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2b3bf3eee2475e03885a110e9acaab61-Supplemental.pdf

Neural Information Processing Systems

One20 major reason isthat the filter bank isredundant and contains enough representation power. When21 sampled with different random seeds, the estimator is capable of generating abundant kernels.22 However,wealsoobservetheoscillations ofaccuracy(about 0.5% Top-1accuracyvariance in1023 runs) when the small portion of DoG filters are removed. We perform object detection experiments on COCO 2017 [8] dataset, which41 contains 118K images for training, 5K images for validation, and 20K images for test-dev. We also evaluate our method on semantic segmentation, utilizing the50 widely-used ADE20K [12] dataset. ADE20K covers 150 semantic classes, with 20K images for51 training, 2K images for testing, and 3K for testing.


A Path to Simpler Models Starts With Noise

Neural Information Processing Systems

The Rashomon set is the set of models that perform approximately equally well on a given dataset, and the Rashomon ratio is the fraction of all models in a given hypothesis space that are in the Rashomon set. Rashomon ratios are often large for tabular datasets in criminal justice, healthcare, lending, education, and in other areas, which has practical implications about whether simpler models can attain the same level of accuracy as more complex models. An open question is why Rashomon ratios often tend to be large. In this work, we propose and study a mechanism of the data generation process, coupled with choices usually made by the analyst during the learning process, that determines the size of the Rashomon ratio. Specifically, we demonstrate that noisier datasets lead to larger Rashomon ratios through the way that practitioners train models. Additionally, we introduce a measure called pattern diversity, which captures the average difference in predictions between distinct classification patterns in the Rashomon set, and motivate why it tends to increase with label noise. Our results explain a key aspect of why simpler models often tend to perform as well as black box models on complex, noisier datasets.


Programming in Assembly Is Brutal, Beautiful, and Maybe Even a Path to Better AI

WIRED

Whether your chip is running a vintage computer game or the latest DeepSeek model, it'll reward you for speaking its native language. But if you took a look beneath the pixels--the rickety rides, the crowds of hungry, thirsty, barfing people (and the janitors mopping in their wake)--deep down at the level of the code, you saw craftsmanship so obsessive that it bordered on insane. Chris Sawyer, the game's sole developer, wrote the whole thing in assembly. Because if/when the machines take over, we should at least speak their language. Certain programming languages, like Python or Go or C++, are called "high-level" because they work sort of like human language, written in commands and idioms that might fit in at a poetry slam.



Paths to Equilibrium in Games

Neural Information Processing Systems

In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a pairwise constraint inspired by policy updating in reinforcement learning, where an agent who is best responding in one period does not switch its strategy in the next period. This constraint merely requires that optimizing agents do not switch strategies, but does not constrain the non-optimizing agents in any way, and thus allows for exploration. Sequences with this property are called satisficing paths, and arise naturally in many MARL algorithms. A fundamental question about strategic dynamics is such: for a given game and initial strategy profile, is it always possible to construct a satisficing path that terminates at an equilibrium?


OfficeBench: Benchmarking Language Agents across Multiple Applications for Office Automation

Wang, Zilong, Cui, Yuedong, Zhong, Li, Zhang, Zimin, Yin, Da, Lin, Bill Yuchen, Shang, Jingbo

arXiv.org Artificial Intelligence

Office automation significantly enhances human productivity by automatically finishing routine tasks in the workflow. Beyond the basic information extraction studied in much of the prior document AI literature, the office automation research should be extended to more realistic office tasks which require to integrate various information sources in the office system and produce outputs through a series of decision-making processes. We introduce OfficeBench, one of the first office automation benchmarks for evaluating current LLM agents' capability to address office tasks in realistic office workflows. OfficeBench requires LLM agents to perform feasible long-horizon planning, proficiently switch between applications in a timely manner, and accurately ground their actions within a large combined action space, based on the contextual demands of the workflow. Applying our customized evaluation methods on each task, we find that GPT-4 Omni achieves the highest pass rate of 47.00%, demonstrating a decent performance in handling office tasks. However, this is still far below the human performance and accuracy standards required by real-world office workflows. We further observe that most issues are related to operation redundancy and hallucinations, as well as limitations in switching between multiple applications, which may provide valuable insights for developing effective agent frameworks for office automation.


Foundation Models and the Path Towards a Universal Algorithm – Towards AI

#artificialintelligence

Originally published on Towards AI the World's Leading AI and Technology News and Media Company. If you are building an AI-related product or service, we invite you to consider becoming an AI sponsor. At Towards AI, we help scale AI and technology startups. Let us help you unleash your technology to the masses. It's free, we don't spam, and we never share your email address.


ChatGPT Will Kill Search and Open a Path to Web3

#artificialintelligence

NFT and open metaverse enthusiasts have debated for some time about what would drive mass adoption of their projects and lead to their longed-for disintermediation of the dominant internet platforms. Would it be the deployment of digital collectibles in gaming? Would it come from household consumer brands and entertainment companies developing direct NFT-based engagement strategies to forge "ownership" relationships with their customers and fans? Would it lie in the new models of collective value creation and shared intellectual property spearheaded by projects such as Yuga Labs' Bored Ape Yacht Club?


Deep Learning Module II -- FAST-AI Series Image Classification 1

#artificialintelligence

In this tutorial we are going to deep dive into image classification may be deep learning practitioners may not know how exactly the model is working. The above concepts will be revealed step by step. The above cell of code basically unzips the file from the link of pet and saves directories path to variable path. The main difference between localization and classification is: In classification, we get to know what is the object instead of where localization addresses. The above file which is returned is not list-type but a collection object of the class called L which is the advanced version of Python List with added common operations. Let us have a look - ( great_pyrenees_173.jpg).


MathWorks.Stories.

#artificialintelligence

Inspired by Her Family's Story, Founder Hopes to Boost Healthcare Equity Through Tech The World's First Solar-Powered Car Gets up to 450 Miles of Range on a Single Charge Choose a web site to get translated content where available and see local events and offers. Based on your location, we recommend that you select: . Other MathWorks country sites are not optimized for visits from your location.