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On Optimal Generalizability in Parametric Learning

Neural Information Processing Systems

We consider the parametric learning problem, where the objective of the learner is determined by a parametric loss function. Employing empirical risk minimization with possibly regularization, the inferred parameter vector will be biased toward the training samples. Such bias is measured by the cross validation procedure in practice where the data set is partitioned into a training set used for training and a validation set, which is not used in training and is left to measure the out-of-sample performance. A classical cross validation strategy is the leave-one-out cross validation (LOOCV) where one sample is left out for validation and training is done on the rest of the samples that are presented to the learner, and this process is repeated on all of the samples. LOOCV is rarely used in practice due to the high computational complexity. In this paper, we first develop a computationally efficient approximate LOOCV (ALOOCV) and provide theoretical guarantees for its performance. Then we use ALOOCV to provide an optimization algorithm for finding the regularizer in the empirical risk minimization framework. In our numerical experiments, we illustrate the accuracy and efficiency of ALOOCV as well as our proposed framework for the optimization of the regularizer.


Near Minimax Optimal Players for the Finite-Time 3-Expert Prediction Problem

Neural Information Processing Systems

We study minimax strategies for the online prediction problem with expert advice. It has been conjectured that a simple adversary strategy, called COMB, is near optimal in this game for any number of experts. Our results and new insights make progress in this direction by showing that, up to a small additive term, COMB is minimax optimal in the finite-time three expert problem. In addition, we provide for this setting a new near minimax optimal COMB-based learner. Prior to this work, in this problem, learners obtaining the optimal multiplicative constant in their regret rate were known only when $K=2$ or $K\rightarrow\infty$. We characterize, when $K=3$, the regret of the game scaling as $\sqrt{8/(9\pi)T}\pm \log(T)^2$ which gives for the first time the optimal constant in the leading ($\sqrt{T}$) term of the regret.


A Bandit Framework for Strategic Regression

Neural Information Processing Systems

We consider a learner's problem of acquiring data dynamically for training a regression model, where the training data are collected from strategic data sources. A fundamental challenge is to incentivize data holders to exert effort to improve the quality of their reported data, despite that the quality is not directly verifiable by the learner. In this work, we study a dynamic data acquisition process where data holders can contribute multiple times.


Learning from Rational Behavior: Predicting Solutions to Unknown Linear Programs

Neural Information Processing Systems

We define and study the problem of predicting the solution to a linear program (LP) given only partial information about its objective and constraints. This generalizes the problem of learning to predict the purchasing behavior of a rational agent who has an unknown objective function, that has been studied under the name "Learning from Revealed Preferences. We give mistake bound learning algorithms in two settings: in the first, the objective of the LP is known to the learner but there is an arbitrary, fixed set of constraints which are unknown. Each example is defined by an additional known constraint and the goal of the learner is to predict the optimal solution of the LP given the union of the known and unknown constraints. This models the problem of predicting the behavior of a rational agent whose goals are known, but whose resources are unknown. In the second setting, the objective of the LP is unknown, and changing in a controlled way. The constraints of the LP may also change every day, but are known. An example is given by a set of constraints and partial information about the objective, and the task of the learner is again to predict the optimal solution of the partially known LP.


Phased Exploration with Greedy Exploitation in Stochastic Combinatorial Partial Monitoring Games

Neural Information Processing Systems

Partial monitoring games are repeated games where the learner receives feedback that might be different from adversary's move or even the reward gained by the learner. Recently, a general model of combinatorial partial monitoring (CPM) games was proposed \cite{lincombinatorial2014}, where the learner's action space can be exponentially large and adversary samples its moves from a bounded, continuous space, according to a fixed distribution. The paper gave a confidence bound based algorithm (GCB) that achieves $O(T^{2/3}\log T)$ distribution independent and $O(\log T)$ distribution dependent regret bounds. The implementation of their algorithm depends on two separate offline oracles and the distribution dependent regret additionally requires existence of a unique optimal action for the learner. Adopting their CPM model, our first contribution is a Phased Exploration with Greedy Exploitation (PEGE) algorithmic framework for the problem.


Learning feed-forward one-shot learners

Neural Information Processing Systems

One-shot learning is usually tackled by using generative models or discriminative embeddings. Discriminative methods based on deep learning, which are very effective in other learning scenarios, are ill-suited for one-shot learning as they need large amounts of training data. In this paper, we propose a method to learn the parameters of a deep model in one shot. We construct the learner as a second deep network, called a learnet, which predicts the parameters of a pupil network from a single exemplar. In this manner we obtain an efficient feed-forward one-shot learner, trained end-to-end by minimizing a one-shot classification objective in a learning to learn formulation. In order to make the construction feasible, we propose a number of factorizations of the parameters of the pupil network. We demonstrate encouraging results by learning characters from single exemplars in Omniglot, and by tracking visual objects from a single initial exemplar in the Visual Object Tracking benchmark.


Learning under uncertainty: a comparison between R-W and Bayesian approach

Neural Information Processing Systems

Accurately differentiating between what are truly unpredictably random and systematic changes that occur at random can have profound effect on affect and cognition. To examine the underlying computational principles that guide different learning behavior in an uncertain environment, we compared an R-W model and a Bayesian approach in a visual search task with different volatility levels. Both R-W model and the Bayesian approach reflected an individual's estimation of the environmental volatility, and there is a strong correlation between the learning rate in R-W model and the belief of stationarity in the Bayesian approach in different volatility conditions. In a low volatility condition, R-W model indicates that learning rate positively correlates with lose-shift rate, but not choice optimality (inverted U shape). The Bayesian approach indicates that the belief of environmental stationarity positively correlates with choice optimality, but not lose-shift rate (inverted U shape). In addition, we showed that comparing to Expert learners, individuals with high lose-shift rate (sub-optimal learners) had significantly higher learning rate estimated from R-W model and lower belief of stationarity from the Bayesian model.


Horizon-Independent Minimax Linear Regression

Neural Information Processing Systems

We consider online linear regression: at each round, an adversary reveals a covariate vector, the learner predicts a real value, the adversary reveals a label, and the learner suffers the squared prediction error. The aim is to minimize the difference between the cumulative loss and that of the linear predictor that is best in hindsight. Previous work demonstrated that the minimax optimal strategy is easy to compute recursively from the end of the game; this requires the entire sequence of covariate vectors in advance. We show that, once provided with a measure of the scale of the problem, we can invert the recursion and play the minimax strategy without knowing the future covariates. Further, we show that this forward recursion remains optimal even against adaptively chosen labels and covariates, provided that the adversary adheres to a set of constraints that prevent misrepresentation of the scale of the problem. This strategy is horizon-independent in that the regret and minimax strategies depend on the size of the constraint set and not on the time-horizon, and hence it incurs no more regret than the optimal strategy that knows in advance the number of rounds of the game. We also provide an interpretation of the minimax algorithm as a follow-the-regularized-leader strategy with a data-dependent regularizer and obtain an explicit expression for the minimax regret.


Regret Bounds for Online Portfolio Selection with a Cardinality Constraint

Neural Information Processing Systems

Online portfolio selection is a sequential decision-making problem in which a learner repetitively selects a portfolio over a set of assets, aiming to maximize long-term return. In this paper, we study the problem with the cardinality constraint that the number of assets in a portfolio is restricted to be at most k, and consider two scenarios: (i) in the full-feedback setting, the learner can observe price relatives (rates of return to cost) for all assets, and (ii) in the bandit-feedback setting, the learner can observe price relatives only for invested assets. We propose efficient algorithms for these scenarios that achieve sublinear regrets. We also provide regret (statistical) lower bounds for both scenarios which nearly match the upper bounds when k is a constant. In addition, we give a computational lower bound which implies that no algorithm maintains both computational efficiency, as well as a small regret upper bound.


Teaching Inverse Reinforcement Learners via Features and Demonstrations

Neural Information Processing Systems

Learning near-optimal behaviour from an expert's demonstrations typically relies on the assumption that the learner knows the features that the true reward function depends on. In this paper, we study the problem of learning from demonstrations in the setting where this is not the case, i.e., where there is a mismatch between the worldviews of the learner and the expert. We introduce a natural quantity, the teaching risk, which measures the potential suboptimality of policies that look optimal to the learner in this setting. We show that bounds on the teaching risk guarantee that the learner is able to find a near-optimal policy using standard algorithms based on inverse reinforcement learning. Based on these findings, we suggest a teaching scheme in which the expert can decrease the teaching risk by updating the learner's worldview, and thus ultimately enable her to find a near-optimal policy.