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 qmix





Super Hard

Neural Information Processing Systems

We thank all the reviewers for their feedback. All reviewers are concerned whether we substantially outperform QMIX. Since StarCraft II experiments take a long time, we could not include all the results in the submission. Samvelyan et al. have classified as Easy, Hard & Super Hard. Results on several maps are shown below.






c97e7a5153badb6576d8939469f58336-Supplemental.pdf

Neural Information Processing Systems

Our initial experiments (implementation, debugging, hyperparameter tuning, etc.) required about 5000CPUhoursofcompute. Due to these rules, it is recommended to group together in order to attack simultaneously. In Warehouse[4], QTRAN makes slightly faster progress than VAST(η = 12). The results forWarehouse[16], Battle[80], and GaussianSqueeze[800] are shown in Figure 1. Figure 10: Visualizations of the generated sub-teams ofXMetaGrad with η = 14 and XSpatial with k-means clustering using 10 centroids at different stages (early, middle, late) inBattle[80] after training. Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments.