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 q-ensemble


Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning

Neural Information Processing Systems

Diffusion policy has shown a strong ability to express complex action distributions in offline reinforcement learning (RL). However, it suffers from overestimating Q-value functions on out-of-distribution (OOD) data points due to the offline dataset limitation. To address it, this paper proposes a novel entropy-regularized diffusion policy and takes into account the confidence of the Q-value prediction with Q-ensembles. At the core of our diffusion policy is a mean-reverting stochastic differential equation (SDE) that transfers the action distribution into a standard Gaussian form and then samples actions conditioned on the environment state with a corresponding reverse-time process. We show that the entropy of such a policy is tractable and that can be used to increase the exploration of OOD samples in offline RL training. Moreover, we propose using the lower confidence bound of Q-ensembles for pessimistic Q-value function estimation. The proposed approach demonstrates state-of-the-art performance across a range of tasks in the D4RL benchmarks, significantly improving upon existing diffusion-based policies.



SPQR: Controlling Q-ensemble Independence with Spiked Random Model for Reinforcement Learning

Neural Information Processing Systems

In order to overcome overestimation bias, ensemble methods for Q-learning have been investigated to exploit the diversity of multiple Q-functions. Since network initialization has been the predominant approach to promote diversity in Q-functions, heuristically designed diversity injection methods have been studied in the literature. However, previous studies have not attempted to approach guaranteed independence over an ensemble from a theoretical perspective.



SPQR: Controlling Q-ensemble Independence with Spiked Random Model for Reinforcement Learning

Neural Information Processing Systems

In order to overcome overestimation bias, ensemble methods for Q-learning have been investigated to exploit the diversity of multiple Q-functions. Since network initialization has been the predominant approach to promote diversity in Q-functions, heuristically designed diversity injection methods have been studied in the literature. However, previous studies have not attempted to approach guaranteed independence over an ensemble from a theoretical perspective.


Robust Bandwidth Estimation for Real-Time Communication with Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Accurate bandwidth estimation (BWE) is critical for real-time communication (RTC) systems. Traditional heuristic approaches offer limited adaptability under dynamic networks, while online reinforcement learning (RL) suffers from high exploration costs and potential service disruptions. Offline RL, which leverages high-quality data collected from real-world environments, offers a promising alternative. However, challenges such as out-of-distribution (OOD) actions, policy extraction from behaviorally diverse datasets, and reliable deployment in production systems remain unsolved. We propose RBWE, a robust bandwidth estimation framework based on offline RL that integrates Q-ensemble (an ensemble of Q-functions) with a Gaussian mixture policy to mitigate OOD risks and enhance policy learning. A fallback mechanism ensures deployment stability by switching to heuristic methods under high uncertainty. Experimental results show that RBWE reduces overestimation errors by 18% and improves the 10th percentile Quality of Experience (QoE) by 18.6%, demonstrating its practical effectiveness in real-world RTC applications. The implementation is publicly available at https://github.com/jiu2021/RBWE_offline.


Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning

Neural Information Processing Systems

Diffusion policy has shown a strong ability to express complex action distributions in offline reinforcement learning (RL). However, it suffers from overestimating Q-value functions on out-of-distribution (OOD) data points due to the offline dataset limitation. To address it, this paper proposes a novel entropy-regularized diffusion policy and takes into account the confidence of the Q-value prediction with Q-ensembles. At the core of our diffusion policy is a mean-reverting stochastic differential equation (SDE) that transfers the action distribution into a standard Gaussian form and then samples actions conditioned on the environment state with a corresponding reverse-time process. We show that the entropy of such a policy is tractable and that can be used to increase the exploration of OOD samples in offline RL training.


Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles

arXiv.org Artificial Intelligence

Diffusion models have shown impressive performance in capturing complex and multi-modal action distributions for game agents, but their slow inference speed prevents practical deployment in real-time game environments. While consistency models offer a promising approach for one-step generation, they often suffer from training instability and performance degradation when applied to policy learning. In this paper, we present CPQE (Consistency Policy with Q-Ensembles), which combines consistency models with Q-ensembles to address these challenges.CPQE leverages uncertainty estimation through Q-ensembles to provide more reliable value function approximations, resulting in better training stability and improved performance compared to classic double Q-network methods. Our extensive experiments across multiple game scenarios demonstrate that CPQE achieves inference speeds of up to 60 Hz -- a significant improvement over state-of-the-art diffusion policies that operate at only 20 Hz -- while maintaining comparable performance to multi-step diffusion approaches. CPQE consistently outperforms state-of-the-art consistency model approaches, showing both higher rewards and enhanced training stability throughout the learning process. These results indicate that CPQE offers a practical solution for deploying diffusion-based policies in games and other real-time applications where both multi-modal behavior modeling and rapid inference are critical requirements.


Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

This paper presents advanced techniques of training diffusion policies for offline reinforcement learning (RL). At the core is a mean-reverting stochastic differential equation (SDE) that transfers a complex action distribution into a standard Gaussian and then samples actions conditioned on the environment state with a corresponding reverse-time SDE, like a typical diffusion policy. We show that such an SDE has a solution that we can use to calculate the log probability of the policy, yielding an entropy regularizer that improves the exploration of offline datasets. To mitigate the impact of inaccurate value functions from out-of-distribution data points, we further propose to learn the lower confidence bound of Q-ensembles for more robust policy improvement. By combining the entropy-regularized diffusion policy with Q-ensembles in offline RL, our method achieves state-of-the-art performance on most tasks in D4RL benchmarks. Code is available at \href{https://github.com/ruoqizzz/Entropy-Regularized-Diffusion-Policy-with-QEnsemble}{https://github.com/ruoqizzz/Entropy-Regularized-Diffusion-Policy-with-QEnsemble}.


SPQR: Controlling Q-ensemble Independence with Spiked Random Model for Reinforcement Learning

arXiv.org Machine Learning

Alleviating overestimation bias is a critical challenge for deep reinforcement learning to achieve successful performance on more complex tasks or offline datasets containing out-of-distribution data. In order to overcome overestimation bias, ensemble methods for Q-learning have been investigated to exploit the diversity of multiple Q-functions. Since network initialization has been the predominant approach to promote diversity in Q-functions, heuristically designed diversity injection methods have been studied in the literature. However, previous studies have not attempted to approach guaranteed independence over an ensemble from a theoretical perspective. By introducing a novel regularization loss for Q-ensemble independence based on random matrix theory, we propose spiked Wishart Q-ensemble independence regularization (SPQR) for reinforcement learning. Specifically, we modify the intractable hypothesis testing criterion for the Q-ensemble independence into a tractable KL divergence between the spectral distribution of the Q-ensemble and the target Wigner's semicircle distribution. We implement SPQR in several online and offline ensemble Q-learning algorithms. In the experiments, SPQR outperforms the baseline algorithms in both online and offline RL benchmarks.