motion token
Adv-BMT Reverse Prediction Collision ScenarioReal-world Driving Log Adversarial Initialization Rule-based Reject Sampling
Scenario-based testing is essential for validating the performance of autonomous driving (AD) systems. However, such testing is limited by the scarcity of longtailed, safety-critical scenarios in existing datasets collected in the real world. To tackle the data issue, we propose the Adv-BMT framework, which augments realworld scenarios with diverse and realistic adversarial traffic interactions. The core component of Adv-BMT is a bidirectional motion transformer (BMT) model to perform inverse traffic motion predictions, which takes agent information in the last time step of the scenario as input, and reconstruct the traffic in the inverse of chronological order until the initial time step. The Adv-BMT framework is a twostaged pipeline: it first conducts adversarial initializations and then inverse motion predictions. Different from previous work, we do not need any collision data for pretraining, and are able to generate realistic and diverse collision interactions. Our experimental results validate the quality of generated collision scenarios by Adv-BMT: training in our augmented dataset would reduce episode collision rates by 20%. Demo and code are available at https://metadriverse.github.io/
SwinTrack: A Simple and Strong Baseline for Transformer Tracking
Recently Transformer has been largely explored in tracking and shown state-of-the-art (SOTA) performance. However, existing efforts mainly focus on fusing and enhancing features generated by convolutional neural networks (CNNs). The potential of Transformer in representation learning remains under-explored. In this paper, we aim to further unleash the power of Transformer by proposing a simple yet efficient fully-attentional tracker, dubbed SwinTrack, within classic Siamese framework.
Bridging Scale Discrepancies in Robotic Control via Language-Based Action Representations
Zhang, Yuchi, Sun, Churui, Liang, Shiqi, Liu, Diyuan, Ji, Chao, Zhang, Wei-Nan, Liu, Ting
Recent end-to-end robotic manipulation research increasingly adopts architectures inspired by large language models to enable robust manipulation. However, a critical challenge arises from severe distribution shifts between robotic action data, primarily due to substantial numerical variations in action commands across diverse robotic platforms and tasks, hindering the effective transfer of pretrained knowledge. To address this limitation, we propose a semantically grounded linguistic representation to normalize actions for efficient pretraining. Unlike conventional discretized action representations that are sensitive to numerical scales, the motion representation specifically disregards numeric scale effects, emphasizing directionality instead. This abstraction mitigates distribution shifts, yielding a more generalizable pretraining representation. Moreover, using the motion representation narrows the feature distance between action tokens and standard vocabulary tokens, mitigating modality gaps. Multi-task experiments on two benchmarks demonstrate that the proposed method significantly improves generalization performance and transferability in robotic manipulation tasks.
Walk Before You Dance: High-fidelity and Editable Dance Synthesis via Generative Masked Motion Prior
Shah, Foram N, Shah, Parshwa, Saleem, Muhammad Usama, Pinyoanuntapong, Ekkasit, Wang, Pu, Xue, Hongfei, Helmy, Ahmed
Recent advances in dance generation have enabled the automatic synthesis of 3D dance motions. However, existing methods still face significant challenges in simultaneously achieving high realism, precise dance-music synchronization, diverse motion expression, and physical plausibility. To address these limitations, we propose a novel approach that leverages a generative masked text-to-motion model as a distribution prior to learn a probabilistic mapping from diverse guidance signals, including music, genre, and pose, into high-quality dance motion sequences. Our framework also supports semantic motion editing, such as motion inpainting and body part modification. Specifically, we introduce a multi-tower masked motion model that integrates a text-conditioned masked motion backbone with two parallel, modality-specific branches: a music-guidance tower and a pose-guidance tower. The model is trained using synchronized and progressive masked training, which allows effective infusion of the pretrained text-to-motion prior into the dance synthesis process while enabling each guidance branch to optimize independently through its own loss function, mitigating gradient interference. During inference, we introduce classifier-free logits guidance and pose-guided token optimization to strengthen the influence of music, genre, and pose signals. Extensive experiments demonstrate that our method sets a new state of the art in dance generation, significantly advancing both the quality and editability over existing approaches. Project Page available at https://foram-s1.github.io/DanceMosaic/
Adv-BMT: Bidirectional Motion Transformer for Safety-Critical Traffic Scenario Generation
Liu, Yuxin, Peng, Zhenghao, Cui, Xuanhao, Zhou, Bolei
Scenario-based testing is essential for validating the performance of autonomous driving (AD) systems. However, such testing is limited by the scarcity of long-tailed, safety-critical scenarios in existing datasets collected in the real world. To tackle the data issue, we propose the Adv-BMT framework, which augments real-world scenarios with diverse and realistic adversarial traffic interactions. The core component of Adv-BMT is a bidirectional motion transformer (BMT) model to perform inverse traffic motion predictions, which takes agent information in the last time step of the scenario as input, and reconstructs the traffic in the inverse of chronological order until the initial time step. The Adv-BMT framework is a two-staged pipeline: it first conducts adversarial initializations and then inverse motion predictions. Different from previous work, we do not need any collision data for pretraining, and are able to generate realistic and diverse collision interactions. Our experimental results validate the quality of generated collision scenarios by Adv-BMT: training in our augmented dataset would reduce episode collision rates by 20%. Demo and code are available at: https://metadriverse.github.io/adv-bmt/.
STANCE: Motion Coherent Video Generation Via Sparse-to-Dense Anchored Encoding
Chen, Zhifei, Xu, Tianshuo, Wu, Leyi, Wang, Luozhou, Yan, Dongyu, You, Zihan, Luo, Wenting, Zhang, Guo, Chen, Yingcong
MIT Figure 1: Videos generated by ST ANCE. Controls yield physically meaningful edits while preserving appearance: increasing mass can reverse collision outcomes, larger speeds produce longer travel and earlier contact, and rotating the arrow reorients trajectories and shifts contact points; z disambiguates out-of-plane intent under camera motion. Examples span both simple collision setups and realistic scenes, including gentle pushes that dislodge or trigger collisions. Video generation has recently made striking visual progress, but maintaining coherent object motion and interactions remains difficult. We trace two practical bottlenecks: (i) human-provided motion hints (e.g., small 2D maps) often collapse to too few effective tokens after encoding, weakening guidance; and (ii) optimizing for appearance and motion in a single head can favor texture over temporal consistency. First, we introduce Instance Cues--a pixel-aligned control signal that turns sparse, user-editable hints into a dense 2.5D (camera-relative) motion field by averaging per-instance flow and augmenting with monocular depth over the instance mask. This reduces depth ambiguity compared to 2D drag/arrow inputs while remaining easy to user. Second, we preserve the salience of these cues in token space with Dense RoPE, which tags a small set of motion tokens (anchored on the first frame) with spatial-addressable rotary embeddings.