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DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors

Neural Information Processing Systems

Learning from previously collected data via behavioral cloning or offline reinforcement learning (RL) is a powerful recipe for scaling generalist agents by avoiding the need for expensive online learning. Despite strong generalization in some respects, agents are often remarkably brittle to minor visual variations in control-irrelevant factors such as the background or camera viewpoint. In this paper, we present theDeepMind Control Visual Benchmark (DMC-VB), a dataset collected in the DeepMind Control Suite to evaluate the robustness of offline RL agents for solving continuous control tasks from visual input in the presence of visual distractors. In contrast to prior works, our dataset (a) combines locomotion and navigation tasks of varying difficulties, (b) includes static and dynamic visual variations, (c) considers data generated by policies with different skill levels, (d) systematically returns pairs of state and pixel observation, (e) is an order of magnitude larger, and (f) includes tasks with hidden goals. Accompanying our dataset, we propose three benchmarks to evaluate representation learning methods for pretraining, and carry out experiments on several recently proposed methods. First, we find that pretrained representations do not help policy learning on DMC-VB, and we highlight a large representation gap between policies learned on pixel observations and on states. Second, we demonstrate when expert data is limited, policy learning can benefit from representations pretrained on (a) suboptimal data, and (b) tasks with stochastic hidden goals.


d5a28f81834b6df2b6db6d3e5e2635c7-AuthorFeedback.pdf

Neural Information Processing Systems

We thank the reviewers for clear and thoughtful feedback, and respond to specific points raised by reviewers below. This comparison ([22]) is representative of "train[ing] an agent and task Our approach outperforms [22] on transfer to test tasks. R3: "Show that ... the newly proposed task is super useful". We agree with R2 that more sophisticated sampling strategies are worth pursuing in future work. We use the same hyper-parameters for skill acquisition (i.e.




EMAC+: Embodied Multimodal Agent for Collaborative Planning with VLM+LLM

Ao, Shuang, Salim, Flora D., Khan, Simon

arXiv.org Artificial Intelligence

Although LLMs demonstrate proficiency in several text-based reasoning and planning tasks, their implementation in robotics control is constrained by significant deficiencies: (1) LLM agents are designed to work mainly with textual inputs rather than visual conditions; (2) Current multimodal agents treat LLMs as static planners, which separates their reasoning from environment dynamics, resulting in actions that do not take domain-specific knowledge into account; and (3) LLMs are not designed to learn from visual interactions, which makes it harder for them to make better policies for specific domains. In this paper, we introduce EMAC+, an Embodied Multimodal Agent that collaboratively integrates LLM and VLM via a bidirectional training paradigm. Unlike existing methods, EMAC+ dynamically refines high-level textual plans generated by an LLM using real-time feedback from a VLM executing low-level visual control tasks. We address critical limitations of previous models by enabling the LLM to internalize visual environment dynamics directly through interactive experience, rather than relying solely on static symbolic mappings. Extensive experimental evaluations on ALFWorld and RT-1 benchmarks demonstrate that EMAC+ achieves superior task performance, robustness against noisy observations, and efficient learning. We also conduct thorough ablation studies and provide detailed analyses of success and failure cases.





DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors

Neural Information Processing Systems

Learning from previously collected data via behavioral cloning or offline reinforcement learning (RL) is a powerful recipe for scaling generalist agents by avoiding the need for expensive online learning. Despite strong generalization in some respects, agents are often remarkably brittle to minor visual variations in control-irrelevant factors such as the background or camera viewpoint. In this paper, we present theDeepMind Control Visual Benchmark (DMC-VB), a dataset collected in the DeepMind Control Suite to evaluate the robustness of offline RL agents for solving continuous control tasks from visual input in the presence of visual distractors. In contrast to prior works, our dataset (a) combines locomotion and navigation tasks of varying difficulties, (b) includes static and dynamic visual variations, (c) considers data generated by policies with different skill levels, (d) systematically returns pairs of state and pixel observation, (e) is an order of magnitude larger, and (f) includes tasks with hidden goals. Accompanying our dataset, we propose three benchmarks to evaluate representation learning methods for pretraining, and carry out experiments on several recently proposed methods.


State-Wise Safe Reinforcement Learning With Pixel Observations

Zhan, Simon Sinong, Wang, Yixuan, Wu, Qingyuan, Jiao, Ruochen, Huang, Chao, Zhu, Qi

arXiv.org Artificial Intelligence

In the context of safe exploration, Reinforcement Learning (RL) has long grappled with the challenges of balancing the tradeoff between maximizing rewards and minimizing safety violations, particularly in complex environments with contact-rich or non-smooth dynamics, and when dealing with high-dimensional pixel observations. Furthermore, incorporating state-wise safety constraints in the exploration and learning process, where the agent must avoid unsafe regions without prior knowledge, adds another layer of complexity. In this paper, we propose a novel pixel-observation safe RL algorithm that efficiently encodes state-wise safety constraints with unknown hazard regions through a newly introduced latent barrier-like function learning mechanism. As a joint learning framework, our approach begins by constructing a latent dynamics model with low-dimensional latent spaces derived from pixel observations. We then build and learn a latent barrier-like function on top of the latent dynamics and conduct policy optimization simultaneously, thereby improving both safety and the total expected return. Experimental evaluations on the safety-gym benchmark suite demonstrate that our proposed method significantly reduces safety violations throughout the training process, and demonstrates faster safety convergence compared to existing methods while achieving competitive results in reward return.