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Zero-Shot Trajectory Planning for Signal Temporal Logic Tasks
Signal Temporal Logic (STL) is a powerful specification language for describing complex temporal behaviors of continuous signals, making it well-suited for highlevel robotic task descriptions. However, generating executable plans for STL tasks is challenging, as it requires consideration of the coupling between the task specification and the system dynamics. Existing approaches either follow a modelbased setting that explicitly requires knowledge of the system dynamics or adopt a task-oriented data-driven approach to learn plans for specific tasks. In this work, we address the problem of generating executable STL plans for systems with unknown dynamics. We propose a hierarchical planning framework that enables zero-shot generalization to new STL tasks by leveraging only task-agnostic trajectory data during offline training. The framework consists of three key components: (i) decomposing the STL specification into several progresses and time constraints, (ii) searching for timed waypoints that satisfy all progresses under time constraints, and (iii) generating trajectory segments using a pre-trained diffusion model and stitching them into complete trajectories. We formally prove that our method guarantees STL satisfaction, and simulation results demonstrate its effectiveness in generating dynamically feasible trajectories across diverse long-horizon STL tasks.
Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data
Grounding language in perception and action is a key challenge when building situated agents that can interact with humans, or other agents, via language. In the past, addressing this challenge has required manually designing the language grounding or curating massive datasets that associate language with the environment. We propose Ground-Compose-Reinforce, an end-to-end, neurosymbolic framework for training RL agents directly from high-level task specifications-- without manually designed reward functions or other domain-specific oracles, and without massive datasets. These task specifications take the form of Reward Machines, automata-based representations that capture high-level task structure and are in some cases autoformalizable from natural language. Critically, we show that Reward Machines can be grounded using limited data by exploiting compositionality. Experiments in a custom Meta-World domain with only 350 labelled pretraining trajectories show that our framework faithfully elicits complex behaviours from high-level specifications--including behaviours that never appear in pretraining--while non-compositional approaches fail.
Learning to Solve Complex Problems via Dataset Decomposition
Curriculum learning is a class of training strategies that organizes the data being exposed to a model by difficulty, gradually from simpler to more complex examples. This research explores a reverse curriculum generation approach that recursively decomposes complex datasets into simpler, more learnable components. We propose a teacher-student framework where the teacher is equipped with the ability to reason step-by-step, which is used to recursively generate easier versions of examples, enabling the student model to progressively master difficult tasks. We propose a novel scoring system to measure data difficulty based on its structural complexity and conceptual depth, allowing curriculum construction over decomposed data. Experiments on math datasets (MATH and AIME) and code generation datasets demonstrate that models trained with curricula generated by our approach exhibit superior performance compared to standard training on original datasets.
AFaster Training Algorithm for Regression Trees with Linear Leaves, and an Analysis of its Complexity
We consider the Tree Alternating Optimization (TAO) algorithm to train regression trees with linear predictors in the leaves. Unlike the traditional, greedy recursive partitioning algorithms such as CART, TAO guarantees a monotonic decrease of the objective function and results in smaller trees of much better accuracy. We modify the TAO algorithm so that it produces exactly the same result but is much faster, particularly for high input dimensionality or deep trees. The idea is based on the fact that, at each iteration of TAO, each leaf receives only a subset of the training instances. Thus, the optimization of the leaf model can be done exactly but faster by using the Sherman-Morrison-Woodbury formula. This has the unexpected advantage that, once a tree exceeds a critical depth, then making it deeper makes it faster to train, even though the tree is larger and has more parameters. Indeed, this can make learning a nonlinear model (the tree) asymptotically faster than a regular linear regression model. We analyze the corresponding computational complexity and verify the speedups experimentally in various datasets. The argument can be applied to other types of trees, whenever the optimization of a node can be computed in superlinear time of the number of instances.
From Euler to AI: Unifying Formulas for Mathematical Constants
The constant ฯhas fascinated scholars throughout the centuries, inspiring numerous formulas for its evaluation, such as infinite sums and continued fractions. Despite their individual significance, many of the underlying connections among formulas remain unknown, missing unifying theories that could unveil deeper understanding. The absence of a unifying theory reflects a broader challenge across math and science: knowledge is typically accumulated through isolated discoveries, while deeper connections often remain hidden. In this work, we present an automated framework for the unification of mathematical formulas. Our system combines large language models (LLMs) for systematic formula harvesting, an LLM-code feedback loop for validation, and a novel symbolic algorithm for clustering and eventual unification. We demonstrate this methodology on the hallmark case of ฯ, an ideal testing ground for symbolic unification. Applying this approach to 455,050 arXiv papers, we validate 385 distinct formulas for ฯ and prove relations between 360 (94%) of them, of which 166 (43%) can be derived from a single mathematical object--linking canonical formulas by Euler, Gauss, Brouncker, and newer ones from algorithmic discoveries by the Ramanujan Machine. Our method generalizes to other constants, including e, ฮถ(3), and Catalan's constant, demonstrating the potential of AI-assisted mathematics to uncover hidden structures and unify knowledge across domains.
On Logic-based Self-Explainable Graph Neural Networks
Graphs are complex, non-Euclidean structures that require specialized models, such as Graph Neural Networks (GNNs), Graph Transformers, or kernel-based approaches, to effectively capture their relational patterns. This inherent complexity makes explaining GNNs decisions particularly challenging. Most existing explainable AI (XAI) methods for GNNs focus on identifying influential nodes or extracting subgraphs that highlight relevant motifs. However, these approaches often fall short of clarifying how such elements contribute to the final prediction. To overcome this limitation, logic-based explanations aim to derive explicit logical rules that reflect the model's decision-making process.
A*-Thought: Efficient Reasoning via Bidirectional Compression for Low-Resource Settings
Large Reasoning Models (LRMs) achieve superior performance by extending the thought length. However, a lengthy thinking trajectory leads to reduced efficiency. Most of the existing methods are stuck in the assumption of overthinking and attempt to reason efficiently by compressing the Chain-of-Thought, but this often leads to performance degradation. To address this problem, we introduce A*Thought, an efficient tree search-based unified framework designed to identify and isolate the most essential thoughts from the extensive reasoning chains produced by these models. It formulates the reasoning process of LRMs as a search tree, where each node represents a reasoning span in the giant reasoning space.
Reinforcement Learning Teachers of Test Time Scaling
Training reasoning language models (LMs) with reinforcement learning (RL) for one-hot correctness inherently relies on the LM being able to explore and solve its task with some chance at initialization. Furthermore, a key use case of reasoning LMs is to act as teachers for distilling new students and cold-starting future RL iterations rather than being deployed themselves. From these considerations, we introduce a new framework that avoids RL's exploration challenge by training a new class of Reinforcement-Learned Teachers (RLTs) focused on yielding the most effective downstream distillation. RLTs are prompted with both the question and solution to each problem, and tasked to simply "connect-the-dots" with detailed explanations tailored for their students. We train RLTs with dense rewards obtained by feeding each explanation to the student and testing its understanding of the problem's solution. In practice, the raw outputs of a 7BRLT provide higher final performance on competition and graduate-level tasks than existing distillation and cold-starting pipelines that collect and postprocess the reasoning traces of orders of magnitude larger LMs. Furthermore, RLTs maintain their effectiveness when training larger students and when applied zero-shot to out-of-distribution tasks, unlocking new levels of efficiency and re-usability for the RL reasoning framework.
Sheetpedia: A300K-Spreadsheet Corpus for Spreadsheet Intelligence and LLMFine-Tuning
Spreadsheets are widely used for data analysis and reporting, yet their complex structure and formula logic pose significant challenges for AI systems. We introduce Sheetpedia, a large-scale corpus of over 290,000 diverse spreadsheets (from 324,000+ workbooks) compiled from enterprise email archives and online forums. We detail a rigorous collection and preprocessing pipeline (integrating the Enron email spreadsheet archive and the Fuse web corpus, plus a new crawl of Excel forums) to standardize formats, filter languages, and remove duplicates. Sheetpedia provides extensive coverage of real formulas and annotations - addressing a gap left by prior table datasets (e.g.
Multi-Agent Learning under Uncertainty: Recurrence vs. Concentration
In this paper, we examine the convergence landscape of multi-agent learning under uncertainty. Specifically, we analyze two stochastic models of regularized learning in continuous games--one in continuous and one in discrete time--with the aim of characterizing the long-run behavior of the induced sequence of play. In stark contrast to deterministic, full-information models of learning (or models with a vanishing learning rate), we show that the resulting dynamics do not converge in general. In lieu of this, we ask instead which actions are played more often in the long run, and by how much. We show that, in strongly monotone games, the dynamics of regularized learning may wander away from equilibrium infinitely often, but they always return to its vicinity in finite time (which we estimate), and their long-run distribution is sharply concentrated around a neighborhood thereof. We quantify the degree of this concentration, and we show that these favorable properties may all break down if the underlying game is not strongly monotone--underscoring in this way the limits of regularized learning in the presence of persistent randomness and uncertainty.