geo
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.27)
- North America > United States > California > Santa Cruz County > Santa Cruz (0.14)
- Europe > Sweden > Vaestra Goetaland > Gothenburg (0.04)
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- Research Report > Experimental Study (0.92)
- Research Report > New Finding (0.67)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.27)
- North America > United States > California > Santa Cruz County > Santa Cruz (0.14)
- Europe > Sweden > Vaestra Goetaland > Gothenburg (0.04)
- (3 more...)
- Research Report > Experimental Study (0.92)
- Research Report > New Finding (0.67)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (0.92)
- (2 more...)
Tell-Tale Watermarks for Explanatory Reasoning in Synthetic Media Forensics
Chang, Ching-Chun, Echizen, Isao
The rise of synthetic media has blurred the boundary between reality and fabrication under the evolving power of artificial intelligence, fueling an infodemic that erodes public trust in cyberspace. For digital imagery, a multitude of editing applications further complicates the forensic analysis, including semantic edits that alter content, photometric adjustments that recalibrate colour characteristics, and geometric projections that reshape viewpoints. Collectively, these transformations manipulate and control perceptual interpretation of digital imagery. This susceptibility calls for forensic enquiry into reconstructing the chain of events, thereby revealing deeper evidential insight into the presence or absence of criminal intent. This study seeks to address an inverse problem of tracing the underlying generation chain that gives rise to the observed synthetic media. A tell-tale watermarking system is developed for explanatory reasoning over the nature and extent of transformations across the lifecycle of synthetic media. Tell-tale watermarks are tailored to different classes of transformations, responding in a manner that is neither strictly robust nor fragile but instead interpretable. These watermarks function as reference clues that evolve under the same transformation dynamics as the carrier media, leaving interpretable traces when subjected to transformations. Explanatory reasoning is then performed to infer the most plausible account across the combinatorial parameter space of composite transformations. Experimental evaluations demonstrate the validity of tell-tale watermarking with respect to fidelity, synchronicity and traceability.
- North America > United States (1.00)
- Europe (1.00)
- Asia (1.00)
- Media (1.00)
- Information Technology > Security & Privacy (1.00)
NNN: Next-Generation Neural Networks for Marketing Measurement
Mulc, Thomas, Anderson, Mike, Cubre, Paul, Zhang, Huikun, Liu, Ivy, Kumar, Saket
Unlike Marketing Mix Models (MMMs) which rely on scalar inputs and parametric decay functions, NNN uses rich embeddings to capture both quantitative and qualitative aspects of marketing and organic channels (e.g., search queries, ad creatives). This, combined with its attention mechanism, potentially enables NNN to model complex interactions, capture long-term effects, and improve sales attribution accuracy. We show that L1 regularization permits the use of such expressive models in typical data-constrained settings. Evaluating NNN on simulated and real-world data demonstrates its efficacy, particularly through considerable improvement in predictive power. In addition to marketing measurement, the NNN framework can provide valuable, complementary insights through model probing, such as evaluating keyword or creative effectiveness.
- Marketing (1.00)
- Health & Medicine > Therapeutic Area > Infections and Infectious Diseases (0.93)
- Information Technology (0.93)
- Health & Medicine > Therapeutic Area > Immunology (0.93)
Abstracting Geo-specific Terrains to Scale Up Reinforcement Learning
Ustun, Volkan, Hans, Soham, Kumar, Rajay, Wang, Yunzhe
ABSTRACT Multi - agent reinforcement learning (MARL) is increasingly ubiquitous in training dynamic and adaptive synthetic characters for interactive simulations on geo - specific terrains. Frameworks such as Unity's ML - Agents help to make such reinforcement learning e xperiments more accessible to the simulation community. Military training simulations also benefit from advances in MARL, but they have immense computational requirements due to their complex, continuous, stochastic, partially observable, non - stationary, a nd doctrine - based nature. Furthermore, these simulations require geo - specific terrains, further exacerbating the computational resources problem. In our research, we leverage Unity's waypoints to automatically generate multi - layered representation abstract ions of the geo - specific terrains to scale up reinforcement learning while still allowing the transfer of learned policies between different representations. Our early exploratory results on a novel MARL scenario, where each side has differing objectives, indicate that waypoint - based navigation enables faster and more efficient learning while producing trajectories similar to those taken by expert human players in CSGO gaming environments. This research points out the potential of waypoint - based navigation for reducing the computational costs of developing and training MARL models for military training simulations, where geo - specific terrains and differing objectives are crucial. ABOUT THE AUTHORS Volkan Ustun is the Associate Director of the Human - Inspired Adaptive Teaming Systems Group at the USC I nstitute for Creative Technologies .
- North America > United States > California > Los Angeles County > Los Angeles (0.14)
- North America > United States > California > San Diego County > Vista (0.04)
- Leisure & Entertainment > Games > Computer Games (1.00)
- Government > Military (1.00)
- Education (1.00)
FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields
Yun, Kwan, Kim, Chaelin, Shin, Hangyeul, Noh, Junyong
Recent 3D face editing methods using masks have produced high-quality edited images by leveraging Neural Radiance Fields (NeRF). Despite their impressive performance, existing methods often provide limited user control due to the use of pre-trained segmentation masks. To utilize masks with a desired layout, an extensive training dataset is required, which is challenging to gather. We present FFaceNeRF, a NeRF-based face editing technique that can overcome the challenge of limited user control due to the use of fixed mask layouts. Our method employs a geometry adapter with feature injection, allowing for effective manipulation of geometry attributes. Additionally, we adopt latent mixing for tri-plane augmentation, which enables training with a few samples. This facilitates rapid model adaptation to desired mask layouts, crucial for applications in fields like personalized medical imaging or creative face editing. Our comparative evaluations demonstrate that FFaceNeRF surpasses existing mask based face editing methods in terms of flexibility, control, and generated image quality, paving the way for future advancements in customized and high-fidelity 3D face editing. The code is available on the {\href{https://kwanyun.github.io/FFaceNeRF_page/}{project-page}}.
- North America > Canada > Quebec > Capitale-Nationale Region > Québec (0.04)
- North America > Canada > Quebec > Capitale-Nationale Region > Quebec City (0.04)
- Asia > Middle East > Israel > Tel Aviv District > Tel Aviv (0.04)
- Asia > Japan > Honshū > Chūbu > Nagano Prefecture > Nagano (0.04)
Mathematical Foundation of Interpretable Equivariant Surrogate Models
Colombini, Jacopo Joy, Bonchi, Filippo, Giannini, Francesco, Giannotti, Fosca, Pellungrini, Roberto, Frosini, Patrizio
This paper introduces a rigorous mathematical framework for neural network explainability, and more broadly for the explainability of equivariant operators called Group Equivariant Operators (GEOs) based on Group Equivariant Non-Expansive Operators (GENEOs) transformations. The central concept involves quantifying the distance between GEOs by measuring the non-commutativity of specific diagrams. Additionally, the paper proposes a definition of interpretability of GEOs according to a complexity measure that can be defined according to each user preferences. Moreover, we explore the formal properties of this framework and show how it can be applied in classical machine learning scenarios, like image classification with convolutional neural networks.
- Europe > Italy > Tuscany > Pisa Province > Pisa (0.04)
- Africa > Mozambique > Gaza Province > Xai-Xai (0.04)
Tensor Network Estimation of Distribution Algorithms
Gardiner, John, Lopez-Piqueres, Javier
There is a long history of interaction between machine learning models and evolutionary algorithms going at least as far back as the 1970s [1]. This interaction has gone in both directions [2]. Evolutionary algorithms have been used to aid machine learning, for example, to tune hyperparameters of convolutional neural networks [3], search over model architectures [4], or optimize parameters of neural networks in reinforcement learning algorithms [5]. And conversely, machine learning models have been used to aid evolutionary algorithms, often by forming components of a larger evolutionary algorithm. Examples abound: machine learning models have been used to define fitness functions [6], to define chromosome representations [7], to perform "smart" mutations [8], and to generate new individuals from old by, in essence, performing a sophisticated form of crossover. An early example of machine learning models used as a quasi-crossover component are Estimation of Distribution Algorithms (EDAs) [9, 10, 11, 12, 13]. EDAs are a family of optimization algorithms where "parent" solutions are used to fit or update a generative model from which "children" solutions are sampled. Better solutions are then selected from among the children to become the next "parents", i.e. the training data for the generative model of the next iteration.
- North America > United States > Washington > King County > Seattle (0.04)
- Asia > Singapore (0.04)
CRASAR-U-DROIDs: A Large Scale Benchmark Dataset for Building Alignment and Damage Assessment in Georectified sUAS Imagery
Manzini, Thomas, Perali, Priyankari, Karnik, Raisa, Murphy, Robin
This document presents the Center for Robot Assisted Search And Rescue - Uncrewed Aerial Systems - Disaster Response Overhead Inspection Dataset (CRASAR-U-DROIDs) for building damage assessment and spatial alignment collected from small uncrewed aerial systems (sUAS) geospatial imagery. This dataset is motivated by the increasing use of sUAS in disaster response and the lack of previous work in utilizing high-resolution geospatial sUAS imagery for machine learning and computer vision models, the lack of alignment with operational use cases, and with hopes of enabling further investigations between sUAS and satellite imagery. The CRASAR-U-DRIODs dataset consists of fifty-two (52) orthomosaics from ten (10) federally declared disasters (Hurricane Ian, Hurricane Ida, Hurricane Harvey, Hurricane Idalia, Hurricane Laura, Hurricane Michael, Musset Bayou Fire, Mayfield Tornado, Kilauea Eruption, and Champlain Towers Collapse) spanning 67.98 square kilometers (26.245 square miles), containing 21,716 building polygons and damage labels, and 7,880 adjustment annotations. The imagery was tiled and presented in conjunction with overlaid building polygons to a pool of 130 annotators who provided human judgments of damage according to the Joint Damage Scale. These annotations were then reviewed via a two-stage review process in which building polygon damage labels were first reviewed individually and then again by committee. Additionally, the building polygons have been aligned spatially to precisely overlap with the imagery to enable more performant machine learning models to be trained. It appears that CRASAR-U-DRIODs is the largest labeled dataset of sUAS orthomosaic imagery.
- North America > Haiti (0.14)
- North America > United States > Florida (0.04)
- Africa > Eswatini > Manzini > Manzini (0.04)
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Point Cloud in the Air
Shao, Yulin, Bian, Chenghong, Yang, Li, Yang, Qianqian, Zhang, Zhaoyang, Gunduz, Deniz
Acquisition and processing of point clouds (PCs) is a crucial enabler for many emerging applications reliant on 3D spatial data, such as robot navigation, autonomous vehicles, and augmented reality. In most scenarios, PCs acquired by remote sensors must be transmitted to an edge server for fusion, segmentation, or inference. Wireless transmission of PCs not only puts on increased burden on the already congested wireless spectrum, but also confronts a unique set of challenges arising from the irregular and unstructured nature of PCs. In this paper, we meticulously delineate these challenges and offer a comprehensive examination of existing solutions while candidly acknowledging their inherent limitations. In response to these intricacies, we proffer four pragmatic solution frameworks, spanning advanced techniques, hybrid schemes, and distributed data aggregation approaches. In doing so, our goal is to chart a path toward efficient, reliable, and low-latency wireless PC transmission.
- Europe > United Kingdom (0.04)
- Asia > Macao (0.04)
- Overview (1.00)
- Research Report > Promising Solution (0.68)
- Information Technology > Data Science (1.00)
- Information Technology > Communications > Networks (1.00)
- Information Technology > Artificial Intelligence > Vision (0.93)
- (3 more...)