producer
Federated Learning for the Design of Parametric Insurance Indices under Heterogeneous Renewable Production Losses
We propose a federated learning framework for the calibration of parametric insurance indices under heterogeneous renewable energy production losses. Producers locally model their losses using Tweedie generalized linear models and private data, while a common index is learned through federated optimization without sharing raw observations. The approach accommodates heterogeneity in variance and link functions and directly minimizes a global deviance objective in a distributed setting. We implement and compare FedAvg, FedProx and FedOpt, and benchmark them against an existing approximation-based aggregation method. An empirical application to solar power production in Germany shows that federated learning recovers comparable index coefficients under moderate heterogeneity, while providing a more general and scalable framework.
- North America > United States > Virginia (0.04)
- Europe > Germany > Bavaria > Upper Bavaria > Munich (0.04)
- Europe > France (0.04)
- Energy > Renewable > Solar (1.00)
- Energy > Power Industry (1.00)
- Banking & Finance > Insurance (1.00)
Amazon is making a Fallout Shelter competition reality TV show
Apple's Siri AI will be powered by Gemini The second season of Amazon's excellent show is currently airing, but the company is already looking to expand its programming around the popular franchise. Prime Video has greenlit a unscripted reality show titled . It will be a ten-episode run with Studio Lambert, the team behind reality projects including and, as its primary producer. Bethesda Game Studios' head honcho Todd Howard is attached as an executive producer. Amazon's description of is: Across a series of escalating challenges, strategic dilemmas and moral crossroads, contestants must prove their ingenuity, teamwork and resilience as they compete for safety, power and ultimately a huge cash prize.
- Media > Television (1.00)
- Leisure & Entertainment (1.00)
- Information Technology > Artificial Intelligence (0.79)
- Information Technology > Communications > Mobile (0.37)
Supply-Side Equilibria in Recommender Systems
Algorithmic recommender systems such as Spotify and Netflix affect not only consumer behavior but also . Producers seek to create content that will be shown by the recommendation algorithm, which can impact both the diversity and quality of their content. In this work, we investigate the resulting supply-side equilibria in personalized content recommender systems. We model the decisions of producers as choosing content vectors and users as having preferences, which contrasts with classical low-dimensional models. Multi-dimensionality and heterogeneity creates the potential for, where different producers create different types of content at equilibrium. Using a duality argument, we derive necessary and sufficient conditions for whether specialization occurs. Then, we characterize the distribution of content at equilibrium in concrete settings with two populations of users. Lastly, we show that specialization can enable producers to achieve, which means that specialization can reduce the competitiveness of the marketplace. At a conceptual level, our analysis of supply-side competition takes a step towards elucidating how personalized recommendations shape the marketplace of digital goods.
- Media (0.84)
- Leisure & Entertainment (0.61)
Systemic approach for modeling a generic smart grid
Amor, Sofiane Ben, Guerard, Guillaume, Levy, Loup-Noé
Smart grid technological advances present a recent class of complex interdisciplinary modeling and increasingly difficult simulation problems to solve using traditional computational methods. To simulate a smart grid requires a systemic approach to integrated modeling of power systems, energy markets, demand-side management, and much other resources and assets that are becoming part of the current paradigm of the power grid. This paper presents a backbone model of a smart grid to test alternative scenarios for the grid. This tool simulates disparate systems to validate assumptions before the human scale model. Thanks to a distributed optimization of subsystems, the production and consumption scheduling is achieved while maintaining flexibility and scalability.
- Asia > Vietnam > Quảng Ninh Province > Hạ Long (0.05)
- Asia > Vietnam > Hanoi > Hanoi (0.05)
- North America > United States > Virginia > Fairfax County > McLean (0.04)
- (4 more...)
MUSEKG: A Knowledge Graph Over Museum Collections
Li, Jinhao, Qi, Jianzhong, Han, Soyeon Caren, Holden, Eun-Jung
Digital transformation in the cultural heritage sector has produced vast yet fragmented collections of artefact data. Existing frameworks for museum information systems struggle to integrate heterogeneous metadata, unstructured documents, and multimodal artefacts into a coherent and queryable form. We present MuseKG, an end-to-end knowledge-graph framework that unifies structured and unstructured museum data through symbolic-neural integration. MuseKG constructs a typed property graph linking objects, people, organisations, and visual or textual labels, and supports natural language queries. Evaluations on real museum collections demonstrate robust performance across queries over attributes, relations, and related entities, surpassing large-language-model zero-shot, few-shot and SPARQL prompt baselines. The results highlight the importance of symbolic grounding for interpretable and scalable cultural heritage reasoning, and pave the way for web-scale integration of digital heritage knowledge.
- Oceania > Australia > Victoria > Melbourne (0.05)
- North America > United States > New Mexico > Los Alamos County > Los Alamos (0.05)
- North America > United States > New York > New York County > New York City (0.04)
- Asia > Middle East > Jordan (0.04)
- Europe > France (0.04)
- Asia > Middle East > Israel > Southern District > Eilat (0.04)
- Leisure & Entertainment (1.00)
- Media > Music (0.68)
- Banking & Finance > Trading (0.53)
- Media > Film (0.46)
Game Theory and Multi-Agent Reinforcement Learning for Zonal Ancillary Markets
Morri, Francesco, Cadre, Hélène Le, Gruet, Pierre, Brotcorne, Luce
We characterize zonal ancillary market coupling relying on noncooperative game theory. To that purpose, we formulate the ancillary market as a multi-leader single follower bilevel problem, that we subsequently cast as a generalized Nash game with side constraints and nonconvex feasibility sets. We determine conditions for equilibrium existence and show that the game has a generalized potential game structure. To compute market equilibrium, we rely on two exact approaches: an integrated optimization approach and Gauss-Seidel best-response, that we compare against multi-agent deep reinforcement learning. On real data from Germany and Austria, simulations indicate that multi-agent deep reinforcement learning achieves the smallest convergence rate but requires pretraining, while best-response is the slowest. On the economics side, multi-agent deep reinforcement learning results in smaller market costs compared to the exact methods, but at the cost of higher variability in the profit allocation among stakeholders. Further, stronger coupling between zones tends to reduce costs for larger zones.
- Europe > Germany (0.26)
- Europe > Austria (0.26)
- North America > United States > Hawaii (0.04)
- (6 more...)
- Energy > Power Industry (1.00)
- Banking & Finance > Trading (1.00)
- Leisure & Entertainment > Games (0.71)