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 prosocial behavior


Pet dogs can help teens' mental health

Popular Science

Environment Animals Pets Dogs Pet dogs can help teens' mental health Breakthroughs, discoveries, and DIY tips sent every weekday. It's old news that having a dog provides a lot of benefits. Playing with a pooch can help our brains concentrate and relax, a family dog can help prevent food allergies in children, and even fulfill our primal need to nurture. They also may have some sway over some of the tiniest organisms around--the microbes that live in our bodies. A study published December 3 in the journal found that the family dog prompts changes in our gut microbiome that result in better mental health.


BEAM: Brainwave Empathy Assessment Model for Early Childhood

Xie, Chen, Wu, Gaofeng, Wang, Kaidong, Zhu, Zihao, Luo, Xiaoshu, Liang, Yan, Quan, Feiyu, Wu, Ruoxi, Huang, Xianghui, Zhang, Han

arXiv.org Artificial Intelligence

Empathy in young children is crucial for their social and emotional development, yet predicting it remains challenging. Traditional methods often only rely on self-reports or observer-based labeling, which are susceptible to bias and fail to objectively capture the process of empathy formation. EEG offers an objective alternative; however, current approaches primarily extract static patterns, neglecting temporal dynamics. To overcome these limitations, we propose a novel deep learning framework, the Brainwave Empathy Assessment Model (BEAM), to predict empathy levels in children aged 4-6 years. BEAM leverages multi-view EEG signals to capture both cognitive and emotional dimensions of empathy. The framework comprises three key components: 1) a LaBraM-based encoder for effective spatio-temporal feature extraction, 2) a feature fusion module to integrate complementary information from multi-view signals, and 3) a contrastive learning module to enhance class separation. Validated on the CBCP dataset, BEAM outperforms state-of-the-art methods across multiple metrics, demonstrating its potential for objective empathy assessment and providing a preliminary insight into early interventions in children's prosocial development.


Does AI and Human Advice Mitigate Punishment for Selfish Behavior? An Experiment on AI ethics From a Psychological Perspective

Leib, Margarita, Köbis, Nils, Soraperra, Ivan

arXiv.org Artificial Intelligence

People increasingly rely on AI-advice when making decisions. At times, such advice can promote selfish behavior. When individuals abide by selfishness-promoting AI advice, how are they perceived and punished? To study this question, we build on theories from social psychology and combine machine-behavior and behavioral economic approaches. In a pre-registered, financially-incentivized experiment, evaluators could punish real decision-makers who (i) received AI, human, or no advice. The advice (ii) encouraged selfish or prosocial behavior, and decision-makers (iii) behaved selfishly or, in a control condition, behaved prosocially. Evaluators further assigned responsibility to decision-makers and their advisors. Results revealed that (i) prosocial behavior was punished very little, whereas selfish behavior was punished much more. Focusing on selfish behavior, (ii) compared to receiving no advice, selfish behavior was penalized more harshly after prosocial advice and more leniently after selfish advice. Lastly, (iii) whereas selfish decision-makers were seen as more responsible when they followed AI compared to human advice, punishment between the two advice sources did not vary. Overall, behavior and advice content shape punishment, whereas the advice source does not.


Self-Supervised Learning-Based Multimodal Prediction on Prosocial Behavior Intentions

Naini, Abinay Reddy, Zheng, Zhaobo K., Misu, Teruhisa, Akash, Kumar

arXiv.org Artificial Intelligence

Human state detection and behavior prediction have seen significant advancements with the rise of machine learning and multimodal sensing technologies. However, predicting prosocial behavior intentions in mobility scenarios, such as helping others on the road, is an underexplored area. Current research faces a major limitation. There are no large, labeled datasets available for prosocial behavior, and small-scale datasets make it difficult to train deep-learning models effectively. To overcome this, we propose a self-supervised learning approach that harnesses multi-modal data from existing physiological and behavioral datasets. By pre-training our model on diverse tasks and fine-tuning it with a smaller, manually labeled prosocial behavior dataset, we significantly enhance its performance. This method addresses the data scarcity issue, providing a more effective benchmark for prosocial behavior prediction, and offering valuable insights for improving intelligent vehicle systems and human-machine interaction.


Homeostatic Coupling for Prosocial Behavior

Yoshida, Naoto, Man, Kingson

arXiv.org Artificial Intelligence

When regarding the suffering of others, we often experience personal distress and feel compelled to help\footnote{Preprint. Under review.}. Inspired by living systems, we investigate the emergence of prosocial behavior among autonomous agents that are motivated by homeostatic self-regulation. We perform multi-agent reinforcement learning, treating each agent as a vulnerable homeostat charged with maintaining its own well-being. We introduce an empathy-like mechanism to share homeostatic states between agents: an agent can either \emph{observe} their partner's internal state ({\bf cognitive empathy}) or the agent's internal state can be \emph{directly coupled} to that of their partner ({\bf affective empathy}). In three simple multi-agent environments, we show that prosocial behavior arises only under homeostatic coupling - when the distress of a partner can affect one's own well-being. Additionally, we show that empathy can be learned: agents can ``decode" their partner's external emotive states to infer the partner's internal homeostatic states. Assuming some level of physiological similarity, agents reference their own emotion-generation functions to invert the mapping from outward display to internal state. Overall, we demonstrate the emergence of prosocial behavior when homeostatic agents learn to ``read" the emotions of others and then to empathize, or feel as they feel.


Self-Anchored Attention Model for Sample-Efficient Classification of Prosocial Text Chat

Li, Zhuofang, Kocielnik, Rafal, Soltani, Fereshteh, Penphob, null, Boonyarungsrit, null, Anandkumar, Animashree, Alvarez, R. Michael

arXiv.org Artificial Intelligence

Millions of players engage daily in competitive online games, communicating through in-game chat. Prior research has focused on detecting relatively small volumes of toxic content using various Natural Language Processing (NLP) techniques for the purpose of moderation. However, recent studies emphasize the importance of detecting prosocial communication, which can be as crucial as identifying toxic interactions. Recognizing prosocial behavior allows for its analysis, rewarding, and promotion. Unlike toxicity, there are limited datasets, models, and resources for identifying prosocial behaviors in game-chat text. In this work, we employed unsupervised discovery combined with game domain expert collaboration to identify and categorize prosocial player behaviors from game chat. We further propose a novel Self-Anchored Attention Model (SAAM) which gives 7.9% improvement compared to the best existing technique. The approach utilizes the entire training set as "anchors" to help improve model performance under the scarcity of training data. This approach led to the development of the first automated system for classifying prosocial behaviors in in-game chats, particularly given the low-resource settings where large-scale labeled data is not available. Our methodology was applied to one of the most popular online gaming titles - Call of Duty(R): Modern Warfare(R)II, showcasing its effectiveness. This research is novel in applying NLP techniques to discover and classify prosocial behaviors in player in-game chat communication. It can help shift the focus of moderation from solely penalizing toxicity to actively encouraging positive interactions on online platforms.


Can Machines Think Like Humans? A Behavioral Evaluation of LLM-Agents in Dictator Games

Ma, Ji

arXiv.org Artificial Intelligence

As Large Language Model (LLM)-based agents increasingly undertake real-world tasks and engage with human society, how well do we understand their behaviors? We (1) investigate how LLM agents' prosocial behaviors -- a fundamental social norm -- can be induced by different personas and benchmarked against human behaviors; and (2) introduce a behavioral and social science approach to evaluate LLM agents' decision-making. We explored how different personas and experimental framings affect these AI agents' altruistic behavior in dictator games and compared their behaviors within the same LLM family, across various families, and with human behaviors. The findings reveal substantial variations and inconsistencies among LLMs and notable differences compared to human behaviors. Merely assigning a human-like identity to LLMs does not produce human-like behaviors. Despite being trained on extensive human-generated data, these AI agents are unable to capture the internal processes of human decision-making. Their alignment with human is highly variable and dependent on specific model architectures and prompt formulations; even worse, such dependence does not follow a clear pattern. LLMs can be useful task-specific tools but are not yet intelligent human-like agents.


Empathic Coupling of Homeostatic States for Intrinsic Prosociality

Yoshida, Naoto, Man, Kingson

arXiv.org Artificial Intelligence

When regarding the suffering of others, we often experience personal distress and feel compelled to help. Inspired by living systems, we investigate the emergence of prosocial behavior among autonomous agents that are motivated by homeostatic self-regulation. We perform multi-agent reinforcement learning, treating each agent as a vulnerable homeostat charged with maintaining its own well-being. We introduce an empathy-like mechanism to share homeostatic states between agents: an agent can either \emph{observe} their partner's internal state (cognitive empathy) or the agent's internal state can be \emph{directly coupled} to that of their partner's (affective empathy). In three simple multi-agent environments, we show that prosocial behavior arises only under homeostatic coupling - when the distress of a partner can affect one's own well-being. Our findings specify the type and role of empathy in artificial agents capable of prosocial behavior.


Thanos: Enhancing Conversational Agents with Skill-of-Mind-Infused Large Language Model

Lee, Young-Jun, Lee, Dokyong, Youn, Junyoung, Oh, Kyeongjin, Choi, Ho-Jin

arXiv.org Artificial Intelligence

To increase social bonding with interlocutors, humans naturally acquire the ability to respond appropriately in a given situation by considering which conversational skill is most suitable for the response - a process we call skill-of-mind. For large language model (LLM)-based conversational agents, planning appropriate conversational skills, as humans do, is challenging due to the complexity of social dialogue, especially in interactive scenarios. To address this, we propose a skill-of-mind-annotated conversation dataset, named Multifaceted Skill-of-Mind, which includes multi-turn and multifaceted conversational skills across various interactive scenarios (e.g., long-term, counseling, task-oriented), grounded in diverse social contexts (e.g., demographics, persona, rules of thumb). This dataset consists of roughly 100K conversations. Using this dataset, we introduce a new family of skill-of-mind-infused LLMs, named Thanos, with model sizes of 1B, 3B, and 8B parameters. With extensive experiments, these models successfully demonstrate the skill-of-mind process and exhibit strong generalizability in inferring multifaceted skills across a variety of domains. Moreover, we show that Thanos significantly enhances the quality of responses generated by LLM-based conversational agents and promotes prosocial behavior in human evaluations.


Instigating Cooperation among LLM Agents Using Adaptive Information Modulation

Chen, Qiliang, Ilami, Sepehr, Lore, Nunzio, Heydari, Babak

arXiv.org Artificial Intelligence

This paper introduces a novel framework combining LLM agents as proxies for human strategic behavior with reinforcement learning (RL) to engage these agents in evolving strategic interactions within team environments. Our approach extends traditional agent-based simulations by using strategic LLM agents (SLA) and introducing dynamic and adaptive governance through a pro-social promoting RL agent (PPA) that modulates information access across agents in a network, optimizing social welfare and promoting pro-social behavior. Through validation in iterative games, including the prisoner's dilemma, we demonstrate that SLA agents exhibit nuanced strategic adaptations. The PPA agent effectively learns to adjust information transparency, resulting in enhanced cooperation rates. This framework offers significant insights into AI-mediated social dynamics, contributing to the deployment of AI in real-world team settings.