group regret
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- Europe > France > Auvergne-Rhône-Alpes > Isère > Grenoble (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > France > Auvergne-Rhône-Alpes > Isère > Grenoble (0.04)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
QuACK: A Multipurpose Queuing Algorithm for Cooperative $k$-Armed Bandits
Howson, Benjamin, Filippi, Sarah, Pike-Burke, Ciara
We study the cooperative stochastic $k$-armed bandit problem, where a network of $m$ agents collaborate to find the optimal action. In contrast to most prior work on this problem, which focuses on extending a specific algorithm to the multi-agent setting, we provide a black-box reduction that allows us to extend any single-agent bandit algorithm to the multi-agent setting. Under mild assumptions on the bandit environment, we prove that our reduction transfers the regret guarantees of the single-agent algorithm to the multi-agent setting. These guarantees are tight in subgaussian environments, in that using a near minimax optimal single-player algorithm is near minimax optimal in the multi-player setting up to an additive graph-dependent quantity. Our reduction and theoretical results are also general, and apply to many different bandit settings. By plugging in appropriate single-player algorithms, we can easily develop provably efficient algorithms for many multi-player settings such as heavy-tailed bandits, duelling bandits and bandits with local differential privacy, among others. Experimentally, our approach is competitive with or outperforms specialised multi-agent algorithms.
- North America > United States (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
Multi-Agent Probabilistic Ensembles with Trajectory Sampling for Connected Autonomous Vehicles
Wen, Ruoqi, Huang, Jiahao, Li, Rongpeng, Ding, Guoru, Zhao, Zhifeng
Autonomous Vehicles (AVs) have attracted significant attention in recent years and Reinforcement Learning (RL) has shown remarkable performance in improving the autonomy of vehicles. In that regard, the widely adopted Model-Free RL (MFRL) promises to solve decision-making tasks in connected AVs (CAVs), contingent on the readiness of a significant amount of data samples for training. Nevertheless, it might be infeasible in practice and possibly lead to learning instability. In contrast, Model-Based RL (MBRL) manifests itself in sample-efficient learning, but the asymptotic performance of MBRL might lag behind the state-of-the-art MFRL algorithms. Furthermore, most studies for CAVs are limited to the decision-making of a single AV only, thus underscoring the performance due to the absence of communications. In this study, we try to address the decision-making problem of multiple CAVs with limited communications and propose a decentralized Multi-Agent Probabilistic Ensembles with Trajectory Sampling algorithm MA-PETS. In particular, in order to better capture the uncertainty of the unknown environment, MA-PETS leverages Probabilistic Ensemble (PE) neural networks to learn from communicated samples among neighboring CAVs. Afterwards, MA-PETS capably develops Trajectory Sampling (TS)-based model-predictive control for decision-making. On this basis, we derive the multi-agent group regret bound affected by the number of agents within the communication range and mathematically validate that incorporating effective information exchange among agents into the multi-agent learning scheme contributes to reducing the group regret bound in the worst case. Finally, we empirically demonstrate the superiority of MA-PETS in terms of the sample efficiency comparable to MFBL.
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- North America > United States > California > Los Angeles County > Long Beach (0.14)
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- Transportation > Ground > Road (0.46)
- Energy > Oil & Gas (0.35)
Flooding with Absorption: An Efficient Protocol for Heterogeneous Bandits over Complex Networks
Lee, Junghyun, Schmid, Laura, Yun, Se-Young
Multi-armed bandits are extensively used to model sequential decision-making, making them ubiquitous in many real-life applications such as online recommender systems and wireless networking. We consider a multi-agent setting where each agent solves their own bandit instance endowed with a different set of arms. Their goal is to minimize their group regret while collaborating via some communication protocol over a given network. Previous literature on this problem only considered arm heterogeneity and networked agents separately. In this work, we introduce a setting that encompasses both features. For this novel setting, we first provide a rigorous regret analysis for a standard flooding protocol combined with the classic UCB policy. Then, to mitigate the issue of high communication costs incurred by flooding in complex networks, we propose a new protocol called Flooding with Absorption (FwA). We provide a theoretical analysis of the resulting regret bound and discuss the advantages of using FwA over flooding. Lastly, we experimentally verify on various scenarios, including dynamic networks, that FwA leads to significantly lower communication costs despite minimal regret performance loss compared to other network protocols.
- Asia > South Korea > Seoul > Seoul (0.04)
- North America > United States > New York > New York County > New York City (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
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On-Demand Communication for Asynchronous Multi-Agent Bandits
Chen, Yu-Zhen Janice, Yang, Lin, Wang, Xuchuang, Liu, Xutong, Hajiesmaili, Mohammad, Lui, John C. S., Towsley, Don
This paper studies a cooperative multi-agent multi-armed stochastic bandit problem where agents operate asynchronously -- agent pull times and rates are unknown, irregular, and heterogeneous -- and face the same instance of a K-armed bandit problem. Agents can share reward information to speed up the learning process at additional communication costs. We propose ODC, an on-demand communication protocol that tailors the communication of each pair of agents based on their empirical pull times. ODC is efficient when the pull times of agents are highly heterogeneous, and its communication complexity depends on the empirical pull times of agents. ODC is a generic protocol that can be integrated into most cooperative bandit algorithms without degrading their performance. We then incorporate ODC into the natural extensions of UCB and AAE algorithms and propose two communication-efficient cooperative algorithms. Our analysis shows that both algorithms are near-optimal in regret.
- North America > United States > Massachusetts > Hampshire County > Amherst (0.04)
- Asia > China > Hong Kong (0.04)
- Europe > Spain > Valencian Community > Valencia Province > Valencia (0.04)
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Contextual Combinatorial Volatile Bandits with Satisfying via Gaussian Processes
Elahi, Sepehr, Atalar, Baran, Öğüt, Sevda, Tekin, Cem
In many real-world applications of combinatorial bandits such as content caching, rewards must be maximized while satisfying minimum service requirements. In addition, base arm availabilities vary over time, and actions need to be adapted to the situation to maximize the rewards. We propose a new bandit model called Contextual Combinatorial Volatile Bandits with Group Thresholds to address these challenges. Our model subsumes combinatorial bandits by considering super arms to be subsets of groups of base arms. We seek to maximize super arm rewards while satisfying thresholds of all base arm groups that constitute a super arm. To this end, we define a new notion of regret that merges super arm reward maximization with group reward satisfaction. To facilitate learning, we assume that the mean outcomes of base arms are samples from a Gaussian Process indexed by the context set ${\cal X}$, and the expected reward is Lipschitz continuous in expected base arm outcomes. We propose an algorithm, called Thresholded Combinatorial Gaussian Process Upper Confidence Bounds (TCGP-UCB), that balances between maximizing cumulative reward and satisfying group reward thresholds and prove that it incurs $\tilde{O}(K\sqrt{T\overline{\gamma}_{T}} )$ regret with high probability, where $\overline{\gamma}_{T}$ is the maximum information gain associated with the set of base arm contexts that appeared in the first $T$ rounds and $K$ is the maximum super arm cardinality of any feasible action over all rounds. We show in experiments that our algorithm accumulates a reward comparable with that of the state-of-the-art combinatorial bandit algorithm while picking actions whose groups satisfy their thresholds.
- North America > United States > New York > New York County > New York City (0.04)
- Asia > Middle East > Republic of Türkiye > Ankara Province > Ankara (0.04)
One More Step Towards Reality: Cooperative Bandits with Imperfect Communication
Madhushani, Udari, Dubey, Abhimanyu, Leonard, Naomi Ehrich, Pentland, Alex
The cooperative bandit problem is increasingly becoming relevant due to its applications in large-scale decision-making. However, most research for this problem focuses exclusively on the setting with perfect communication, whereas in most real-world distributed settings, communication is often over stochastic networks, with arbitrary corruptions and delays. In this paper, we study cooperative bandit learning under three typical real-world communication scenarios, namely, (a) message-passing over stochastic time-varying networks, (b) instantaneous reward-sharing over a network with random delays, and (c) message-passing with adversarially corrupted rewards, including byzantine communication. For each of these environments, we propose decentralized algorithms that achieve competitive performance, along with near-optimal guarantees on the incurred group regret as well. Furthermore, in the setting with perfect communication, we present an improved delayed-update algorithm that outperforms the existing state-of-the-art on various network topologies. Finally, we present tight network-dependent minimax lower bounds on the group regret. Our proposed algorithms are straightforward to implement and obtain competitive empirical performance.
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- North America > United States > New Jersey > Mercer County > Princeton (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Information Technology > Communications (1.00)
- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Data Science > Data Mining > Big Data (0.67)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (0.46)
When to Call Your Neighbor? Strategic Communication in Cooperative Stochastic Bandits
Madhushani, Udari, Leonard, Naomi
In cooperative bandits, a framework that captures essential features of collective sequential decision making, agents can minimize group regret, and thereby improve performance, by leveraging shared information. However, sharing information can be costly, which motivates developing policies that minimize group regret while also reducing the number of messages communicated by agents. Existing cooperative bandit algorithms obtain optimal performance when agents share information with their neighbors at \textit{every time step}, i.e., full communication. This requires $\Theta(T)$ number of messages, where $T$ is the time horizon of the decision making process. We propose \textit{ComEx}, a novel cost-effective communication protocol in which the group achieves the same order of performance as full communication while communicating only $O(\log T)$ number of messages. Our key step is developing a method to identify and only communicate the information crucial to achieving optimal performance. Further we propose novel algorithms for several benchmark cooperative bandit frameworks and show that our algorithms obtain \textit{state-of-the-art} performance while consistently incurring a significantly smaller communication cost than existing algorithms.
- North America > United States > New Jersey > Mercer County > Princeton (0.04)
- Africa > South Sudan > Equatoria > Central Equatoria > Juba (0.04)