pcn
Deep Predictive Coding Network with Local Recurrent Processing for Object Recognition
Inspired by predictive coding - a theory in neuroscience, we develop a bi-directional and dynamic neural network with local recurrent processing, namely predictive coding network (PCN). Unlike feedforward-only convolutional neural networks, PCN includes both feedback connections, which carry top-down predictions, and feedforward connections, which carry bottom-up errors of prediction. Feedback and feedforward connections enable adjacent layers to interact locally and recurrently to refine representations towards minimization of layer-wise prediction errors. When unfolded over time, the recurrent processing gives rise to an increasingly deeper hierarchy of non-linear transformation, allowing a shallow network to dynamically extend itself into an arbitrarily deep network.
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (1.00)
- Information Technology > Artificial Intelligence > Games (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.93)
- Information Technology > Artificial Intelligence > Cognitive Science > Problem Solving (0.69)
Deep Predictive Coding Network with Local Recurrent Processing for Object Recognition
Inspired by predictive coding - a theory in neuroscience, we develop a bi-directional and dynamic neural network with local recurrent processing, namely predictive coding network (PCN). Unlike feedforward-only convolutional neural networks, PCN includes both feedback connections, which carry top-down predictions, and feedforward connections, which carry bottom-up errors of prediction. Feedback and feedforward connections enable adjacent layers to interact locally and recurrently to refine representations towards minimization of layer-wise prediction errors. When unfolded over time, the recurrent processing gives rise to an increasingly deeper hierarchy of non-linear transformation, allowing a shallow network to dynamically extend itself into an arbitrarily deep network.
Game Solving with Online Fine-Tuning
We basically follow the same PCN training method by Wu et al. The architecture of the PCN contains three residual blocks with 256 hidden channels. A total of 400,000 self-play games are generated for the whole training. During optimization, the learning rate is fixed at 0.02, and the batch size is set to 1,024. The PCN is optimized for 500 steps for every 2,000 self-play games.
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Spiking Patches: Asynchronous, Sparse, and Efficient Tokens for Event Cameras
Øhrstrøm, Christoffer Koo, Güldenring, Ronja, Nalpantidis, Lazaros
W e propose tokenization of events and present a tokenizer, Spiking Patches, specifically designed for event cameras. Given a stream of asynchronous and spatially sparse events, our goal is to discover an event representation that preserves these properties. Prior works have represented events as frames or as voxels. However, while these representations yield high accuracy, both frames and voxels are synchronous and decrease the spatial sparsity. Spiking Patches gives the means to preserve the unique properties of event cameras and we show in our experiments that this comes without sacrificing accuracy. W e evaluate our tokenizer using a GNN, PCN, and a Transformer on gesture recognition and object detection. T okens from Spiking Patches yield inference times that are up to 3.4x faster than voxel-based tokens and up to 10.4x faster than frames. W e achieve this while matching their accuracy and even surpassing in some cases with absolute improvements up to 3.8 for gesture recognition and up to 1.4 for object detection. Thus, tokenization constitutes a novel direction in event-based vision and marks a step towards methods that preserve the properties of event cameras.
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- North America > Canada > Alberta (0.14)
- Asia > Taiwan (0.05)
- North America > Canada > Alberta (0.14)
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.14)
- Asia > Taiwan (0.04)
- (2 more...)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (1.00)
- Information Technology > Artificial Intelligence > Games (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.93)
- Information Technology > Artificial Intelligence > Cognitive Science > Problem Solving (0.69)