interactant
Troubles and Failures in Interactional Language. Towards a Linguistically Informed Taxonomy
It is one of the goals of this project to fill this gap by using theoretical models The goal of this talk is to introduce a systematic research agenda of language in interaction. Specifically, I propose to introduce a which aims to understand the nature of interaction between humans novel measure of comparison: the use of aspects of language that and artificial conversational agents (CA) (henceforth humanmachine are dedicated to regulating conversational interaction (henceforth interaction, HMI). Specifically, we shall take an explicit i-language).
Group Dynamics: Survey of Existing Multimodal Models and Considerations for Social Mediation
Social mediator robots facilitate human-human interactions by producing behavior strategies that positively influence how humans interact with each other in social settings. As robots for social mediation gain traction in the field of human-human-robot interaction, their ability to "understand" the humans in their environments becomes crucial. This objective requires models of human understanding that consider multiple humans in an interaction as a collective entity and represent the group dynamics that exist among its members. Group dynamics are defined as the influential actions, processes, and changes that occur within and between group interactants. Since an individual's behavior may be deeply influenced by their interactions with other group members, the social dynamics existing within a group can influence the behaviors, attitudes, and opinions of each individual and the group as a whole. Therefore, models of group dynamics are critical for a social mediator robot to be effective in its role. In this paper, we survey existing models of group dynamics and categorize them into models of social dominance, affect, social cohesion, conflict resolution, and engagement. We highlight the multimodal features these models utilize, and emphasize the importance of capturing the interpersonal aspects of a social interaction. Finally, we make a case for models of relational affect as an approach that may be able to capture a representation of human-human interactions that can be useful for social mediation.
Modeling Group Dynamics for Personalized Robot-Mediated Interactions
The field of human-human-robot interaction (HHRI) uses social robots to positively influence how humans interact with each other. This objective requires models of human understanding that consider multiple humans in an interaction as a collective entity and represent the group dynamics that exist within it. Understanding group dynamics is important because these can influence the behaviors, attitudes, and opinions of each individual within the group, as well as the group as a whole. Such an understanding is also useful when personalizing an interaction between a robot and the humans in its environment, where a group-level model can facilitate the design of robot behaviors that are tailored to a given group, the dynamics that exist within it, and the specific needs and preferences of the individual interactants. In this paper, we highlight the need for group-level models of human understanding in human-human-robot interaction research and how these can be useful in developing personalization techniques. We survey existing models of group dynamics and categorize them into models of social dominance, affect, social cohesion, and conflict resolution. We highlight the important features these models utilize, evaluate their potential to capture interpersonal aspects of a social interaction, and highlight their value for personalization techniques. Finally, we identify directions for future work, and make a case for models of relational affect as an approach that can better capture group-level understanding of human-human interactions and be useful in personalizing human-human-robot interactions.
Shutter, the Robot Photographer: Leveraging Behavior Trees for Public, In-the-Wild Human-Robot Interactions
Lew, Alexander, Thompson, Sydney, Tsoi, Nathan, Vรกzquez, Marynel
Deploying interactive systems in-the-wild requires adaptability to situations not encountered in lab environments. Our work details our experience about the impact of architecture choice on behavior reusability and reactivity while deploying a public interactive system. In particular, we introduce Shutter, a robot photographer and a platform for public interaction. In designing Shutter's architecture, we focused on adaptability for in-the-wild deployment, while developing a reusable platform to facilitate future research in public human-robot interaction. We find that behavior trees allow reactivity, especially in group settings, and encourage designing reusable behaviors.
HREyes: Design, Development, and Evaluation of a Novel Method for AUVs to Communicate Information and Gaze Direction
Fulton, Michael, Prabhu, Aditya, Sattar, Junaed
We present the design, development, and evaluation of HREyes: biomimetic communication devices which use light to communicate information and, for the first time, gaze direction from AUVs to humans. First, we introduce two types of information displays using the HREye devices: active lucemes and ocular lucemes. Active lucemes communicate information explicitly through animations, while ocular lucemes communicate gaze direction implicitly by mimicking human eyes. We present a human study in which our system is compared to the use of an embedded digital display that explicitly communicates information to a diver by displaying text. Our results demonstrate accurate recognition of active lucemes for trained interactants, limited intuitive understanding of these lucemes for untrained interactants, and relatively accurate perception of gaze direction for all interactants. The results on active luceme recognition demonstrate more accurate recognition than previous light-based communication systems for AUVs (albeit with different phrase sets). Additionally, the ocular lucemes we introduce in this work represent the first method for communicating gaze direction from an AUV, a critical aspect of nonverbal communication used in collaborative work. With readily available hardware as well as open-source and easily re-configurable programming, HREyes can be easily integrated into any AUV with the physical space for the devices and used to communicate effectively with divers in any underwater environment with appropriate visibility.
Echoborgs: Psychologists Bring You Face To Face With A Chat-bot - Neuroskeptic
A cyranoid is a person who speaks the words of another person. With the help of a hidden earpiece, a'source' whispers words into the ear of a'shadower', who repeats them. In research published last year, British psychologists Kevin Corti and Alex Gillespie showed that cyranoids are hard to spot: if you were speaking to one, you probably wouldn't know it, even if the source was an adult and the shadower a child, or vice versa. Now Corti and Gillespie are back with an even more striking experiment. In their new research, published in Frontiers in Psychology, they set up a scenario in which a human's words were controlled by a computer chat-bot.
Bayesian Affect Control Theory of Self
Hoey, Jesse (University of Waterloo) | Schroeder, Tobias (Potsdam University of Applied Sciences)
Notions of identity and of the self have long been studied in social psychology and sociology as key guiding elements of social interaction and coordination. In the AI of the future, these notions will also play a role in producing natural, socially appropriate artificially intelligent agents that encompass subtle and complex human social and affective skills. We propose here a Bayesian generalization of the sociological affect control theory of self as a theoretical foundation for socio-affectively skilled artificial agents. This theory posits that each human maintains an internal model of his or her deep sense of "self" that captures their emotional, psychological, and socio-cultural sense of being in the world. The "self" is then externalised as an identity within any given interpersonal and institutional situation, and this situational identity is the person's local (in space and time) representation of the self. Situational identities govern the actions of humans according to affect control theory. Humans will seek situations that allow them to enact identities consistent with their sense of self. This consistency is cumulative over time: if some parts of a person's self are not actualized regularly, the person will have a growing feeling of inauthenticity that they will seek to resolve. In our present generalisation, the self is represented as a probability distribution, allowing it to be multi-modal (a person can maintain multiple different identities), uncertain (a person can be unsure about who they really are), and learnable (agents can learn the identities and selves of other agents). We show how the Bayesian affect control theory of self can underpin artificial agents that are socially intelligent.