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Learning from Reward-Free Offline Data: ACase for Planning with Latent Dynamics Models

Neural Information Processing Systems

A long-standing goal in AI is to develop agents capable of solving diverse tasks across a range of environments, including those never seen during training. Two dominant paradigms address this challenge: (i) reinforcement learning (RL), which learns policies via trial and error, and (ii) optimal control, which plans actions using a known or learned dynamics model. However, their comparative strengths in the offline setting--where agents must learn from reward-free trajectories--remain underexplored. In this work, we systematically evaluate RL and control-based methods on a suite of navigation tasks, using offline datasets of varying quality. On the RL side, we consider goal-conditioned and zero-shot methods. On the control side, we train a latent dynamics model using the Joint Embedding Predictive Architecture (JEPA) and employ it for planning. We investigate how factors such as data diversity, trajectory quality, and environment variability influence the performance of these approaches. Our results show that model-free RL benefits most from large amounts of high-quality data, whereas model-based planning generalizes better to unseen layouts and is more data-efficient, while achieving trajectory stitching performance comparable to leading model-free methods. Notably, planning with a latent dynamics model proves to be a strong approach for handling suboptimal offline data and adapting to diverse environments.


Pretraining a Shared Q-Network for Data-Efficient Offline Reinforcement Learning

Neural Information Processing Systems

Offline reinforcement learning (RL) aims to learn a policy from a fixed dataset without additional environment interaction. However, effective offline policy learning often requires a large and diverse dataset to mitigate epistemic uncertainty. Collecting such data demands substantial online interactions, which are costly or infeasible in many real-world domains. Therefore, improving policy learning from limited offline data--achieving high data efficiency--is critical for practical offline RL. In this paper, we propose a simple yet effective plug-and-play pretraining framework that initializes the feature representation of a Q-network to enhance data efficiency in offline RL. Our approach employs a shared Q-network architecture trained in two stages: pretraining a backbone feature extractor with a transition prediction head; training a Q-network--combining the backbone feature extractor and a Q-value head--with any offline RL objective. Extensive experiments on the D4RL, Robomimic, V-D4RL, and ExoRL benchmarks show that our method substantially improves both performance and data efficiency across diverse datasets and domains. Remarkably, with only 10% of the dataset, our approach outperforms standard offline RL baselines trained on the full data.


Normalizing Flows are Capable Models for Continuous Control

Neural Information Processing Systems

Modern reinforcement learning (RL) algorithms have found success by using probabilistic models, such as transformers, energy-based models, and diffusion/flowbased models. To this end, researchers often choose to pay the price of accommodating these models into their algorithms - diffusion models are expressive, but are computationally intensive due to their reliance on solving differential equations, while autoregressive transformer models are scalable but typically require learning discrete representations. Normalizing flows (NFs), by contrast, seem to provide an appealing alternative, as they enable likelihoods and sampling without solving differential equations or autoregressive architectures. However, their potential in RL has received limited attention, partly due to the prevailing belief that normalizing flows lack sufficient expressivity. We show that this is not the case. Building on recent work in NFs, we propose a single NF architecture which integrates seamlessly into RL algorithms, serving as a policy, Q-function, and occupancy measure. Our approach leads to much simpler algorithms, and achieves higher performance in imitation learning, offline, goal conditioned RL and unsupervised RL.1




Mildly Conservative Q-Learning for Offline Reinforcement Learning

Neural Information Processing Systems

Offline reinforcement learning (RL) defines the task of learning from a static logged dataset without continually interacting with the environment. The distribution shift between the learned policy and the behavior policy makes it necessary for the value function to stay conservative such that out-of-distribution (OOD) actions will not be severely overestimated. However, existing approaches, penalizing the unseen actions or regularizing with the behavior policy, are too pessimistic, which suppresses the generalization of the value function and hinders the performance improvement. This paper explores mild but enough conservatism for offline learning while not harming generalization. We propose Mildly Conservative Q-learning (MCQ), where OOD actions are actively trained by assigning them proper pseudo Qvalues. We theoretically show that MCQ induces a policy that behaves at least as well as the behavior policy and no erroneous overestimation will occur for OOD actions. Experimental results on the D4RL benchmarks demonstrate that MCQ achieves remarkable performance compared with prior work. Furthermore, MCQ shows superior generalization ability when transferring from offline to online, and significantly outperforms baselines. Our code is publicly available at https://github.com/dmksjfl/MCQ.