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Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective

Neural Information Processing Systems

World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models--a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, Diffusion-Inspired Multi-Agent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research.



fa64505ebdc94531087bc81251ce2376-Supplemental-Conference.pdf

Neural Information Processing Systems

In this work, we investigate the task of text-to-image (T2I) synthesis under the abstract-to-intricate setting, i.e., generating intricate visual content from simple abstract text prompts. Inspired by human imagination intuition, we propose a novel scene-graph hallucination (SGH) mechanism for effective abstract-to-intricate T2I synthesis. SGH carries out scene hallucination by expanding the initial scene graph (SG) of the input prompt with more feasible specific scene structures, in which the structured semantic representation of SG ensures high controllability of the intrinsic scene imagination. To approach the T2I synthesis, we deliberately build an SG-based hallucination diffusion system. First, we implement the SGH module based on the discrete diffusion technique, which evolves the SG structure by iteratively adding new scene elements. Then, we utilize another continuous-state diffusion model as the T2I synthesizer, where the overt image-generating process is navigated by the underlying semantic scene structure induced from the SGH module. On the benchmark COCO dataset, our system outperforms the existing best-performing T2I model by a significant margin, especially improving on the abstract-to-intricate T2I generation. Further in-depth analyses reveal how our methods advance.2


Facing Off World Model Backbones: RNNs, Transformers, and S4

Neural Information Processing Systems

World models are a fundamental component in model-based reinforcement learning (MBRL). To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths.






Variational Temporal Abstraction

Neural Information Processing Systems

There have been approaches to learn such hierarchical structure in sequences such as the HMRNN (Chung et al., 2016). However, as a deterministic model, it has the main limitation that it cannot capture the stochastic nature prevailing in the data. In particular,this is acritical limitation to imagination-augmented agents because exploring various possible futures according to the uncertainty is what makes the imagination meaningful in many cases.