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MUSE: A Simple Yet Effective Multimodal Search-Based Framework for Lifelong User Interest Modeling

Wu, Bin, Yang, Feifan, Chan, Zhangming, Gu, Yu-Ran, Feng, Jiawei, Yi, Chao, Sheng, Xiang-Rong, Zhu, Han, Xu, Jian, Ye, Mang, Zheng, Bo

arXiv.org Artificial Intelligence

Lifelong user interest modeling is crucial for industrial recommender systems, yet existing approaches rely predominantly on ID-based features, suffering from poor generalization on long-tail items and limited semantic expressiveness. While recent work explores multimodal representations for behavior retrieval in the General Search Unit (GSU), they often neglect multimodal integration in the fine-grained modeling stage -- the Exact Search Unit (ESU). In this work, we present a systematic analysis of how to effectively leverage multimodal signals across both stages of the two-stage lifelong modeling framework. Our key insight is that simplicity suffices in the GSU: lightweight cosine similarity with high-quality multimodal embeddings outperforms complex retrieval mechanisms. In contrast, the ESU demands richer multimodal sequence modeling and effective ID-multimodal fusion to unlock its full potential. Guided by these principles, we propose MUSE, a simple yet effective multimodal search-based framework. MUSE has been deployed in Taobao display advertising system, enabling 100K-length user behavior sequence modeling and delivering significant gains in top-line metrics with negligible online latency overhead. To foster community research, we share industrial deployment practices and open-source the first large-scale dataset featuring ultra-long behavior sequences paired with high-quality multimodal embeddings. Our code and data is available at https://taobao-mm.github.io.


IMSE: Efficient U-Net-based Speech Enhancement using Inception Depthwise Convolution and Amplitude-Aware Linear Attention

Tang, Xinxin, Qin, Bin, Li, Yufang

arXiv.org Artificial Intelligence

Achieving a balance between lightweight design and high performance remains a significant challenge for speech enhancement (SE) tasks on resource-constrained devices. Existing state-of-the-art methods, such as MUSE, have established a strong baseline with only 0.51M parameters by introducing a Multi-path Enhanced Taylor (MET) transformer and Deformable Embedding (DE). However, an in-depth analysis reveals that MUSE still suffers from efficiency bottlenecks: the MET module relies on a complex "approximate-compensate" mechanism to mitigate the limitations of Taylor-expansion-based attention, while the offset calculation for deformable embedding introduces additional computational burden. This paper proposes IMSE, a systematically optimized and ultra-lightweight network. We introduce two core innovations: 1) Replacing the MET module with Amplitude-Aware Linear Attention (MALA). MALA fundamentally rectifies the "amplitude-ignoring" problem in linear attention by explicitly preserving the norm information of query vectors in the attention calculation, achieving efficient global modeling without an auxiliary compensation branch. 2) Replacing the DE module with Inception Depthwise Convolution (IDConv). IDConv borrows the Inception concept, decomposing large-kernel operations into efficient parallel branches (square, horizontal, and vertical strips), thereby capturing spectrogram features with extremely low parameter redundancy. Extensive experiments on the VoiceBank+DEMAND dataset demonstrate that, compared to the MUSE baseline, IMSE significantly reduces the parameter count by 16.8\% (from 0.513M to 0.427M) while achieving competitive performance comparable to the state-of-the-art on the PESQ metric (3.373). This study sets a new benchmark for the trade-off between model size and speech quality in ultra-lightweight speech enhancement.


AI as intermediary in modern-day ritual: An immersive, interactive production of the roller disco musical Xanadu at UCLA

Winick, Mira, Agarwal, Naisha, Boussema, Chiheb, Lee, Ingrid, Vargas, Camilo, Burke, Jeff

arXiv.org Artificial Intelligence

Interfaces for contemporary large language, generative media, and perception AI models are often engineered for single user interaction. We investigate ritual as a design scaffold for developing collaborative, multi-user human-AI engagement. We consider the specific case of an immersive staging of the musical Xanadu performed at UCLA in Spring 2025. During a two-week run, over five hundred audience members contributed sketches and jazzercise moves that vision language models translated to virtual scenery elements and from choreographic prompts. This paper discusses four facets of interaction-as-ritual within the show: audience input as offerings that AI transforms into components of the ritual; performers as ritual guides, demonstrating how to interact with technology and sorting audience members into cohorts; AI systems as instruments "played" by the humans, in which sensing, generative components, and stagecraft create systems that can be mastered over time; and reciprocity of interaction, in which the show's AI machinery guides human behavior as well as being guided by humans, completing a human-AI feedback loop that visibly reshapes the virtual world. Ritual served as a frame for integrating linear narrative, character identity, music and interaction. The production explored how AI systems can support group creativity and play, addressing a critical gap in prevailing single user AI design paradigms.


MUSE: Model-based Uncertainty-aware Similarity Estimation for zero-shot 2D Object Detection and Segmentation

Cho, Sungmin, Park, Sungbum, Oh, Insoo

arXiv.org Artificial Intelligence

In this work, we introduce MUSE (Model-based Uncertainty-aware Similarity Estimation), a training-free framework designed for model-based zero-shot 2D object detection and segmentation. MUSE leverages 2D multi-view templates rendered from 3D unseen objects and 2D object proposals extracted from input query images. In the embedding stage, it integrates class and patch embeddings, where the patch embeddings are normalized using generalized mean pooling (GeM) to capture both global and local representations efficiently. During the matching stage, MUSE employs a joint similarity metric that combines absolute and relative similarity scores, enhancing the robustness of matching under challenging scenarios. Finally, the similarity score is refined through an uncertainty-aware object prior that adjusts for proposal reliability. Without any additional training or fine-tuning, MUSE achieves state-of-the-art performance on the BOP Challenge 2025, ranking first across the Classic Core, H3, and Industrial tracks. These results demonstrate that MUSE offers a powerful and generalizable framework for zero-shot 2D object detection and segmentation.


Learning on the Job: An Experience-Driven Self-Evolving Agent for Long-Horizon Tasks

Yang, Cheng, Yang, Xuemeng, Wen, Licheng, Fu, Daocheng, Mei, Jianbiao, Wu, Rong, Cai, Pinlong, Shen, Yufan, Deng, Nianchen, Shi, Botian, Qiao, Yu, Li, Haifeng

arXiv.org Artificial Intelligence

Large Language Models have demonstrated remarkable capabilities across diverse domains, yet significant challenges persist when deploying them as AI agents for real-world long-horizon tasks. Existing LLM agents suffer from a critical limitation: they are test-time static and cannot learn from experience, lacking the ability to accumulate knowledge and continuously improve on the job. To address this challenge, we propose MUSE, a novel agent framework that introduces an experience-driven, self-evolving system centered around a hierarchical Memory Module. MUSE organizes diverse levels of experience and leverages them to plan and execute long-horizon tasks across multiple applications. After each sub-task execution, the agent autonomously reflects on its trajectory, converting the raw trajectory into structured experience and integrating it back into the Memory Module. This mechanism enables the agent to evolve beyond its static pretrained parameters, fostering continuous learning and self-evolution. We evaluate MUSE on the long-horizon productivity benchmark TAC. It achieves new SOTA performance by a significant margin using only a lightweight Gemini-2.5 Flash model. Sufficient Experiments demonstrate that as the agent autonomously accumulates experience, it exhibits increasingly superior task completion capabilities, as well as robust continuous learning and self-evolution capabilities. Moreover, the accumulated experience from MUSE exhibits strong generalization properties, enabling zero-shot improvement on new tasks. MUSE establishes a new paradigm for AI agents capable of real-world productivity task automation.


Multipole Semantic Attention: A Fast Approximation of Softmax Attention for Pretraining

Mitchell, Rupert, Kersting, Kristian

arXiv.org Artificial Intelligence

We present Multipole Semantic Attention (MuSe), an efficient approximation of softmax attention that combines semantic clustering with multipole expansions from computational physics. Our method addresses the quadratic computational complexity of transformers in the context length by clustering queries and keys separately in their learned representation spaces, enabling a hierarchical two-stage attention mechanism. Unlike prior clustering approaches that group only keys or use unified clustering, we maintain separate clusterings that respect attention's asymmetric treatment of these spaces. We augment centroid-based (monopole) approximations with dipole corrections that capture directional variance within clusters, preserving richer information during training. The method operates as a drop-in replacement for standard attention, requiring only hyperparameter specification without architectural modifications. Our approach achieves $\mathcal{O}(NCD)$ complexity for acausal attention with $C$ clusters and $\mathcal{O}(NCD \log N)$ for causal attention. On isolated attention layers, we demonstrate $3\times$ speedup over CUDNN Flash Attention at 8k context length, with relative squared errors below 20%. For causal attention, we develop a hierarchical block decomposition that combines exact local computation with efficient long-range approximation. In end-to-end pretraining of a 30M parameter model on book-length texts with 16k context, we achieve 12.2% runtime reduction with only 0.36% loss degradation, establishing the viability of multipole approximations for efficient transformer pretraining.


When GNNs Met a Word Equations Solver: Learning to Rank Equations (Extended Technical Report)

Abdulla, Parosh Aziz, Atig, Mohamed Faouzi, Cailler, Julie, Liang, Chencheng, Rümmer, Philipp

arXiv.org Artificial Intelligence

Nielsen transformation is a standard approach for solving word equations: by repeatedly splitting equations and applying simplification steps, equations are rewritten until a solution is reached. When solving a conjunction of word equations in this way, the performance of the solver will depend considerably on the order in which equations are processed. In this work, the use of Graph Neural Networks (GNNs) for ranking word equations before and during the solving process is explored. For this, a novel graph-based representation for word equations is presented, preserving global information across conjuncts, enabling the GNN to have a holistic view during ranking. To handle the variable number of conjuncts, three approaches to adapt a multi-classification task to the problem of ranking equations are proposed. The training of the GNN is done with the help of minimum unsatisfiable subsets (MUSes) of word equations. The experimental results show that, compared to state-of-the-art string solvers, the new framework solves more problems in benchmarks where each variable appears at most once in each equation.


Deep End-to-End Posterior ENergy (DEEPEN) for image recovery

Chand, Jyothi Rikhab, Jacob, Mathews

arXiv.org Artificial Intelligence

Current end-to-end (E2E) and plug-and-play (PnP) image reconstruction algorithms approximate the maximum a posteriori (MAP) estimate but cannot offer sampling from the posterior distribution, like diffusion models. By contrast, it is challenging for diffusion models to be trained in an E2E fashion. This paper introduces a Deep End-to-End Posterior ENergy (DEEPEN) framework, which enables MAP estimation as well as sampling. We learn the parameters of the posterior, which is the sum of the data consistency error and the negative log-prior distribution, using maximum likelihood optimization in an E2E fashion. The proposed approach does not require algorithm unrolling, and hence has a smaller computational and memory footprint than current E2E methods, while it does not require contraction constraints typically needed by current PnP methods. Our results demonstrate that DEEPEN offers improved performance than current E2E and PnP models in the MAP setting, while it also offers faster sampling compared to diffusion models. In addition, the learned energy-based model is observed to be more robust to changes in image acquisition settings.


MUSE: A Real-Time Multi-Sensor State Estimator for Quadruped Robots

Nisticò, Ylenia, Soares, João Carlos Virgolino, Amatucci, Lorenzo, Fink, Geoff, Semini, Claudio

arXiv.org Artificial Intelligence

This paper introduces an innovative state estimator, MUSE (MUlti-sensor State Estimator), designed to enhance state estimation's accuracy and real-time performance in quadruped robot navigation. The proposed state estimator builds upon our previous work presented in [1]. It integrates data from a range of onboard sensors, including IMUs, encoders, cameras, and LiDARs, to deliver a comprehensive and reliable estimation of the robot's pose and motion, even in slippery scenarios. We tested MUSE on a Unitree Aliengo robot, successfully closing the locomotion control loop in difficult scenarios, including slippery and uneven terrain. Benchmarking against Pronto [2] and VILENS [3] showed 67.6% and 26.7% reductions in translational errors, respectively. Additionally, MUSE outperformed DLIO [4], a LiDAR-inertial odometry system in rotational errors and frequency, while the proprioceptive version of MUSE (P-MUSE) outperformed TSIF [5], with a 45.9% reduction in absolute trajectory error (ATE).


Are AI-generated video games really on the horizon?

The Guardian

Another month, another revolutionary generative AI development that will apparently fundamentally alter how an entire industry operates. This time tech giant Microsoft has created a "gameplay ideation" tool, Muse, which it calls the world's first Wham, or World and Human Action Model. Microsoft claims that Muse will speed up the lengthy and expensive process of game development by allowing designers to play around with AI-generated gameplay videos to see what works. Muse is trained on gameplay data from UK studio Ninja Theory's game Bleeding Edge. It has absorbed tens of thousands of hours of people's real gameplay, both footage and controller inputs.