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Where did I put it? Loss of vital crypto key voids election

New Scientist

Feedback is entertained by the commotion at the International Association for Cryptologic Research's recent elections, where results could not be decrypted after an honest but unfortunate human mistake The phrase "you couldn't make it up", Feedback feels, is often misunderstood. It doesn't mean there are limits to the imagination, but rather that there are some developments you can't include in a fictional story because people would say "oh come on, that would never happen". The trouble is, those people are wrong, because real life is frequently ridiculous. In the world of codes and ciphers, one of the more important organisations is the International Association for Cryptologic Research, described as " a non-profit organization devoted to supporting the promotion of the science of cryptology ". The IACR recently held elections to choose new officers and directors and to tweak its bylaws.


A new ion-based quantum computer makes error correction simpler

MIT Technology Review

Quantinuum has unveiled a third-generation quantum computer that could be easier to scale up than rival approaches. The USand UK-based company Quantinuum today unveiled Helios, its third-generation quantum computer, which includes expanded computing power and error correction capability. Like all other existing quantum computers, Helios is not powerful enough to execute the industry's dream money-making algorithms, such as those that would be useful for materials discovery or financial modeling. But Quantinuum's machines, which use individual ions as qubits, could be easier to scale up than quantum computers that use superconducting circuits as qubits, such as Google's and IBM's. "Helios is an important proof point in our road map about how we'll scale to larger physical systems," says Jennifer Strabley, vice president at Quantinuum, which formed in 2021 from the merger of Honeywell Quantum Solutions and Cambridge Quantum. Honeywell remains Quantinuum's majority owner.


HELIOS: Adaptive Model And Early-Exit Selection for Efficient LLM Inference Serving

Kumar, Avinash, Nag, Shashank, Clemons, Jason, John, Lizy, Das, Poulami

arXiv.org Artificial Intelligence

Early-Exit Large Language Models (EE-LLMs) enable high throughput inference by allowing tokens to exit early at intermediate layers. However, their throughput is limited by the computational and memory savings. Existing EE-LLM frameworks rely on a single model and therefore, their token generation latencies are bottlenecked by tokens that do not exit early and traverse additional layers. Moreover, early exits are only known at runtime and depend on the request. Therefore, these frameworks load the weights of all model layers even though large portions remain unused when tokens exit early. The lack of memory savings limit us from scaling the batch sizes. We propose $\textit{HELIOS}$, a framework that improves both token generation latency and batch sizes to enable high-throughput in EE-LLMs. HELIOS exploits two insights. $\textit{First}$, early exits are often complimentary across models, tokens that do not exit early on one model often take an early-exit on another. HELIOS employs multiple models and dynamically switches between them to collectively maximize the number of tokens that exit early, and minimize token generation latencies. $\textit{Second}$, even when a predicted token does not exit early due to poor confidence, it often remains unchanged even after additional layer traversal. HELIOS greedily allows such tokens to exit early and only loads the weights of the most likely to be used layers, yielding memory savings which is then re-purposed to increase batch sizes. HELIOS employs real-time profiling to accurately identify the early-exit distributions, and adaptively switches between models by tracking tokens in real-time to minimize the performance degradation caused by greedy model loading and exiting. Our evaluations show that HELIOS achieves $1.48\times$ higher throughput and $15.14\times$ larger batch size compared to existing EE-LLM frameworks.


HELIOS: Hierarchical Exploration for Language-grounded Interaction in Open Scenes

Ashton, Katrina, Ku, Chahyon, Shah, Shrey, Jiang, Wen, Daniilidis, Kostas, Bucher, Bernadette

arXiv.org Artificial Intelligence

Language-specified mobile manipulation tasks in novel environments simultaneously face challenges interacting with a scene which is only partially observed, grounding semantic information from language instructions to the partially observed scene, and actively updating knowledge of the scene with new observations. To address these challenges, we propose HELIOS, a hierarchical scene representation and associated search objective to perform language specified pick and place mobile manipulation tasks. We construct 2D maps containing the relevant semantic and occupancy information for navigation while simultaneously actively constructing 3D Gaussian representations of task-relevant objects. We fuse observations across this multi-layered representation while explicitly modeling the multi-view consistency of the detections of each object. In order to efficiently search for the target object, we formulate an objective function balancing exploration of unobserved or uncertain regions with exploitation of scene semantic information. We evaluate HELIOS on the OVMM benchmark in the Habitat simulator, a pick and place benchmark in which perception is challenging due to large and complex scenes with comparatively small target objects. HELIOS achieves state-of-the-art results on OVMM. As our approach is zero-shot, HELIOS can also transfer to the real world without requiring additional data, as we illustrate by demonstrating it in a real world office environment on a Spot robot. Consider an autonomous robot tasked with bringing a mug from a coffee table to the kitchen counter in a home. If that robot sees a coffee table but cannot currently detect a mug on it, should it go closer to investigate if the mug is actually present? Or should it look in new parts of the home?


Pretrained Bayesian Non-parametric Knowledge Prior in Robotic Long-Horizon Reinforcement Learning

Meng, Yuan, Yao, Xiangtong, Chen, Kejia, Wu, Yansong, Zhang, Liding, Bing, Zhenshan, Knoll, Alois

arXiv.org Artificial Intelligence

Pretrained Bayesian Non-parametric Knowledge Prior in Robotic Long-Horizon Reinforcement Learning Y uan Meng 1, Xiangtong Y ao 1, Kejia Chen 1, Y ansong Wu 1, Liding Zhang 1, Zhenshan Bing 2,, and Alois Knoll 1 IEEE fellow Abstract -- Reinforcement learning (RL) methods typically learn new tasks from scratch, often disregarding prior knowledge that could accelerate the learning process. While some methods incorporate previously learned skills, they usually rely on a fixed structure, such as a single Gaussian distribution, to define skill priors. This rigid assumption can restrict the diversity and flexibility of skills, particularly in complex, long-horizon tasks. In this work, we introduce a method that models potential primitive skill motions as having non-parametric properties with an unknown number of underlying features. We utilize a Bayesian non-parametric model, specifically Dirichlet Process Mixtures, enhanced with birth and merge heuristics, to pre-train a skill prior that effectively captures the diverse nature of skills. Additionally, the learned skills are explicitly trackable within the prior space, enhancing interpretability and control. Our findings show that a richer, non-parametric representation of skill priors significantly improves both the learning and execution of challenging robotic tasks. All data, code, and videos are available at https://ghiara.github.io/HELIOS/.


HeLiOS: Heterogeneous LiDAR Place Recognition via Overlap-based Learning and Local Spherical Transformer

Jung, Minwoo, Jung, Sangwoo, Gil, Hyeonjae, Kim, Ayoung

arXiv.org Artificial Intelligence

LiDAR place recognition is a crucial module in localization that matches the current location with previously observed environments. Most existing approaches in LiDAR place recognition dominantly focus on the spinning type LiDAR to exploit its large FOV for matching. However, with the recent emergence of various LiDAR types, the importance of matching data across different LiDAR types has grown significantly-a challenge that has been largely overlooked for many years. To address these challenges, we introduce HeLiOS, a deep network tailored for heterogeneous LiDAR place recognition, which utilizes small local windows with spherical transformers and optimal transport-based cluster assignment for robust global descriptors. Our overlap-based data mining and guided-triplet loss overcome the limitations of traditional distance-based mining and discrete class constraints. HeLiOS is validated on public datasets, demonstrating performance in heterogeneous LiDAR place recognition while including an evaluation for long-term recognition, showcasing its ability to handle unseen LiDAR types. We release the HeLiOS code as an open source for the robotics community at https://github.com/minwoo0611/HeLiOS.


Incredible images capture US Navy testing its new laser weapon that NEVER runs out of power

Daily Mail - Science & tech

The US Navy has released stunning images showing its incredible new drone-destroying laser weapon in action for the first time. The HELIOS system was tested aboard the USS Preble, with photos capturing its bright beam shooting an unmanned aerial vehicle out of the sky. HELIOS, which stands for High Laser with Integrated Optical-dazzler and Surveillance, was developed by Lockheed Martin in 2021 and delivered to the Navy a year later. The system blasts more than 60 kilowatts of directed energy, enough to power up to 60 homes, at the speed of light and can hit targets up to five miles away. It is designed to counter a range of threats, including drones, small boats, and potentially incoming missiles.


MARLadona - Towards Cooperative Team Play Using Multi-Agent Reinforcement Learning

Li, Zichong, Bjelonic, Filip, Klemm, Victor, Hutter, Marco

arXiv.org Artificial Intelligence

Robot soccer, in its full complexity, poses an unsolved research challenge. Current solutions heavily rely on engineered heuristic strategies, which lack robustness and adaptability. Deep reinforcement learning has gained significant traction in various complex robotics tasks such as locomotion, manipulation, and competitive games (e.g., AlphaZero, OpenAI Five), making it a promising solution to the robot soccer problem. This paper introduces MARLadona. A decentralized multi-agent reinforcement learning (MARL) training pipeline capable of producing agents with sophisticated team play behavior, bridging the shortcomings of heuristic methods. Further, we created an open-source multi-agent soccer environment based on Isaac Gym. Utilizing our MARL framework and a modified a global entity encoder as our core architecture, our approach achieves a 66.8% win rate against HELIOS agent, which employs a state-of-the-art heuristic strategy. Furthermore, we provided an in-depth analysis of the policy behavior and interpreted the agent's intention using the critic network.


Helios: An extremely low power event-based gesture recognition for always-on smart eyewear

Bhattacharyya, Prarthana, Mitton, Joshua, Page, Ryan, Morgan, Owen, Menzies, Ben, Homewood, Gabriel, Jacobs, Kemi, Baesso, Paolo, Trickett, Dave, Mair, Chris, Muhonen, Taru, Clark, Rory, Berridge, Louis, Vigars, Richard, Wallace, Iain

arXiv.org Artificial Intelligence

This paper introduces Helios, the first extremely low-power, real-time, event-based hand gesture recognition system designed for all-day on smart eyewear. As augmented reality (AR) evolves, current smart glasses like the Meta Ray-Bans prioritize visual and wearable comfort at the expense of functionality. Existing human-machine interfaces (HMIs) in these devices, such as capacitive touch and voice controls, present limitations in ergonomics, privacy and power consumption. Helios addresses these challenges by leveraging natural hand interactions for a more intuitive and comfortable user experience. Our system utilizes a extremely low-power and compact 3mmx4mm/20mW event camera to perform natural hand-based gesture recognition for always-on smart eyewear. The camera's output is processed by a convolutional neural network (CNN) running on a NXP Nano UltraLite compute platform, consuming less than 350mW. Helios can recognize seven classes of gestures, including subtle microgestures like swipes and pinches, with 91% accuracy. We also demonstrate real-time performance across 20 users at a remarkably low latency of 60ms. Our user testing results align with the positive feedback we received during our recent successful demo at AWE-USA-2024.


Pyrus Base: An Open Source Python Framework for the RoboCup 2D Soccer Simulation

Zare, Nader, Sayareh, Aref, Amini, Omid, Sarvmaili, Mahtab, Firouzkouhi, Arad, Matwin, Stan, Soares, Amilcar

arXiv.org Artificial Intelligence

Soccer, also known as football in some parts of the world, involves two teams of eleven players whose objective is to score more goals than the opposing team. To simulate this game and attract scientists from all over the world to conduct research and participate in an annual computer-based soccer world cup, Soccer Simulation 2D (SS2D) was one of the leagues initiated in the RoboCup competition. In every SS2D game, two teams of 11 players and one coach connect to the RoboCup Soccer Simulation Server and compete against each other. Over the past few years, several C++ base codes have been employed to control agents' behavior and their communication with the server. Although C++ base codes have laid the foundation for the SS2D, developing them requires an advanced level of C++ programming. C++ language complexity is a limiting disadvantage of C++ base codes for all users, especially for beginners. To conquer the challenges of C++ base codes and provide a powerful baseline for developing machine learning concepts, we introduce Pyrus, the first Python base code for SS2D. Pyrus is developed to encourage researchers to efficiently develop their ideas and integrate machine learning algorithms into their teams.