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 haptic


Tactile Weight Rendering: A Review for Researchers and Developers

Martín-Rodríguez, Rubén, Ratschat, Alexandre L., Marchal-Crespo, Laura, Vardar, Yasemin

arXiv.org Artificial Intelligence

Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potential solutions to enhance or substitute kinesthetic ones. Here, we aim to provide an in-depth overview and comparison of existing tactile weight rendering approaches. We categorized these approaches based on their type of stimulation into asymmetric vibration and skin stretch, further divided according to the working mechanism of the devices. Then, we compared these approaches using various criteria, including physical, mechanical, and perceptual characteristics of the reported devices and their potential applications. We found that asymmetric vibration devices have the smallest form factor, while skin stretch devices relying on the motion of flat surfaces, belts, or tactors present numerous mechanical and perceptual advantages for scenarios requiring more accurate weight rendering. Finally, we discussed the selection of the proposed categorization of devices and their application scopes, together with the limitations and opportunities for future research. We hope this study guides the development and use of tactile interfaces to achieve a more naturalistic object interaction and manipulation in virtual environments.


Japan startup believes its cheap, light 'touchable' 3D tech could transform everything from VR to shopping

The Japan Times

Founded in 2014 as a technology transfer venture company for the National Institute of Advanced Industrial Science and Technology, the Tsukuba, Ibaraki Prefecture-based Miraisens Inc. says its haptic technology would make it possible to get a realistic sensation of touch through subtle changes of vibration patterns traveling through the fingertips. Miraisens founder and Chief Technology Officer Norio Nakamura, the developer of the technology, says the important thing is "how we trick our brain, which means what stimulus patterns should be given." Similar devices using haptic technology, which creates the sense of touch through force, vibrations or motion, have been developed by other companies to achieve just that, but they are generally expensive and inconvenient. Miraisens says its technology, dubbed 3D Haptics, can eliminate these worries as it is lightweight and small enough to be embedded in a game controller or TV remote at an affordable price. Miraisens Chief Executive Officer Natsuo Koda notes that haptics itself is not a novel technology; it has already been used in the flat and stationary home button on some iPhone models, Koda explains, which provides the clicking sensation when we press the button. But the firm's own technology can re-create a variety of sensations of touch in a 3D world, rather than on a surface -- a technology Koda says is "the world's first."


A Trust and Reputation Model for Supply Chain Mangement

Haghpanah, Yasaman (University of Maryland, Baltimore County)

AAAI Conferences

HAPTIC is grounded in game theory and probabilistic modeling. It has been proved that My thesis contributes to the field of multi-agent HAPTIC agents learn other agents' behaviors reliably using systems by proposing a novel trust-based decision direct observations. One shortcoming of HAPTIC is that it model for supply chain management.