path planning
Khalasi: Energy-Efficient Navigation for Surface Vehicles in Vortical Flow Fields
Gadhvi, Rushiraj, Manjanna, Sandeep
For centuries, khalasi (Gujarati for sailor) have skillfully harnessed ocean currents to navigate vast waters with minimal effort. Emulating this intuition in autonomous systems remains a significant challenge, particularly for Autonomous Surface Vehicles tasked with long duration missions under strict energy budgets. In this work, we present a learning-based approach for energy-efficient surface vehicle navigation in vortical flow fields, where partial observability often undermines traditional path-planning methods. We present an end to end reinforcement learning framework based on Soft Actor Critic that learns flow-aware navigation policies using only local velocity measurements. Through extensive evaluation across diverse and dynamically rich scenarios, our method demonstrates substantial energy savings and robust generalization to previously unseen flow conditions, offering a promising path toward long term autonomy in ocean environments. The navigation paths generated by our proposed approach show an improvement in energy conservation 30 to 50 percent compared to the existing state of the art techniques.
- North America > United States (0.28)
- Indian Ocean (0.04)
- Europe > United Kingdom > North Sea > Southern North Sea (0.04)
- Asia > India (0.04)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.90)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (0.88)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.47)
Efficient Computation of a Continuous Topological Model of the Configuration Space of Tethered Mobile Robots
Battocletti, Gianpietro, Boskos, Dimitris, De Schutter, Bart
Despite the attention that the problem of path planning for tethered robots has garnered in the past few decades, the approaches proposed to solve it typically rely on a discrete representation of the configuration space and do not exploit a model that can simultaneously capture the topological information of the tether and the continuous location of the robot. In this work, we explicitly build a topological model of the configuration space of a tethered robot starting from a polygonal representation of the workspace where the robot moves. To do so, we first establish a link between the configuration space of the tethered robot and the universal covering space of the workspace, and then we exploit this link to develop an algorithm to compute a simplicial complex model of the configuration space. We show how this approach improves the performances of existing algorithms that build other types of representations of the configuration space. The proposed model can be computed in a fraction of the time required to build traditional homotopy-augmented graphs, and is continuous, allowing to solve the path planning task for tethered robots using a broad set of path planning algorithms.
- Europe > Netherlands > South Holland > Delft (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
3D Path Planning for Robot-assisted Vertebroplasty from Arbitrary Bi-plane X-ray via Differentiable Rendering
Inigo, Blanca, Killeen, Benjamin D., Choi, Rebecca, Song, Michelle, Uneri, Ali, Khan, Majid, Bailey, Christopher, Krieger, Axel, Unberath, Mathias
Robotic systems are transforming image-guided interventions by enhancing accuracy and minimizing radiation exposure. A significant challenge in robotic assistance lies in surgical path planning, which often relies on the registration of intraoperative 2D images with preoperative 3D CT scans. This requirement can be burdensome and costly, particularly in procedures like vertebroplasty, where preoperative CT scans are not routinely performed. To address this issue, we introduce a differentiable rendering-based framework for 3D transpedicular path planning utilizing bi-planar 2D X-rays. Our method integrates differentiable rendering with a vertebral atlas generated through a Statistical Shape Model (SSM) and employs a learned similarity loss to refine the SSM shape and pose dynamically, independent of fixed imaging geometries. We evaluated our framework in two stages: first, through vertebral reconstruction from orthogonal X-rays for benchmarking, and second, via clinician-in-the-loop path planning using arbitrary-view X-rays. Our results indicate that our method outperformed a normalized cross-correlation baseline in reconstruction metrics (DICE: 0.75 vs. 0.65) and achieved comparable performance to the state-of-the-art model ReVerteR (DICE: 0.77), while maintaining generalization to arbitrary views. Success rates for bipedicular planning reached 82% with synthetic data and 75% with cadaver data, exceeding the 66% and 31% rates of a 2D-to-3D baseline, respectively. In conclusion, our framework facilitates versatile, CT-free 3D path planning for robot-assisted vertebroplasty, effectively accommodating real-world imaging diversity without the need for preoperative CT scans.
- North America > United States > New Mexico (0.05)
- North America > United States > Maryland > Baltimore (0.04)
- Europe > Switzerland (0.04)
- North America > United States > Washington > Whatcom County > Bellingham (0.04)
- Health & Medicine > Surgery (1.00)
- Health & Medicine > Diagnostic Medicine > Imaging (1.00)
A $1000\times$ Faster LLM-enhanced Algorithm For Path Planning in Large-scale Grid Maps
Zeng, Junlin, Zhang, Xin, Zhao, Xiang, Pan, Yan
Path planning in grid maps, arising from various applications, has garnered significant attention. Existing methods, such as A*, Dijkstra, and their variants, work well for small-scale maps but fail to address large-scale ones due to high search time and memory consumption. Recently, Large Language Models (LLMs) have shown remarkable performance in path planning but still suffer from spatial illusion and poor planning performance. Among all the works, LLM-A* \cite{meng2024llm} leverages LLM to generate a series of waypoints and then uses A* to plan the paths between the neighboring waypoints. In this way, the complete path is constructed. However, LLM-A* still suffers from high computational time for large-scale maps. To fill this gap, we conducted a deep investigation into LLM-A* and found its bottleneck, resulting in limited performance. Accordingly, we design an innovative LLM-enhanced algorithm, abbr. as iLLM-A*. iLLM-A* includes 3 carefully designed mechanisms, including the optimization of A*, an incremental learning method for LLM to generate high-quality waypoints, and the selection of the appropriate waypoints for A* for path planning. Finally, a comprehensive evaluation on various grid maps shows that, compared with LLM-A*, iLLM-A* \textbf{1) achieves more than $1000\times$ speedup on average, and up to $2349.5\times$ speedup in the extreme case, 2) saves up to $58.6\%$ of the memory cost, 3) achieves both obviously shorter path length and lower path length standard deviation.}
- Asia > Middle East > Republic of Türkiye > Karaman Province > Karaman (0.04)
- Asia > China > Hunan Province > Changsha (0.04)
HAVEN: Hierarchical Adversary-aware Visibility-Enabled Navigation with Cover Utilization using Deep Transformer Q-Networks
Chauhan, Mihir, Conover, Damon, Bera, Aniket
Autonomous navigation in partially observable environments requires agents to reason beyond immediate sensor input, exploit occlusion, and ensure safety while progressing toward a goal. These challenges arise in many robotics domains, from urban driving and warehouse automation to defense and surveillance. Classical path planning approaches and memoryless reinforcement learning often fail under limited fields of view (FoVs) and occlusions, committing to unsafe or inefficient maneuvers. We propose a hierarchical navigation framework that integrates a Deep Transformer Q-Network (DTQN) as a high-level subgoal selector with a modular low-level controller for waypoint execution. The DTQN consumes short histories of task-aware features, encoding odometry, goal direction, obstacle proximity, and visibility cues, and outputs Q-values to rank candidate subgoals. Visibility-aware candidate generation introduces masking and exposure penalties, rewarding the use of cover and anticipatory safety. A low-level potential field controller then tracks the selected subgoal, ensuring smooth short-horizon obstacle avoidance. We validate our approach in 2D simulation and extend it directly to a 3D Unity-ROS environment by projecting point-cloud perception into the same feature schema, enabling transfer without architectural changes. Results show consistent improvements over classical planners and RL baselines in success rate, safety margins, and time to goal, with ablations confirming the value of temporal memory and visibility-aware candidate design. These findings highlight a generalizable framework for safe navigation under uncertainty, with broad relevance across robotic platforms.
- North America > United States > Maryland > Prince George's County > Adelphi (0.04)
- North America > United States > Indiana > Tippecanoe County > West Lafayette (0.04)
- North America > United States > Indiana > Tippecanoe County > Lafayette (0.04)
Flow-Based Path Planning for Multiple Homogenous UAVs for Outdoor Formation-Flying
Ibrahim, Mahmud Suhaimi, Rahman, Shantanu, Hasan, Muhammad Samin, Ahmad, Minhaj Uddin, Abrar, Abdullah
Collision-free path planning is the most crucial component in multi-UAV formation-flying (MFF). We use unlabeled homogenous quadcopters (UAVs) to demonstrate the use of a flow network to create complete (inter-UAV) collision-free paths. This procedure has three main parts: 1) Creating a flow network graph from physical GPS coordinates, 2) Finding a path of minimum cost (least distance) using any graph-based path-finding algorithm, and 3) Implementing the Ford-Fulkerson Method to find the paths with the maximum flow (no collision). Simulations of up to 64 UAVs were conducted for various formations, followed by a practical experiment with 3 quadcopters for testing physical plausibility and feasibility. The results of these tests show the efficacy of this method's ability to produce safe, collision-free paths.
- Information Technology (0.69)
- Aerospace & Defense (0.68)
Target-Bench: Can World Models Achieve Mapless Path Planning with Semantic Targets?
Wang, Dingrui, Ye, Hongyuan, Liang, Zhihao, Sun, Zhexiao, Lu, Zhaowei, Zhang, Yuchen, Zhao, Yuyu, Gao, Yuan, Seegert, Marvin, Schäfer, Finn, Qin, Haotong, Li, Wei, Palmieri, Luigi, Jahncke, Felix, Piccinini, Mattia, Betz, Johannes
While recent world models generate highly realistic videos, their ability to perform robot path planning remains unclear and unquantified. We introduce Target-Bench, the first benchmark specifically designed to evaluate world models on mapless path planning toward semantic targets in real-world environments. Target-Bench provides 450 robot-collected video sequences spanning 45 semantic categories with SLAM-based ground truth trajectories. Our evaluation pipeline recovers camera motion from generated videos and measures planning performance using five complementary metrics that quantify target-reaching capability, trajectory accuracy, and directional consistency. We evaluate state-of-the-art models including Sora 2, Veo 3.1, and the Wan series. The best off-the-shelf model (Wan2.2-Flash) achieves only 0.299 overall score, revealing significant limitations in current world models for robotic planning tasks. We show that fine-tuning an open-source 5B-parameter model on only 325 scenarios from our dataset achieves 0.345 overall score -- an improvement of more than 400% over its base version (0.066) and 15% higher than the best off-the-shelf model. We will open-source the code and dataset.
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Cognitive Science > Problem Solving (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Planning & Scheduling (0.82)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.46)
A*-based Temporal Logic Path Planning with User Preferences on Relaxed Task Satisfaction
Kamale, Disha, Yu, Xi, Vasile, Cristian-Ioan
In this work, we consider the problem of planning for temporal logic tasks in large robot environments. When full task compliance is unattainable, we aim to achieve the best possible task satisfaction by integrating user preferences for relaxation into the planning process. Utilizing the automata-based representations for temporal logic goals and user preferences, we propose an A*-based planning framework. This approach effectively tackles large-scale problems while generating near-optimal high-level trajectories. To facilitate this, we propose a simple, efficient heuristic that allows for planning over large robot environments in a fraction of time and search memory as compared to uninformed search algorithms. We present extensive case studies to demonstrate the scalability, runtime analysis as well as empirical bounds on the suboptimality of the proposed heuristic.
- North America > United States > Arizona (0.04)
- Asia > Middle East > Republic of Türkiye > Karaman Province > Karaman (0.04)
- Asia > Middle East > Republic of Türkiye > Aksaray Province > Aksaray (0.04)
Multi-UAV Swarm Obstacle Avoidance Based on Potential Field Optimization
Hu, Yendo, Wu, Yiliang, Chen, Weican
In multi UAV scenarios,the traditional Artificial Potential Field (APF) method often leads to redundant flight paths and frequent abrupt heading changes due to unreasonable obstacle avoidance path planning,and is highly prone to inter UAV collisions during the obstacle avoidance process.To address these issues,this study proposes a novel hybrid algorithm that combines the improved Multi-Robot Formation Obstacle Avoidance (MRF IAPF) algorithm with an enhanced APF optimized for single UAV path planning.Its core ideas are as follows:first,integrating three types of interaction forces from MRF IAPF obstacle repulsion force,inter UAV interaction force,and target attraction force;second,incorporating a refined single UAV path optimization mechanism,including collision risk assessment and an auxiliary sub goal strategy.When a UAV faces a high collision threat,temporary waypoints are generated to guide obstacle avoidance,ensuring eventual precise arrival at the actual target.Simulation results demonstrate that compared with traditional APF based formation algorithms,the proposed algorithm achieves significant improvements in path length optimization and heading stability,can effectively avoid obstacles and quickly restore the formation configuration,thus verifying its applicability and effectiveness in static environments with unknown obstacles.
- North America > United States > Texas > Tarrant County > Grapevine (0.04)
- North America > United States > New Jersey > Middlesex County > Piscataway (0.04)
- Asia > China > Zhejiang Province > Hangzhou (0.04)
- Asia > China > Fujian Province > Xiamen (0.04)
- Information Technology (0.49)
- Transportation (0.46)
- Aerospace & Defense (0.46)
Path Planning through Multi-Agent Reinforcement Learning in Dynamic Environments
De Maeyer, Jonas, Yarahmadi, Hossein, Challenger, Moharram
Path planning in dynamic environments is a fundamental challenge in intelligent transportation and robotics, where obstacles and conditions change over time, introducing uncertainty and requiring continuous adaptation. While existing approaches often assume complete environmental unpredictability or rely on global planners, these assumptions limit scalability and practical deployment in real-world settings. In this paper, we propose a scalable, region-aware reinforcement learning (RL) framework for path planning in dynamic environments. Our method builds on the observation that environmental changes, although dynamic, are often localized within bounded regions. To exploit this, we introduce a hierarchical decomposition of the environment and deploy distributed RL agents that adapt to changes locally. We further propose a retraining mechanism based on sub-environment success rates to determine when policy updates are necessary. Two training paradigms are explored: single-agent Q-learning and multi-agent federated Q-learning, where local Q-tables are aggregated periodically to accelerate the learning process. Unlike prior work, we evaluate our methods in more realistic settings, where multiple simultaneous obstacle changes and increasing difficulty levels are present. Results show that the federated variants consistently outperform their single-agent counterparts and closely approach the performance of A* Oracle while maintaining shorter adaptation times and robust scalability. Although initial training remains time-consuming in large environments, our decentralized framework eliminates the need for a global planner and lays the groundwork for future improvements using deep RL and flexible environment decomposition.
- Europe > Belgium > Flanders > Antwerp Province > Antwerp (0.04)
- Asia > Middle East > Iran (0.04)
- Research Report > New Finding (1.00)
- Overview (1.00)
- Transportation > Ground > Road (0.51)
- Transportation > Infrastructure & Services (0.33)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Planning & Scheduling (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.67)