qmix
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.97)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)
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Super Hard
We thank all the reviewers for their feedback. All reviewers are concerned whether we substantially outperform QMIX. Since StarCraft II experiments take a long time, we could not include all the results in the submission. Samvelyan et al. have classified as Easy, Hard & Super Hard. Results on several maps are shown below.
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.70)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.68)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (0.68)
c97e7a5153badb6576d8939469f58336-Supplemental.pdf
Our initial experiments (implementation, debugging, hyperparameter tuning, etc.) required about 5000CPUhoursofcompute. Due to these rules, it is recommended to group together in order to attack simultaneously. In Warehouse[4], QTRAN makes slightly faster progress than VAST(η = 12). The results forWarehouse[16], Battle[80], and GaussianSqueeze[800] are shown in Figure 1. Figure 10: Visualizations of the generated sub-teams ofXMetaGrad with η = 14 and XSpatial with k-means clustering using 10 centroids at different stages (early, middle, late) inBattle[80] after training. Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments.