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Reversible, detachable robotic hand redefines dexterity

Robohub

With its opposable thumb, multiple joints and gripping skin, human hands are often considered to be the pinnacle of dexterity, and many robotic hands are designed in their image. But having been shaped by the slow process of evolution, human hands are far from optimized, with the biggest drawbacks including our single, asymmetrical thumbs and attachment to arms with limited mobility. "We can easily see the limitations of the human hand when attempting to reach objects underneath furniture or behind shelves, or performing simultaneous tasks like holding a bottle while picking up a chip can," says Aude Billard, head of the Learning Algorithms and Systems Laboratory (LASA) in EPFL's School of Engineering. "Likewise, accessing objects positioned behind the hand while keeping the grip stable can be extremely challenging, requiring awkward wrist contortions or body repositioning." A team composed of Billard, LASA researcher Xiao Gao, and Kai Junge and Josie Hughes from the Computational Robot Design and Fabrication Lab designed a robotic hand that overcomes these challenges.




Robot, make me a chair

Robohub

"Robot, make me a chair" Computer-aided design (CAD) systems are tried-and-true tools used to design many of the physical objects we use each day. But CAD software requires extensive expertise to master, and many tools incorporate such a high level of detail they don't lend themselves to brainstorming or rapid prototyping. In an effort to make design faster and more accessible for non-experts, researchers from MIT and elsewhere developed an AI-driven robotic assembly system that allows people to build physical objects by simply describing them in words. Their system uses a generative AI model to build a 3D representation of an object's geometry based on the user's prompt. Then, a second generative AI model reasons about the desired object and figures out where different components should go, according to the object's function and geometry.


Object-CategoryAwareReinforcementLearning

Neural Information Processing Systems

Reinforcement Learning (RL) has achievedimpressiveprogress inrecent years, such asresults in Atari [24] and Go [28] in which RL agents even perform better than human beings.



Black BoxRipper

Neural Information Processing Systems

In this context, we present a teacher-student framework that can distill the black-box (teacher) model into astudent model with minimal accuracyloss.



We're about to simulate a human brain on a supercomputer

New Scientist

We're about to simulate a human brain on a supercomputer The world's most powerful supercomputers can now run simulations of billions of neurons, and researchers hope such models will offer unprecedented insights into how our brains work What would it mean to simulate a human brain? Today's most powerful computing systems now contain enough computational firepower to run simulations of billions of neurons, comparable to the sophistication of real brains. We increasingly understand how these neurons are wired together, too, leading to brain simulations that researchers hope will reveal secrets of brain function that were previously hidden. Researchers have long tried to isolate specific parts of the brain, modelling smaller regions with a computer to explain particular brain functions. But "we have never been able to bring them all together into one place, into one larger brain model where we can check whether these ideas are at all consistent", says Markus Diesmann at the Jülich Research Centre in Germany.


Decoding the Enigma: Benchmarking Humans and AIs on the Many Facets of Working Memory

Neural Information Processing Systems

Working memory (WM), a fundamental cognitive process facilitating the temporary storage, integration, manipulation, and retrieval of information, plays a vital role in reasoning and decision-making tasks. Robust benchmark datasets that capture the multifaceted nature of WM are crucial for the effective development and evaluation of AI WM models. Here, we introduce a comprehensive Working Memory (WorM) benchmark dataset for this purpose. WorM comprises 10 tasks and a total of 1 million trials, assessing 4 functionalities, 3 domains, and 11 behavioral and neural characteristics of WM. We jointly trained and tested state-of-the-art recurrent neural networks and transformers on all these tasks. We also include human behavioral benchmarks as an upper bound for comparison. Our results suggest that AI models replicate some characteristics of WM in the brain, most notably primacy and recency effects, and neural clusters and correlates specialized for different domains and functionalities of WM. In the experiments, we also reveal some limitations in existing models to approximate human behavior. This dataset serves as a valuable resource for communities in cognitive psychology, neuroscience, and AI, offering a standardized framework to compare and enhance WM models, investigate WM's neural underpinnings, and develop WM models with human-like capabilities.