nonconvex
The Geometry of Efficient Nonconvex Sampling
Vempala, Santosh S., Wibisono, Andre
We present an efficient algorithm for uniformly sampling from an arbitrary compact body $\mathcal{X} \subset \mathbb{R}^n$ from a warm start under isoperimetry and a natural volume growth condition. Our result provides a substantial common generalization of known results for convex bodies and star-shaped bodies. The complexity of the algorithm is polynomial in the dimension, the Poincaré constant of the uniform distribution on $\mathcal{X}$ and the volume growth constant of the set $\mathcal{X}$.
Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem
We study the problem of learning a Nash equilibrium (NE) in Markov games which is a cornerstone in multi-agent reinforcement learning (MARL). In particular, we focus on infinite-horizon adversarial team Markov games (ATMGs) in which agents that share a common reward function compete against a single opponent, *the adversary*. These games unify two-player zero-sum Markov games and Markov potential games, resulting in a setting that encompasses both collaboration and competition. Kalogiannis et al. (2023) provided an efficient equilibrium computation algorithm for ATMGs which presumes knowledge of the reward and transition functions and has no sample complexity guarantees. We contribute a learning algorithm that utilizes MARL policy gradient methods with iteration and sample complexity that is polynomial in the approximation error $\epsilon$ and the natural parameters of the ATMG, resolving the main caveats of the solution by (Kalogiannis et al., 2023).
Non-geodesically-convex optimization in the Wasserstein space
We study a class of optimization problems in the Wasserstein space (the space of probability measures) where the objective function is nonconvex along generalized geodesics. Specifically, the objective exhibits some difference-of-convex structure along these geodesics. The setting also encompasses sampling problems where the logarithm of the target distribution is difference-of-convex. We derive multiple convergence insights for a novel semi Forward-Backward Euler scheme under several nonconvex (and possibly nonsmooth) regimes. Notably, the semi Forward-Backward Euler is just a slight modification of the Forward-Backward Euler whose convergence is---to our knowledge---still unknown in our very general non-geodesically-convex setting.
NESTT: A Nonconvex Primal-Dual Splitting Method for Distributed and Stochastic Optimization
We study a stochastic and distributed algorithm for nonconvex problems whose objective consists a sum $N$ nonconvex $L_i/N$-smooth functions, plus a nonsmooth regularizer. The proposed NonconvEx primal-dual SpliTTing (NESTT) algorithm splits the problem into $N$ subproblems, and utilizes an augmented Lagrangian based primal-dual scheme to solve it in a distributed and stochastic manner. With a special non-uniform sampling, a version of NESTT achieves $\epsilon$-stationary solution using $\mathcal{O}((\sum_{i=1}^N\sqrt{L_i/N})^2/\epsilon)$ gradient evaluations, which can be up to $\mathcal{O}(N)$ times better than the (proximal) gradient descent methods. It also achieves Q-linear convergence rate for nonconvex $\ell_1$ penalized quadratic problems with polyhedral constraints. Further, we reveal a fundamental connection between {\it primal-dual} based methods and a few {\it primal only} methods such as IAG/SAG/SAGA.
A Simple Proximal Stochastic Gradient Method for Nonsmooth Nonconvex Optimization
We analyze stochastic gradient algorithms for optimizing nonconvex, nonsmooth finite-sum problems. In particular, the objective function is given by the summation of a differentiable (possibly nonconvex) component, together with a possibly non-differentiable but convex component. We propose a proximal stochastic gradient algorithm based on variance reduction, called ProxSVRG+. Our main contribution lies in the analysis of ProxSVRG+. It recovers several existing convergence results and improves/generalizes them (in terms of the number of stochastic gradient oracle calls and proximal oracle calls). In particular, ProxSVRG+ generalizes the best results given by the SCSG algorithm, recently proposed by [Lei et al., NIPS'17] for the smooth nonconvex case. ProxSVRG+ is also more straightforward than SCSG and yields simpler analysis. Moreover, ProxSVRG+ outperforms the deterministic proximal gradient descent (ProxGD) for a wide range of minibatch sizes, which partially solves an open problem proposed in [Reddi et al., NIPS'16].