garg
REAL: Benchmarking Autonomous Agents on Deterministic Simulations of Real Websites
We introduce REAL, a benchmark and framework for multi-turn agent evaluations on deterministic simulations of real-world websites. REAL comprises high-fidelity, deterministic replicas of 11 widely-used websites across domains such as e-commerce, travel, communication, and professional networking. We also release a benchmark consisting of 112 practical tasks that mirror everyday complex user interactions requiring both accurate information retrieval and state-changing actions. All interactions occur within this fully controlled setting, eliminating safety risks and enabling robust, reproducible evaluation of agent capability and reliability. Our novel evaluation framework combines programmatic checks of website state for action-based tasks with rubric-guided LLM-based judgments for information retrieval. The framework supports both open-source and proprietary agent systems through a flexible evaluation harness that accommodates black-box commands within browser environments, allowing research labs to test agentic systems without modification. Our empirical results show that frontier language models achieve at most a 41% success rate on REAL, highlighting critical gaps in autonomous web navigation and task completion capabilities. Our framework supports easy integration of new tasks, reproducible evaluation, and scalable post-training data generation, marking a significant step forward in evaluating and advancing agent capabilities.
SegMASt3R: Geometry Grounded Segment Matching
Segment matching is an important intermediate task in computer vision that establishes correspondences between semantically or geometrically coherent regions across images. Unlike keypoint matching, which focuses on localized features, segment matching captures structured regions, offering greater robustness to occlusions, lighting variations, and viewpoint changes. In this paper, we leverage the spatial understanding of 3D foundation models to tackle wide-baseline segment matching, a challenging setting involving extreme viewpoint shifts. We propose an architecture that uses the inductive bias of these 3D foundation models to match segments across image pairs with up to $180^\circ$ rotation. Extensive experiments show that our approach outperforms state-of-the-art methods, including the SAM2 video propagator and local feature matching methods, by up to 30\% on the AUPRC metric, on ScanNet++ and Replica datasets. We further demonstrate benefits of the proposed model on relevant downstream tasks, including 3D instance mapping and object-relative navigation.
RL on Incorrect Synthetic Data Scales the Efficiency of LLM Math Reasoning by Eight-Fold
Training on model-generated synthetic data is a promising approach for finetuning LLMs, but it remains unclear when it helps or hurts. In this paper, we investigate this question for math reasoning via an empirical study, followed by building a conceptual understanding of our observations. First, we find that while the typical approach of finetuning a model on synthetic correct or positive problem-solution pairs generated by capable models offers modest performance gains, sampling more correct solutions from the finetuned learner itself followed by subsequent fine-tuning on this self-generated data doubles the efficiency of the same synthetic problems. At the same time, training on model-generated positives can amplify various spurious correlations, resulting in flat or even inverse scaling trends as the amount of data increases. Surprisingly, we find that several of these issues can be addressed if we also utilize negative responses, i.e., model-generated responses that are deemed incorrect by a final answer verifier. Crucially, these negatives must be constructed such that the training can appropriately recover the utility or advantage of each intermediate step in the negative response. With this per-step scheme, we are able to attain consistent gains over only positive data, attaining performance similar to amplifying the amount of synthetic data by $\mathbf{8 \times}$. We show that training on per-step negatives can help to unlearn spurious correlations in the positive data, and is equivalent to advantage-weighted reinforcement learning (RL), implying that it inherits robustness benefits of RL over imitating positive data alone.
Overparameterization from Computational Constraints
Overparameterized models with millions of parameters have been hugely successful. In this work, we ask: can the need for large models be, at least in part, due to the \emph{computational} limitations of the learner? Additionally, we ask, is this situation exacerbated for \emph{robust} learning? We show that this indeed could be the case. We show learning tasks for which computationally bounded learners need \emph{significantly more} model parameters than what information-theoretic learners need. Furthermore, we show that even more model parameters could be necessary for robust learning.
Inductive Quantum Embedding
Quantum logic inspired embedding (aka Quantum Embedding (QE)) of a Knowledge-Base (KB) was proposed recently by Garg:2019. It is claimed that the QE preserves the logical structure of the input KB given in the form of unary and binary predicates hierarchy. Such structure preservation allows one to perform Boolean logic style deductive reasoning directly over these embedding vectors. The original QE idea, however, is limited to the transductive (not inductive) setting. Moreover, the original QE scheme runs quite slow on real applications involving millions of entities.
Evaluating LLMs for One-Shot Patching of Real and Artificial Vulnerabilities
Garg, Aayush, Khan, Zanis Ali, Degiovanni, Renzo, Tang, Qiang
Automated vulnerability patching is crucial for software security, and recent advancements in Large Language Models (LLMs) present promising capabilities for automating this task. However, existing research has primarily assessed LLMs using publicly disclosed vulnerabilities, leaving their effectiveness on related artificial vulnerabilities largely unexplored. In this study, we empirically evaluate the patching effectiveness and complementarity of several prominent LLMs, such as OpenAI's GPT variants, LLaMA, DeepSeek, and Mistral models, using both real and artificial vulnerabilities. Our evaluation employs Proof-of-Vulnerability (PoV) test execution to concretely assess whether LLM-generated source code successfully patches vulnerabilities. Our results reveal that LLMs patch real vulnerabilities more effectively compared to artificial ones. Additionally, our analysis reveals significant variability across LLMs in terms of overlapping (multiple LLMs patching the same vulnerabilities) and complementarity (vulnerabilities patched exclusively by a single LLM), emphasizing the importance of selecting appropriate LLMs for effective vulnerability patching.
RL on Incorrect Synthetic Data Scales the Efficiency of LLM Math Reasoning by Eight-Fold
Training on model-generated synthetic data is a promising approach for finetuning LLMs, but it remains unclear when it helps or hurts. In this paper, we investigate this question for math reasoning via an empirical study, followed by building a conceptual understanding of our observations. First, we find that while the typical approach of finetuning a model on synthetic correct or positive problem-solution pairs generated by capable models offers modest performance gains, sampling more correct solutions from the finetuned learner itself followed by subsequent fine-tuning on this self-generated data doubles the efficiency of the same synthetic problems. At the same time, training on model-generated positives can amplify various spurious correlations, resulting in flat or even inverse scaling trends as the amount of data increases. Surprisingly, we find that several of these issues can be addressed if we also utilize negative responses, i.e., model-generated responses that are deemed incorrect by a final answer verifier. Crucially, these negatives must be constructed such that the training can appropriately recover the utility or advantage of each intermediate step in the negative response.
This AI-generated version of Minecraft may represent the future of real-time video generation
"What if you could say'Hey, add a flying unicorn here'? Or'Turn this into Star Wars,' and it's all Star Wars," says Leitersdorf. A major limitation right now is hardware. They relied on Nvidia cards for their current demo, but in the future, they plan to use Sohu, a new card that Etched has in development, which the firm claims will improve performance by a factor of 10. This gain would significantly cut down on the cost and energy needed to produce real-time interactive video. It would allow Decart and Etched to make a better version of their current demo, allowing the game to run longer, with fewer hallucinations, and at higher resolution.
Inductive Quantum Embedding
Quantum logic inspired embedding (aka Quantum Embedding (QE)) of a Knowledge-Base (KB) was proposed recently by Garg:2019. It is claimed that the QE preserves the logical structure of the input KB given in the form of unary and binary predicates hierarchy. Such structure preservation allows one to perform Boolean logic style deductive reasoning directly over these embedding vectors. The original QE idea, however, is limited to the transductive (not inductive) setting. Moreover, the original QE scheme runs quite slow on real applications involving millions of entities. We start by reformulating the original QE problem to allow for the induction.
Overparameterization from Computational Constraints
Overparameterized models with millions of parameters have been hugely successful. In this work, we ask: can the need for large models be, at least in part, due to the \emph{computational} limitations of the learner? Additionally, we ask, is this situation exacerbated for \emph{robust} learning? We show that this indeed could be the case. We show learning tasks for which computationally bounded learners need \emph{significantly more} model parameters than what information-theoretic learners need. Furthermore, we show that even more model parameters could be necessary for robust learning.