gdd
Graph Data Selection for Domain Adaptation: A Model-Free Approach
Li, Ting-Wei, Qiu, Ruizhong, Tong, Hanghang
Graph domain adaptation (GDA) is a fundamental task in graph machine learning, with techniques like shift-robust graph neural networks (GNNs) and specialized training procedures to tackle the distribution shift problem. Although these model-centric approaches show promising results, they often struggle with severe shifts and constrained computational resources. To address these challenges, we propose a novel model-free framework, GRADATE (GRAph DATa sElector), that selects the best training data from the source domain for the classification task on the target domain. GRADATE picks training samples without relying on any GNN model's predictions or training recipes, leveraging optimal transport theory to capture and adapt to distribution changes. GRADATE is data-efficient, scalable and meanwhile complements existing model-centric GDA approaches. Through comprehensive empirical studies on several real-world graph-level datasets and multiple covariate shift types, we demonstrate that GRADATE outperforms existing selection methods and enhances off-the-shelf GDA methods with much fewer training data.
- North America > Canada > Ontario > Toronto (0.14)
- North America > United States > Illinois > Champaign County > Urbana (0.04)
- North America > United States > Illinois > Champaign County > Champaign (0.04)
- (2 more...)
Automated Unity Game Template Generation from GDDs via NLP and Multi-Modal LLMs
This paper presents a novel framework for automated game template generation by transforming Game Design Documents (GDDs) into functional Unity game prototypes using Natural Language Processing (NLP) and multi-modal Large Language Models (LLMs). We introduce an end-to-end system that parses GDDs, extracts structured game specifications, and synthesizes Unity-compatible C# code that implements the core mechanics, systems, and architecture defined in the design documentation. Our approach combines a fine-tuned LLaMA-3 model specialized for Unity code generation with a custom Unity integration package that streamlines the implementation process. Evaluation results demonstrate significant improvements over baseline models, with our fine-tuned model achieving superior performance (4.8/5.0 average score) compared to state-of-the-art LLMs across compilation success, GDD adherence, best practices adoption, and code modularity metrics. The generated templates demonstrate high adherence to GDD specifications across multiple game genres. Our system effectively addresses critical gaps in AI-assisted game development, positioning LLMs as valuable tools in streamlining the transition from game design to implementation.
Hyper Evidential Deep Learning to Quantify Composite Classification Uncertainty
Li, Changbin, Li, Kangshuo, Ou, Yuzhe, Kaplan, Lance M., Jøsang, Audun, Cho, Jin-Hee, Jeong, Dong Hyun, Chen, Feng
Deep neural networks (DNNs) have been shown to perform well on exclusive, multi-class classification tasks. However, when different classes have similar visual features, it becomes challenging for human annotators to differentiate them. This scenario necessitates the use of composite class labels. In this paper, we propose a novel framework called Hyper-Evidential Neural Network (HENN) that explicitly models predictive uncertainty due to composite class labels in training data in the context of the belief theory called Subjective Logic (SL). By placing a grouped Dirichlet distribution on the class probabilities, we treat predictions of a neural network as parameters of hyper-subjective opinions and learn the network that collects both single and composite evidence leading to these hyper-opinions by a deterministic DNN from data. We introduce a new uncertainty type called vagueness originally designed for hyper-opinions in SL to quantify composite classification uncertainty for DNNs. Our results demonstrate that HENN outperforms its state-of-the-art counterparts based on four image datasets. The code and datasets are available at: https://github.com/Hugo101/HyperEvidentialNN.
- North America > Canada > Ontario > Toronto (0.14)
- North America > United States > Virginia (0.04)
- North America > United States > Texas (0.04)
- (6 more...)
A Bayesian Network approach to County-Level Corn Yield Prediction using historical data and expert knowledge
Chawla, Vikas, Naik, Hsiang Sing, Akintayo, Adedotun, Hayes, Dermot, Schnable, Patrick, Ganapathysubramanian, Baskar, Sarkar, Soumik
Crop yield forecasting is the methodology of predicting crop yields prior to harvest. The availability of accurate yield prediction frameworks have enormous implications from multiple standpoints, including impact on the crop commodity futures markets, formulation of agricultural policy, as well as crop insurance rating. The focus of this work is to construct a corn yield predictor at the county scale. Corn yield (forecasting) depends on a complex, interconnected set of variables that include economic, agricultural, management and meteorological factors. Conventional forecasting is either knowledge-based computer programs (that simulate plant-weather-soil-management interactions) coupled with targeted surveys or statistical model based. The former is limited by the need for painstaking calibration, while the latter is limited to univariate analysis or similar simplifying assumptions that fail to capture the complex interdependencies affecting yield. In this paper, we propose a data-driven approach that is "gray box" i.e. that seamlessly utilizes expert knowledge in constructing a statistical network model for corn yield forecasting. Our multivariate gray box model is developed on Bayesian network analysis to build a Directed Acyclic Graph (DAG) between predictors and yield. Starting from a complete graph connecting various carefully chosen variables and yield, expert knowledge is used to prune or strengthen edges connecting variables. Subsequently the structure (connectivity and edge weights) of the DAG that maximizes the likelihood of observing the training data is identified via optimization. We curated an extensive set of historical data (1948-2012) for each of the 99 counties in Iowa as data to train the model.
- North America > United States > Iowa > Story County > Ames (0.15)
- North America > United States > California > San Francisco County > San Francisco (0.14)
- North America > United States > Illinois (0.04)
- (2 more...)
- Food & Agriculture > Agriculture (1.00)
- Banking & Finance (1.00)
- Government > Regional Government > North America Government > United States Government (0.94)