offline data
Learning from Reward-Free Offline Data: ACase for Planning with Latent Dynamics Models
A long-standing goal in AI is to develop agents capable of solving diverse tasks across a range of environments, including those never seen during training. Two dominant paradigms address this challenge: (i) reinforcement learning (RL), which learns policies via trial and error, and (ii) optimal control, which plans actions using a known or learned dynamics model. However, their comparative strengths in the offline setting--where agents must learn from reward-free trajectories--remain underexplored. In this work, we systematically evaluate RL and control-based methods on a suite of navigation tasks, using offline datasets of varying quality. On the RL side, we consider goal-conditioned and zero-shot methods. On the control side, we train a latent dynamics model using the Joint Embedding Predictive Architecture (JEPA) and employ it for planning. We investigate how factors such as data diversity, trajectory quality, and environment variability influence the performance of these approaches. Our results show that model-free RL benefits most from large amounts of high-quality data, whereas model-based planning generalizes better to unseen layouts and is more data-efficient, while achieving trajectory stitching performance comparable to leading model-free methods. Notably, planning with a latent dynamics model proves to be a strong approach for handling suboptimal offline data and adapting to diverse environments.
Contextual Online Pricing with (Biased) Offline Data
Yixuan Zhang, Department of Industrial & Systems Engineering, University of Wisconsin-Madison, yzhang2554@wisc.edu, "3026 Ruihao Zhu, SC Johnson College of Business, Cornell University, ruihao.zhu@cornell.edu, "3026 Qiaomin Xie, Department of Industrial & Systems Engineering, University of Wisconsin-Madison, qiaomin.xie@wisc.edu
We study contextual online pricing with biased offline data. For the scalar price elasticity case, we identify the instance-dependent quantity ฮด2 that measures how far the offline data lies from the (unknown) online optimum. We show that the time length T, bias bound V, size N and dispersion ฮปmin(หฮฃ) of the offline data, and ฮด2 jointly determine the statistical complexity.
ROOT: Rethinking Offline Optimization as Distributional Translation via Probabilistic Bridge
This paper studies the black-box optimization task which aims to find the maxima of a black-box function using a static set of its observed input-output pairs. This is often achieved via learning and optimizing a surrogate function with that offline data. Alternatively, it can also be framed as an inverse modeling task that maps a desired performance to potential input candidates that achieve it. Both approaches are constrained by the limited amount of offline data. To mitigate this limitation, we introduce a new perspective that casts offline optimization as a distributional translation task.
Learning Across the Gap: Hybrid Multi-armed Bandits with Heterogeneous Offline and Online Data
The multi-armed bandit (MAB) is a fundamental online decision-making framework that has been extensively studied over the past two decades. To mitigate the high cost and slow convergence of purely online learning, modern MAB approaches have explored hybrid paradigms that leverage offline data to warm-start online learning. However, existing approaches face a significant limitation by assuming that the offline and online data are homogeneous--they share the same feedback structure and are drawn from the same underlying distribution. This assumption is often violated in practice, where offline data often originate from diverse sources and evolving environments, resulting in feedback heterogeneity and distributional shifts. In this work, we tackle the challenge of learning across this offline-online gap by developing a general hybrid bandit framework that incorporates heterogeneous offline data to improve online performance. We study two hybrid settings: (1) using reward-based offline data to accelerate online learning in preference-based bandits (i.e., dueling bandits), and (2) using preference-based offline data to improve online standard MAB algorithms. For both settings, we design novel algorithms and derive tight regret bounds that match or improve upon existing benchmarks despite heterogeneity. Empirical evaluations on both synthetic and real-world datasets further show the superior performance of our proposed methods over baseline algorithms.
Don't Trade Off Safety: Diffusion Regularization for Constrained Offline RL
Constrained reinforcement learning (RL) seeks high-performance policies under safety constraints. We focus on an offline setting where the agent learns from a fixed dataset--a common requirement in realistic tasks to prevent unsafe exploration. To address this, we propose Diffusion-Regularized Constrained Offline Reinforcement Learning (DRCORL), which first uses a diffusion model to capture the behavioral policy from offline data and then extracts a simplified policy to enable efficient inference. We further apply gradient manipulation for safety adaptation, balancing the reward objective and constraint satisfaction.
Reinforcement Learning with Action Chunking
Our recipe is designed for the offline-to-online RL setting, where the goal is to leverage an offline prior dataset to maximize the sample-efficiency of online learning. Effective exploration and sample-efficient learning remain central challenges in this setting, as it is not obvious how the offline data should be utilized to acquire a good exploratory policy. Our key insight is that action chunking, a technique popularized in imitation learning where sequences of future actions are predicted rather than a single action at each timestep, can be applied to temporal difference (TD)-based RL methods to mitigate the exploration challenge. Q-chunking adopts action chunking by directly running RL in a *chunked* action space, enabling the agent to (1) leverage temporally consistent behaviors from offline data for more effective online exploration and (2) use unbiased $n$-step backups for more stable and efficient TD learning. Our experimental results demonstrate that Q-chunking exhibits strong offline performance and online sample efficiency, outperforming prior best offline-to-online methods on a range of long-horizon, sparse-reward manipulation tasks.
Learning Across the Gap: Hybrid Multi-armed Bandits with Heterogeneous Offline and Online Data
The multi-armed bandit (MAB) is a fundamental online decision-making framework that has been extensively studied over the past two decades. To mitigate the high cost and slow convergence of purely online learning, modern MAB approaches have explored paradigms that leverage offline data to warm-start online learning. However, existing approaches face a significant limitation by assuming that the offline and online data are homogeneous--they share the same feedback structure and are drawn from the same underlying distribution. This assumption is often violated in practice, where offline data often originate from diverse sources and evolving environments, resulting in feedback heterogeneity and distributional shifts. In this work, we tackle the challenge of learning across this offline-online gap by developing a general hybrid bandit framework that incorporates heterogeneous offline data to improve online performance. We study two hybrid settings: (1) using reward-based offline data to accelerate online learning in preference-based bandits (i.e., dueling bandits), and (2) using preference-based offline data to improve online standard MAB algorithms. For both settings, we design novel algorithms and derive tight regret bounds that match or improve upon existing benchmarks despite heterogeneity. Empirical evaluations on both synthetic and real-world datasets show that our proposed methods significantly outperform baseline algorithms.
Contextual Online Pricing with (Biased) Offline Data
We study contextual online pricing with biased offline data. For the scalar price elasticity case, we identify the instance-dependent quantity $\delta^2$ that measures how far the offline data lies from the (unknown) online optimum. We show that the time length $T$, bias bound $V$, size $N$ and dispersion $\lambda_{\min}(\hat{\Sigma})$ of the offline data, and $\delta^2$ jointly determine the statistical complexity.
Sample-Mean Anchored Thompson Sampling for Offline-to-Online Learning with Distribution Shift
Li, Bochao, Fu, Yao, Chen, Wei, Kong, Fang
Offline-to-online learning aims to improve online decision-making by leveraging offline logged data. A central challenge in this setting is the distribution shift between offline and online environments. While some existing works attempt to leverage shifted offline data, they largely rely on UCB-type algorithms. Thompson sampling (TS) represents another canonical class of bandit algorithms, well known for its strong empirical performance and naturally suited to offline-to-online learning through its Bayesian formulation. However, unlike UCB indices, posterior samples in TS are not guaranteed to be optimistic with respect to the true arm means. This makes indices constructed from purely online and hybrid data difficult to compare and complicates their use. To address this issue, we propose sample-mean anchored TS (Anchor-TS), which introduces a novel median-based anchoring rule that defines the arm index as the median of an online posterior sample, a hybrid posterior sample, and the online sample mean. The median anchoring systematically corrects bias induced by distribution shift by mitigating over-estimation for suboptimal arms and under-estimation for optimal arms, while exploiting offline information to obtain more accurate estimates when the shift is small. We establish theoretical guarantees showing that the proposed algorithm safely leverages offline data to accelerate online learning, and quantifying how the degree of distribution shift and the size of offline data affect the resulting regret reduction. Extensive experiments demonstrate consistent improvements of our algorithm over baselines.