navid
'Shakespeare would be writing for games today': Cannes' first video game Lili is a retelling of Macbeth
The Cannes film festival isn't typically associated with video games, but this year it's playing host to an unusual collaboration. Lili is a co-production between the New York-based game studio iNK Stories (creator of 1979 Revolution: Black Friday, about a photojournalist in Iran) and the Royal Shakespeare Company, and it's been turning heads with its eye-catching translocation of Macbeth to modern-day Iran. "It's been such an incredible coup to have it as the first video game experience at Cannes," says iNK Stories co-founder Vassiliki Khonsari. "People have gone in saying, I'm not familiar playing games, so I may just try it out for five minutes. The Cannes festival's Immersive Competition began in 2024, although the lineup doesn't usually feature traditional video games. "VR films and projection mapping is the thrust of it," says iNK Stories' other co-founder, Vassiliki's husband Navid Khonsari. But Lili weaves live-action footage with video game mechanics in a similar way to a game such as Telling Lies or Immortality. Its lead, Zar Amir Ebrahimi, won best actress at Cannes three years ago. Lili focuses on the story of Lady Macbeth, here cast as the ambitious wife of an upwardly mobile officer in the Basij (a paramilitary volunteer militia within the Islamic Revolutionary Guard in Iran). As in the play, she plots a murder to secure her husband's rise. "I think that the narrative of Lady Macbeth is that she's manipulative, and that's exactly what got us interested," says Navid. "The social limitations based on her gender forced her to try to attain whatever leadership role she can," he continues. "If she was a man, she would have been one of the greatest kings that country would have ever experienced, but because she was a woman she had to work within the structure that was there for her.
NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation
Zhang, Jiazhao, Wang, Kunyu, Xu, Rongtao, Zhou, Gengze, Hong, Yicong, Fang, Xiaomeng, Wu, Qi, Zhang, Zhizheng, Wang, He
Vision-and-language navigation (VLN) stands as a key research problem of Embodied AI, aiming at enabling agents to navigate in unseen environments following linguistic instructions. In this field, generalization is a long-standing challenge, either to out-of-distribution scenes or from Sim to Real. In this paper, we propose NaVid, a video-based large vision language model (VLM), to mitigate such a generalization gap. NaVid makes the first endeavor to showcase the capability of VLMs to achieve state-of-the-art level navigation performance without any maps, odometers, or depth inputs. Following human instruction, NaVid only requires an on-the-fly video stream from a monocular RGB camera equipped on the robot to output the next-step action. Our formulation mimics how humans navigate and naturally gets rid of the problems introduced by odometer noises, and the Sim2Real gaps from map or depth inputs. Moreover, our video-based approach can effectively encode the historical observations of robots as spatio-temporal contexts for decision making and instruction following. We train NaVid with 510k navigation samples collected from continuous environments, including action-planning and instruction-reasoning samples, along with 763k large-scale web data. Extensive experiments show that NaVid achieves state-of-the-art performance in simulation environments and the real world, demonstrating superior cross-dataset and Sim2Real transfer. We thus believe our proposed VLM approach plans the next step for not only the navigation agents but also this research field.