a martian lava tube. The resulting design is shown in Fig. 1.


Motion Planning for a Climbing Robot with Stochastic Grasps

Newdick, Stephanie, Ongole, Nitin, Chen, Tony G., Schmerling, Edward, Cutkosky, Mark R., Pavone, Marco

arXiv.org Artificial Intelligence

Motion planning for a multi-limbed climbing robot must consider the robot's posture, joint torques, and how it uses contact forces to interact with its environment. This paper focuses on motion planning for a robot that uses nontraditional locomotion to explore unpredictable environments such as martian caves. Our robotic concept, ReachBot, uses extendable and retractable booms as limbs to achieve a large reachable workspace while climbing. Each extendable boom is capped by a microspine gripper designed for grasping rocky surfaces. ReachBot leverages its large workspace to navigate around obstacles, over crevasses, and through challenging terrain. Our planning approach must be versatile to accommodate variable terrain features and robust to mitigate risks from the stochastic nature of grasping with spines. In this paper, we introduce a graph traversal algorithm to select a discrete sequence of grasps based on available terrain features suitable for grasping. This discrete plan is complemented by a decoupled motion planner that considers the alternating phases of body movement and end-effector movement, using a combination of sampling-based planning and sequential convex programming to optimize individual phases. We use our motion planner to plan a trajectory across a simulated 2D cave environment with at least 95% probability of success and demonstrate improved robustness over a baseline trajectory. Finally, we verify our motion planning algorithm through experimentation on a 2D planar prototype.


NASA funds experimental radiation shield and Mars climbing robot

New Scientist

NASA has just announced the projects that will be getting money from its NASA Innovative Advanced Concepts (NIAC) programme, which aims to support ideas for game-changing mission designs and never-before-seen space exploration tech. Here we look at five of the concepts and how they will be used. Astronauts venturing to the moon or Mars in the future are likely to face a barrage of hazardous space radiation during their trips, including high-energy particles and nuclei known as cosmic rays. To protect crews, one NIAC study is exploring the idea of what the project's lead, Elena D'Onghia at the University of Wisconsin-Madison, calls a "deployable magnetic shield device". The CREW HaT system would consist of a ring of electrical coils positioned on arms roughly 5 metres from the spacecraft's main body.