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What Went Wrong at Blizzard Entertainment

The Atlantic - Technology

Over the past three years, as I worked on a book about the history of the video-game company Blizzard Entertainment, a disconcerting question kept popping into my head: Why does success seem so awful? Even typing that out feels almost anti-American, anathema to the ethos of hard work and ambition that has propelled so many of the great minds and ideas that have changed the world. But Blizzard makes a good case for the modest achievement over the astronomical. Founded in Irvine, California, by two UCLA students named Allen Adham and Mike Morhaime, the company quickly became well respected and popular thanks to a series of breakout franchises such as StarCraft and Diablo. But everything changed in 2004 with the launch of World of Warcraft (or WoW), which became an online-gaming juggernaut that made billions of dollars.


The Success of 'Diablo IV' Is a Welcome Distraction for Activision Blizzard

WIRED

The game sold more copies during its pre-launch period than any other Blizzard Entertainment title before it. Players have already spent 93 million hours with the game, and counting. Even before its full release this week, critics were praising its design and story. It's a rare positive outcome for a company that's been mired in controversy. Since 2021, Activision Blizzard's place in headlines has been next to allegations of harassment and news of burgeoning union efforts.


FTC Sues to Block Microsoft-Activision Blizzard $69 Billion Merger

TIME - Tech

The Federal Trade Commission said Thursday it is suing to block Microsoft's planned $69 billion takeover of video game company Activision Blizzard, saying it could suppress competitors to its Xbox game consoles and its growing games subscription business. The FTC voted 3-1 to issue the complaint after a closed-door meeting, with the three Democratic commissioners voting in favor and the sole Republican voting against. A fifth seat on the panel is vacant after another Republican left earlier this year. The FTC's complaint points to Microsoft's previous game acquisitions, especially of well-known developer Bethesda Softworks and its parent company ZeniMax, as an example of where Microsoft made some popular game titles exclusive despite assuring European regulators it had no intention to do so. "Microsoft has already shown that it can and will withhold content from its gaming rivals," said a prepared statement from Holly Vedova, director of the FTC's Bureau of Competition.


I loved Overwatch, but now I'm done

PCWorld

It's possible to love a video game. To be devoted to it, to value what it does for you, and how it makes you feel. To want the best for it. Not in the same way you love a person -- or at least, I hope not. But take a look at any major fan convention for video games, movies, TV, or almost anything that develops a subculture, and you can see this love is real, active, and powerful. And if it's possible to love a video game, then of course it's possible to fall out of love.


I loved Overwatch, but I'm done

PCWorld

It's possible to love a video game. To be devoted to it, to value what it does for you and how it makes you feel, and to want the best for it. Not in the same way you love a person -- or at least, I hope not. But take a look at any major fan convention for video games, movies, TV, or almost anything that develops a subculture, and you can see this love is real, active, and powerful. And if it's possible to love a video game, then of course it's possible to fall out of love. To feel disconnected from what first drew you to it.


Activision Blizzard earnings miss estimates after Microsoft deal

The Japan Times

Activision Blizzard Inc. reported earnings and revenue that missed analysts' estimates just weeks after Microsoft Corp. announced its $69 billion acquisition of the video game publisher. Adjusted revenue fell 18% to $2.49 billion in the fourth quarter, Activision Blizzard said in a statement Thursday. Analysts had expected $2.84 billion, according to an average of estimates compiled by Bloomberg. Adjusted earnings per share were $1.25, compared with analysts' forecasts for $1.31. The company cited "lower than expected performance" in its Activision division, which produces Call of Duty. Microsoft swooped in at a crucial time for Activision Blizzard, which is behind hit games such as Candy Crush and World of Warcraft.


Pushing Buttons: the Microsoft-Activision deal is a chance to transform game development

The Guardian

Welcome to Pushing Buttons, the Guardian's gaming newsletter. If you'd like to receive it in your inbox every week, just pop your email in below – and check your inbox (and spam) for the confirmation email. There's only one thing I was going to be talking about in this week's Pushing Buttons, isn't there? Since Microsoft very inconsiderately announced the biggest acquisition in gaming history just after last week's edition went out, the entire games industry has been in a flap. The $69bn deal to buy Call of Duty, World of Warcraft and Overwatch publisher Activision Blizzard absolutely dwarfs the $7.5bn that the house of Xbox paid for Zenimax/Bethesda in 2020, which already had me feeling slightly uneasy about the amount of cash being thrown around by giant corporations (see also Tencent, whose run of acquisitions shows no sign of slowing down.)


Microsoft faces challenge cleaning up Activision Blizzard's culture

The Japan Times

The success of Microsoft's biggest deal ever rides on rehabilitating Activision Blizzard's culture, Microsoft CEO Satya Nadella declared after announcing the $69 billion transaction. Accomplishing that will require Microsoft to deviate from its usual hands-off approach on acquisitions to tackle what amounts to a "clean up" job of fixing the famed maker of the Call of Duty games franchise, which faces multiple accusations of sexual harassment and misconduct, analysts and management experts say. Microsoft has traditionally allowed the companies it acquires to run autonomously, RBC Capital Markets analyst Rishi Jaluria said. In recent years, Microsoft purchased LinkedIn, GitHub, Skype and Mojang, the Stockholm-based creator of the video game series Minecraft, all of which have not seen major changes since their acquisitions. The Activision deal announced on Tuesday will require a heavier hand.


Microsoft Buying Activision Blizzard Might Be Good For Gamers, But Bad for Developers

TIME - Tech

On Tuesday tech giant Microsoft announced its proposed purchase of gaming company Activision Blizzard for nearly $69 billion. The deal would grant Microsoft ownership over globally recognized franchises like Call of Duty, World of Warcraft, and Candy Crush, to name a few. It also creates a new division in the company, Microsoft Gaming, to be led by the company's head of its Xbox division, Phil Spencer. For Activision Blizzard, this couldn't have come at a better time. The company, run by CEO Bobby Kotick since 1991, has been the subject of scrutiny and lawsuits based on numerous allegations of discrimination, sexual harassment, and a toxic workplace culture at the company.


Microsoft will buy Activision Blizzard, betting $70 billion on the future of games

The Japan Times

SEATTLE – Microsoft plans to buy the powerhouse but troubled video game company Activision Blizzard for nearly $70 billion, its biggest deal ever and one that places a major bet that people will spend more and more time in the digital world. The blockbuster acquisition, announced Tuesday, would catapult the company into a leading spot in the $175 billion gaming industry. Games on virtually every kind of device, from bulky consoles to smartphones, have gained even greater popularity during the pandemic. Technology companies are swarming around the industry, looking for a bigger share of attention and money from the world's 3 billion gamers. In an industry driven by big franchises, Activision makes some of the most popular titles, including Call of Duty and Candy Crush.