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NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction

Neural Information Processing Systems

Signed Distance Function (SDF)-based volume rendering has demonstrated significant capabilities in surface reconstruction. Although promising, SDF-based methods often fail to capture detailed geometric structures, resulting in visible defects. By comparing SDF-based volume rendering to density-based volume rendering, we identify two main factors within the SDF-based approach that degrade surface quality: SDF-to-density representation and geometric regularization . These factors introduce challenges that hinder the optimization of the SDF field.


SplatSDF: Boosting Neural Implicit SDF via Gaussian Splatting Fusion

arXiv.org Artificial Intelligence

A signed distance function (SDF) is a useful representation for continuous-space geometry and many related operations, including rendering, collision checking, and mesh generation. Hence, reconstructing SDF from image observations accurately and efficiently is a fundamental problem. Recently, neural implicit SDF (SDF-NeRF) techniques, trained using volumetric rendering, have gained a lot of attention. Compared to earlier truncated SDF (TSDF) fusion algorithms that rely on depth maps and voxelize continuous space, SDF-NeRF enables continuous-space SDF reconstruction with better geometric and photometric accuracy. However, the accuracy and convergence speed of scene-level SDF reconstruction require further improvements for many applications. With the advent of 3D Gaussian Splatting (3DGS) as an explicit representation with excellent rendering quality and speed, several works have focused on improving SDF-NeRF by introducing consistency losses on depth and surface normals between 3DGS and SDF-NeRF. However, loss-level connections alone lead to incremental improvements. We propose a novel neural implicit SDF called "SplatSDF" to fuse 3DGSandSDF-NeRF at an architecture level with significant boosts to geometric and photometric accuracy and convergence speed. Our SplatSDF relies on 3DGS as input only during training, and keeps the same complexity and efficiency as the original SDF-NeRF during inference. Our method outperforms state-of-the-art SDF-NeRF models on geometric and photometric evaluation by the time of submission.


NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction

arXiv.org Artificial Intelligence

Signed Distance Function (SDF)-based volume rendering has demonstrated significant capabilities in surface reconstruction. Although promising, SDF-based methods often fail to capture detailed geometric structures, resulting in visible defects. By comparing SDF-based volume rendering to density-based volume rendering, we identify two main factors within the SDF-based approach that degrade surface quality: SDF-to-density representation and geometric regularization. These factors introduce challenges that hinder the optimization of the SDF field. To address these issues, we introduce NeuRodin, a novel two-stage neural surface reconstruction framework that not only achieves high-fidelity surface reconstruction but also retains the flexible optimization characteristics of density-based methods. NeuRodin incorporates innovative strategies that facilitate transformation of arbitrary topologies and reduce artifacts associated with density bias. Extensive evaluations on the Tanks and Temples and ScanNet++ datasets demonstrate the superiority of NeuRodin, showing strong reconstruction capabilities for both indoor and outdoor environments using solely posed RGB captures.


NVIDIA's Neuralangelo is an AI model that can generate 3D objects from 2D videos

Engadget

NVIDIA has introduced a new AI model called Neuralangelo that can create 3D replicas of objects from 2D videos, whether they're classic sculptures or run-of-the-mill trucks and buildings. Neuralangelo works by selecting several frames showing the subject from different angles in a 2D video, so it can a get a clear picture of its depth, size and shape. It then creates a rough 3D representation of the object before optimizing it to mimic the details of the real thing. According to the company, the new model has adopted the technology from its old one, the Instant NeRF, to be able to accurately capture the finer details of whatever the user wants to recreate in 3D. Those include its texture, patterns and color variations. NVIDIA says Neuralangelo's ability to capture tricky textures, such as the roughness of roof shingles and the smoothness of marble, "significantly surpasses prior methods."