long-term goal
Hope, Aspirations, and the Impact of LLMs on Female Programming Learners in Afghanistan
Behmanush, Hamayoon, Akhtari, Freshta, Nooripour, Roghieh, Weber, Ingmar, Cannanure, Vikram Kamath
Designing impactful educational technologies in contexts of socio-political instability requires a nuanced understanding of educational aspirations. Currently, scalable metrics for measuring aspirations are limited. This study adapts, translates, and evaluates Snyder's Hope Scale as a metric for measuring aspirations among 136 women learning programming online during a period of systemic educational restrictions in Afghanistan. The adapted scale demonstrated good reliability (Cronbach's α = 0.78) and participants rated it as understandable and relevant. While overall aspiration-related scores did not differ significantly by access to Large Language Models (LLMs), those with access reported marginally higher scores on the Avenues subscale (p = .056), suggesting broader perceived pathways to achieving educational aspirations. These findings support the use of the adapted scale as a metric for aspirations in contexts of socio-political instability. More broadly, the adapted scale can be used to evaluate the impact of aspiration-driven design of educational technologies.
- Asia > Japan > Honshū > Chūbu > Toyama Prefecture > Toyama (0.04)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > Germany > Saarland > Saarbrücken (0.04)
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- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
- Questionnaire & Opinion Survey (1.00)
- Instructional Material (1.00)
- Education > Educational Setting (1.00)
- Education > Curriculum > Subject-Specific Education (0.49)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- North America > Canada (0.04)
LLM-Powered Decentralized Generative Agents with Adaptive Hierarchical Knowledge Graph for Cooperative Planning
Yang, Hanqing, Chen, Jingdi, Siew, Marie, Lorido-Botran, Tania, Joe-Wong, Carlee
Developing intelligent agents for long-term cooperation in dynamic open-world scenarios is a major challenge in multi-agent systems. Traditional Multi-agent Reinforcement Learning (MARL) frameworks like centralized training decentralized execution (CTDE) struggle with scalability and flexibility. They require centralized long-term planning, which is difficult without custom reward functions, and face challenges in processing multi-modal data. CTDE approaches also assume fixed cooperation strategies, making them impractical in dynamic environments where agents need to adapt and plan independently. To address decentralized multi-agent cooperation, we propose Decentralized Adaptive Knowledge Graph Memory and Structured Communication System (DAMCS) in a novel Multi-agent Crafter environment. Our generative agents, powered by Large Language Models (LLMs), are more scalable than traditional MARL agents by leveraging external knowledge and language for long-term planning and reasoning. Instead of fully sharing information from all past experiences, DAMCS introduces a multi-modal memory system organized as a hierarchical knowledge graph and a structured communication protocol to optimize agent cooperation. This allows agents to reason from past interactions and share relevant information efficiently. Experiments on novel multi-agent open-world tasks show that DAMCS outperforms both MARL and LLM baselines in task efficiency and collaboration. Compared to single-agent scenarios, the two-agent scenario achieves the same goal with 63% fewer steps, and the six-agent scenario with 74% fewer steps, highlighting the importance of adaptive memory and structured communication in achieving long-term goals. We publicly release our project at: https://happyeureka.github.io/damcs.
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- Asia > Singapore (0.04)
- Leisure & Entertainment > Games > Computer Games (0.67)
- Materials > Metals & Mining > Diamonds (0.45)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.67)
NextBestPath: Efficient 3D Mapping of Unseen Environments
Li, Shiyao, Guédon, Antoine, Boittiaux, Clémentin, Chen, Shizhe, Lepetit, Vincent
This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a unified model. By leveraging online data collection, data augmentation and curriculum learning, NBP significantly outperforms state-of-the-art methods on both the existing MP3D dataset and our AiMDoom dataset, achieving more efficient mapping in indoor environments of varying complexity. Autonomous 3D mapping of new scenes holds substantial importance for vision, robotics, and graphics communities, with applications including digital twins. In this paper, we focus on the problem of active 3D mapping, where the goal is for an agent to find the shortest possible trajectory to scan the entire surface of a new scene using a depth sensor.
- Research Report > New Finding (0.67)
- Research Report > Promising Solution (0.48)
- Information Technology (0.46)
- Leisure & Entertainment > Games (0.34)
Map-based Modular Approach for Zero-shot Embodied Question Answering
Sakamoto, Koya, Azuma, Daichi, Miyanishi, Taiki, Kurita, Shuhei, Kawanabe, Motoaki
Building robots capable of interacting with humans through natural language in the visual world presents a significant challenge in the field of robotics. To overcome this challenge, Embodied Question Answering (EQA) has been proposed as a benchmark task to measure the ability to identify an object navigating through a previously unseen environment in response to human-posed questions. Although some methods have been proposed, their evaluations have been limited to simulations, without experiments in real-world scenarios. Furthermore, all of these methods are constrained by a limited vocabulary for question-and-answer interactions, making them unsuitable for practical applications. In this work, we propose a map-based modular EQA method that enables real robots to navigate unknown environments through frontier-based map creation and address unknown QA pairs using foundation models that support open vocabulary. Unlike the questions of the previous EQA dataset on Matterport 3D (MP3D), questions in our real-world experiments contain various question formats and vocabularies not included in the training data. We conduct comprehensive experiments on virtual environments (MP3D-EQA) and two real-world house environments and demonstrate that our method can perform EQA even in the real world.
Sim2Real Transfer for Audio-Visual Navigation with Frequency-Adaptive Acoustic Field Prediction
Chen, Changan, Ramos, Jordi, Tomar, Anshul, Grauman, Kristen
Sim2real transfer has received increasing attention lately due to the success of learning robotic tasks in simulation end-to-end. While there has been a lot of progress in transferring vision-based navigation policies, the existing sim2real strategy for audio-visual navigation performs data augmentation empirically without measuring the acoustic gap. The sound differs from light in that it spans across much wider frequencies and thus requires a different solution for sim2real. We propose the first treatment of sim2real for audio-visual navigation by disentangling it into acoustic field prediction (AFP) and waypoint navigation. We first validate our design choice in the SoundSpaces simulator and show improvement on the Continuous AudioGoal navigation benchmark. We then collect real-world data to measure the spectral difference between the simulation and the real world by training AFP models that only take a specific frequency subband as input. We further propose a frequency-adaptive strategy that intelligently selects the best frequency band for prediction based on both the measured spectral difference and the energy distribution of the received audio, which improves the performance on the real data. Lastly, we build a real robot platform and show that the transferred policy can successfully navigate to sounding objects. This work demonstrates the potential of building intelligent agents that can see, hear, and act entirely from simulation, and transferring them to the real world.
DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Models
Liu, Yuchen, Palmieri, Luigi, Koch, Sebastian, Georgievski, Ilche, Aiello, Marco
Recent advancements in Large Language Models (LLMs) have sparked a revolution across various research fields. In particular, the integration of common-sense knowledge from LLMs into robot task and motion planning has been proven to be a game-changer, elevating performance in terms of explainability and downstream task efficiency to unprecedented heights. However, managing the vast knowledge encapsulated within these large models has posed challenges, often resulting in infeasible plans generated by LLM-based planning systems due to hallucinations or missing domain information. To overcome these challenges and obtain even greater planning feasibility and computational efficiency, we propose a novel LLM-driven task planning approach called DELTA. For achieving better grounding from environmental topology into actionable knowledge, DELTA leverages the power of scene graphs as environment representations within LLMs, enabling the fast generation of precise planning problem descriptions. For obtaining higher planning performance, we use LLMs to decompose the long-term task goals into an autoregressive sequence of sub-goals for an automated task planner to solve. Our contribution enables a more efficient and fully automatic task planning pipeline, achieving higher planning success rates and significantly shorter planning times compared to the state of the art.
Co-NavGPT: Multi-Robot Cooperative Visual Semantic Navigation using Large Language Models
Yu, Bangguo, Kasaei, Hamidreza, Cao, Ming
In advanced human-robot interaction tasks, visual target navigation is crucial for autonomous robots navigating unknown environments. While numerous approaches have been developed in the past, most are designed for single-robot operations, which often suffer from reduced efficiency and robustness due to environmental complexities. Furthermore, learning policies for multi-robot collaboration are resource-intensive. To address these challenges, we propose Co-NavGPT, an innovative framework that integrates Large Language Models (LLMs) as a global planner for multi-robot cooperative visual target navigation. Co-NavGPT encodes the explored environment data into prompts, enhancing LLMs' scene comprehension. It then assigns exploration frontiers to each robot for efficient target search. Experimental results on Habitat-Matterport 3D (HM3D) demonstrate that Co-NavGPT surpasses existing models in success rates and efficiency without any learning process, demonstrating the vast potential of LLMs in multi-robot collaboration domains. The supplementary video, prompts, and code can be accessed via the following link: https://sites.google.com/view/co-navgpt
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- Asia > China (0.04)
Frontier Semantic Exploration for Visual Target Navigation
Yu, Bangguo, Kasaei, Hamidreza, Cao, Ming
This work focuses on the problem of visual target navigation, which is very important for autonomous robots as it is closely related to high-level tasks. To find a special object in unknown environments, classical and learning-based approaches are fundamental components of navigation that have been investigated thoroughly in the past. However, due to the difficulty in the representation of complicated scenes and the learning of the navigation policy, previous methods are still not adequate, especially for large unknown scenes. Hence, we propose a novel framework for visual target navigation using the frontier semantic policy. In this proposed framework, the semantic map and the frontier map are built from the current observation of the environment. Using the features of the maps and object category, deep reinforcement learning enables to learn a frontier semantic policy which can be used to select a frontier cell as a long-term goal to explore the environment efficiently. Experiments on Gibson and Habitat-Matterport 3D (HM3D) demonstrate that the proposed framework significantly outperforms existing map-based methods in terms of success rate and efficiency. Ablation analysis also indicates that the proposed approach learns a more efficient exploration policy based on the frontiers. A demonstration is provided to verify the applicability of applying our model to real-world transfer. The supplementary video and code can be accessed via the following link: https://sites.google.com/view/fsevn.
- North America > United States (0.14)
- Europe > Netherlands (0.04)
- Asia > China (0.04)
L3MVN: Leveraging Large Language Models for Visual Target Navigation
Yu, Bangguo, Kasaei, Hamidreza, Cao, Ming
Visual target navigation in unknown environments is a crucial problem in robotics. Despite extensive investigation of classical and learning-based approaches in the past, robots lack common-sense knowledge about household objects and layouts. Prior state-of-the-art approaches to this task rely on learning the priors during the training and typically require significant expensive resources and time for learning. To address this, we propose a new framework for visual target navigation that leverages Large Language Models (LLM) to impart common sense for object searching. Specifically, we introduce two paradigms: (i) zero-shot and (ii) feed-forward approaches that use language to find the relevant frontier from the semantic map as a long-term goal and explore the environment efficiently. Our analysis demonstrates the notable zero-shot generalization and transfer capabilities from the use of language. Experiments on Gibson and Habitat-Matterport 3D (HM3D) demonstrate that the proposed framework significantly outperforms existing map-based methods in terms of success rate and generalization. Ablation analysis also indicates that the common-sense knowledge from the language model leads to more efficient semantic exploration. Finally, we provide a real robot experiment to verify the applicability of our framework in real-world scenarios. The supplementary video and code can be accessed via the following link: https://sites.google.com/view/l3mvn.
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- Asia > China (0.04)