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Query-Centric Diffusion Policy for Generalizable Robotic Assembly

arXiv.org Artificial Intelligence

The robotic assembly task poses a key challenge in building generalist robots due to the intrinsic complexity of part interactions and the sensitivity to noise perturbations in contact-rich settings. The assembly agent is typically designed in a hierarchical manner: high-level multi-part reasoning and low-level precise control. However, implementing such a hierarchical policy is challenging in practice due to the mismatch between high-level skill queries and low-level execution. To address this, we propose the Query-centric Diffusion Policy (QDP), a hierarchical framework that bridges high-level planning and low-level control by utilizing queries comprising objects, contact points, and skill information. QDP introduces a query-centric mechanism that identifies task-relevant components and uses them to guide low-level policies, leveraging point cloud observations to improve the policy's robustness. We conduct comprehensive experiments on the FurnitureBench in both simulation and real-world settings, demonstrating improved performance in skill precision and long-horizon success rate. In the challenging insertion and screwing tasks, QDP improves the skill-wise success rate by over 50% compared to baselines without structured queries.


QDP: Learning to Sequentially Optimise Quasi-Static and Dynamic Manipulation Primitives for Robotic Cloth Manipulation

arXiv.org Artificial Intelligence

Pre-defined manipulation primitives are widely used for cloth manipulation. However, cloth properties such as its stiffness or density can highly impact the performance of these primitives. Although existing solutions have tackled the parameterisation of pick and place locations, the effect of factors such as the velocity or trajectory of quasi-static and dynamic manipulation primitives has been neglected. Choosing appropriate values for these parameters is crucial to cope with the range of materials present in house-hold cloth objects. To address this challenge, we introduce the Quasi-Dynamic Parameterisable (QDP) method, which optimises parameters such as the motion velocity in addition to the pick and place positions of quasi-static and dynamic manipulation primitives. In this work, we leverage the framework of Sequential Reinforcement Learning to decouple sequentially the parameters that compose the primitives. To evaluate the effectiveness of the method we focus on the task of cloth unfolding with a robotic arm in simulation and real-world experiments. Our results in simulation show that by deciding the optimal parameters for the primitives the performance can improve by 20% compared to sub-optimal ones. Real-world results demonstrate the advantage of modifying the velocity and height of manipulation primitives for cloths with different mass, stiffness, shape and size. Supplementary material, videos, and code, can be found at https://sites.google.com/view/qdp-srl.