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Market Design for AI: Beyond the Copyright Binary

arXiv.org Machine Learning

How can we design a market of human-generated content for use in training AI models that both enables technological progress and preserves individual incentives for high-quality content creation? Existing approaches take polar positions: a "free-for-all" model based on fair use and a "strong intellectual property rights" model. We show that both fail: Free-for-all does not compensate creators, and -- by modeling as a static Stackelberg game -- strong intellectual property rights also underpower creative incentives. We find this especially true for more innovative creators, a phenomenon we term the "originality penalty." Extending this insight to a dynamic model, we find another market failure undermining AI model performance, even for an initially good model: Such a model induces greater reliance by humans on AI-assisted creation, resulting in homogenized content feeding back into training, which degrades the model performance -- a "curse of precision." We further propose a market design with a data intermediary internalizing cross-creator externalities and subsidizing innovative contributions, thereby restoring efficiency.


Inference, interference and invariance: How the Quantum Fourier Transform can help to learn from data

arXiv.org Machine Learning

How can we take inspiration from a typical quantum algorithm to design heuristics for machine learning? A common blueprint, used from Deutsch-Josza to Shor's algorithm, is to place labeled information in superposition via an oracle, interfere in Fourier space, and measure. In this paper, we want to understand how this interference strategy can be used for inference, i.e. to generalize from finite data samples to a ground truth. Our investigative framework is built around the Hidden Subgroup Problem (HSP), which we transform into a learning task by replacing the oracle with classical training data. The standard quantum algorithm for solving the HSP uses the Quantum Fourier Transform to expose an invariant subspace, i.e., a subset of Hilbert space in which the hidden symmetry is manifest. Based on this insight, we propose an inference principle that "compares" the data to this invariant subspace, and suggest a concrete implementation via overlaps of quantum states. We hope that this leads to well-motivated quantum heuristics that can leverage symmetries for machine learning applications.


Machine learning augmented diagnostic testing to identify sources of variability in test performance

arXiv.org Machine Learning

Diagnostic tests which can detect pre-clinical or sub-clinical infection, are one of the most powerful tools in our armoury of weapons to control infectious diseases. Considerable effort has been therefore paid to improving diagnostic testing for human, plant and animal diseases, including strategies for targeting the use of diagnostic tests towards individuals who are more likely to be infected. Here, we follow other recent proposals to further refine this concept, by using machine learning to assess the situational risk under which a diagnostic test is applied to augment its interpretation . We develop this to predict the occurrence of breakdowns of cattle herds due to bovine tuberculosis, exploiting the availability of exceptionally detailed testing records. We show that, without compromising test specificity, test sensitivity can be improved so that the proportion of infected herds detected by the skin test, improves by over 16 percentage points. While many risk factors are associated with increased risk of becoming infected, of note are several factors which suggest that, in some herds there is a higher risk of infection going undetected, including effects that are correlated to the veterinary practice conducting the test, and number of livestock moved off the herd.


Hint-before-Solving Prompting: Guiding LLMs to Effectively Utilize Encoded Knowledge

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have recently showcased remarkable generalizability in various domains. Despite their extensive knowledge, LLMs still face challenges in efficiently utilizing encoded knowledge to develop accurate and logical reasoning processes. To mitigate this problem, we introduced Hint-before-Solving Prompting (HSP), which guides the model to generate hints (e.g., specific knowledge or key ideas) for solving the problem and then generate solutions containing intermediate reasoning steps. Since HSP is orthogonal to prompting methods (e.g., Chain-of-Thought (CoT)), we applied HSP to CoT, Least-to-Most, Plan-and-Solve, and Standard promptings. The results of extensive experiments on 6 reasoning benchmarks and 4 open-source LLMs demonstrate that HSP can effectively improve the accuracy of reasoning tasks: (1) By applying high-quality hint-enhanced HSP to CoT prompting, Llama2-70B-Chat shows an improvement of 9.7. (2) Beyond exploring training-free LLM capabilities, we built the HSPMATH dataset based on HSP and fine-tuned Llemma-7B, reaching 64.3 accuracy, surpassing GPT-3.5 and WizardMath-13B. We make our code and dataset publicly available at \url{https://github.com/jinlanfu/HSP}.


Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased

arXiv.org Artificial Intelligence

There is a recent trend of applying multi-agent reinforcement learning (MARL) to train an agent that can cooperate with humans in a zero-shot fashion without using any human data. The typical workflow is to first repeatedly run self-play (SP) to build a policy pool and then train the final adaptive policy against this pool. A crucial limitation of this framework is that every policy in the pool is optimized w.r.t. the environment reward function, which implicitly assumes that the testing partners of the adaptive policy will be precisely optimizing the same reward function as well. However, human objectives are often substantially biased according to their own preferences, which can differ greatly from the environment reward. We propose a more general framework, Hidden-Utility Self-Play (HSP), which explicitly models human biases as hidden reward functions in the self-play objective. By approximating the reward space as linear functions, HSP adopts an effective technique to generate an augmented policy pool with biased policies. We evaluate HSP on the Overcooked benchmark. Empirical results show that our HSP method produces higher rewards than baselines when cooperating with learned human models, manually scripted policies, and real humans. The HSP policy is also rated as the most assistive policy based on human feedback.


Homomorphic Sensing of Subspace Arrangements

arXiv.org Machine Learning

Homomorphic sensing is a recent algebraic-geometric framework that studies the unique recovery of points in a linear subspace from their images under a given collection of linear transformations. It has been successful in interpreting such a recovery in the case of permutations composed by coordinate projections, an important instance in applications known as unlabeled sensing, which models data that are out of order and have missing values. In this paper we make several fundamental contributions. First, we extend the homomorphic sensing framework from a single subspace to a subspace arrangement. Second, when specialized to a single subspace the new conditions are simpler and tighter. Third, as a natural consequence of our main theorem we obtain in a unified way recovery conditions for real phase retrieval, typically known via diverse techniques in the literature, as well as novel conditions for sparse and unsigned versions of linear regression without correspondences and unlabeled sensing. Finally, we prove that the homomorphic sensing property is locally stable to noise.


Hybrid Planning for Dynamic Multimodal Stochastic Shortest Paths

arXiv.org Artificial Intelligence

Sequential decision problems in applications such as manipulation in warehouses, multi-step meal preparation, and routing in autonomous vehicle networks often involve reasoning about uncertainty, planning over discrete modes as well as continuous states, and reacting to dynamic updates. To formalize such problems generally, we introduce a class of Markov Decision Processes (MDPs) called Dynamic Multimodal Stochastic Shortest Paths (DMSSPs). Much of the work in these domains solves deterministic variants, which can yield poor results when the uncertainty has downstream effects. We develop a Hybrid Stochastic Planning (HSP) algorithm, which uses domain-agnostic abstractions to efficiently unify heuristic search for planning over discrete modes, approximate dynamic programming for stochastic planning over continuous states, and hierarchical interleaved planning and execution.


1404

AI Magazine

In 1998, the international planning community was invited to take part in the first planning competition, hosted by the Artificial Intelligence Planning Systems Conference, to provide a new impetus for empirical evaluation and direct comparison of automatic domain-independent planning systems. This article describes the systems that competed in the event, examines the results, and considers some of the implications for the future of the field. Competitors were invited to come and compete on a collection of domains and associated problems, sight unseen, using whatever planning technology they wanted. (Anderson and Weld 1998). Another important problem was anticipating the demands of the competition domains.


1475

AI Magazine

SP2.0 is a new version of the heuristic HSP2.0 can specify the state space to be The syntax for the instance and domain files is given by the PDDL standard. HSP2.0, the search can be done either forward For example, it can tell HSP2.0 to HSP2.0 ran three options concurrently for three The choice for the three-minute threshold was empirical, following the observation that the regression search most often solved problems quickly or didn't solve them at all. The states s S are collections of atoms from A. S2. The actions a A(s) are the operators op O such that Prec(op) s. The transition function f maps states s into states s′ s - Del(a) Add(a) for a A(s).


The Fast-Forward Planning System

AI Magazine

In trying to attack domain-independent planning as heuristic search, the main difficulty lies in the automatic derivation of the heuristic function. For human algorithm designers, a common approach to deriving a heuristic is to relax the problem at hand into a simpler problem ' that can be solved efficiently. Facing a search state in, one can then use the solution length of the same state in ' to estimate its difficulty. Bonet, Loerincs, and Geffner (1997) proposed a way of applying this idea to domainindependent planning. They relax the highlevel problem description by simply ignoring delete lists.