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9602d22a8c791f23f8e4d1398e3fb5be-Paper-Conference.pdf

Neural Information Processing Systems

Communication compression is a common technique in distributed optimization that can alleviate communication overhead by transmitting compressed gradients and model parameters. However, compression can introduce information distortion, which slows down convergence and incurs more communication rounds to achieve desired solutions. Given the trade-off between lower per-round communication costs and additional rounds of communication, it is unclear whether communication compression reduces the total communication cost. This paper explores the conditions under which unbiased compression, a widely used form of compression, can reduce the total communication cost, as well as the extent to which it can do so. To this end, we present the first theoretical formulation for characterizing the total communication cost in distributed optimization with unbiased compressors. We demonstrate that unbiased compression alone does not necessarily save the total communication cost, but this outcome can be achieved if the compressors used by all workers are further assumed independent. We establish lower bounds on the communication rounds required by algorithms using independent unbiased compressors to minimize smooth convex functions and show that these lower bounds are tight by refining the analysis for ADIANA. Our results reveal that using independent unbiased compression can reduce the total communication cost by a factor of up to ฮ˜( p min{n,ฮบ}) when all local smoothness constants are constrained by a common upper bound, where nis the number of workers and ฮบis the condition number of the functions being minimized. These theoretical findings are supported by experimental results.









ProG: A Graph Prompt Learning Benchmark

Neural Information Processing Systems

Artificial general intelligence on graphs has shown significant advancements across various applications, yet the traditional `Pre-train \& Fine-tune' paradigm faces inefficiencies and negative transfer issues, particularly in complex and few-shot settings. Graph prompt learning emerges as a promising alternative, leveraging lightweight prompts to manipulate data and fill the task gap by reformulating downstream tasks to the pretext. However, several critical challenges still remain: how to unify diverse graph prompt models, how to evaluate the quality of graph prompts, and to improve their usability for practical comparisons and selection. In response to these challenges, we introduce the first comprehensive benchmark for graph prompt learning.


Staggered Environment Resets Improve Massively Parallel On-Policy Reinforcement Learning

arXiv.org Artificial Intelligence

Massively parallel GPU simulation environments have accelerated reinforcement learning (RL) research by enabling fast data collection for on-policy RL algorithms like Proximal Policy Optimization (PPO). To maximize throughput, it is common to use short rollouts per policy update, increasing the update-to-data (UTD) ra- tio. However, we find that, in this setting, standard synchronous resets introduce harmful nonstationarity, skewing the learning signal and destabilizing training. We introduce staggered resets, a simple yet effective technique where environments are initialized and reset at varied points within the task horizon. This yields training batches with greater temporal diversity, reducing the nonstationarity induced by synchronized rollouts. We characterize dimensions along which RL environments can benefit significantly from staggered resets through illustrative toy environ- ments. We then apply this technique to challenging high-dimensional robotics environments, achieving significantly higher sample efficiency, faster wall-clock convergence, and stronger final performance. Finally, this technique scales better with more parallel environments compared to naive synchronized rollouts.