fong
Even cozy games can get toxic
Former professional esports player Dennis Fong founded GGWP in 2022, more than a year before companies like Microsoft and Google debuted their natural-language search engines and the AI revolution officially gripped the globe. GGWP is an AI-powered moderation system that identifies and takes action against in-game harassment and hate speech, and after two years on the scene, it's now integrated into titles at more than 25 studios. Fong may be a veteran of the Doom and Quake esports scenes, but he's interested in protecting players from abuse in every genre, especially as social features become easier to implement for studios of all sizes. These aren't all gritty military sims or hardcore competitive franchises like Counter-Strike or League of Legends, where you might expect emotional outbursts and increased toxicity. One-third of the games that utilize GGWP are co-op and PvE experiences, rather than competitive PvP settings, according to Fong. Turns out, cozy games need moderation too.
California legislative session to be dominated by AI regulations and state's struggling budget
AI technology is quickly creeping into every industry, prompting new questions about whether online content comes from a human or a computer. California lawmakers return to work on Wednesday for the start of an election-year legislative session dominated by decisions on artificial intelligence and the state's struggling budget. The budget is a big issue every year in California, which is the nation's most populous state and has an economy larger than that of all but four countries. But this year, lawmakers and Democratic Gov. Gavin Newsom will have to figure out how to cover an estimated $68 billion deficit -- a shortfall that is larger than the entire operating budgets of many states. And with California companies at the forefront of the artificial intelligence boom, a number of state lawmakers are eyeing new rules to govern the use of the technology before it can dominate daily life -- much like social media has.
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GGWP is an AI system that tracks and fights in-game toxicity
When it comes to online games, we all know the "report" button doesn't do anything. Regardless of genre, publisher or budget, games launch every day with ineffective systems for reporting abusive players, and some of the largest titles in the world exist in a constant state of apology for harboring toxic environments. Franchises including League of Legends, Call of Duty, Counter-Strike, Dota 2, Overwatch, Ark and Valorant have such hostile communities that this reputation is part of their brands -- suggesting these titles to new players includes a warning about the vitriol they'll experience in chat. It feels like the report button often sends complaints directly into a trash can, which is then set on fire quarterly by the one-person moderation department. "I'm not gonna name names, but some of the biggest games in the world were like, you know, honestly it does go nowhere," Fong said. "It goes to an inbox that no one looks at.
Robots Aim to Boost Astronaut Efficiency
ESA's SpaceBok robot is designed to walk, hop, and run in low-gravity environments. From free-flying droids to humanoids, from crawlers to inflatable torsos, space robots of myriad types are now being considered for missions in low Earth orbit, on interplanetary spacecraft, and on other worlds. It might sound like a prop list from a Star Wars movie, but space agencies and their contractors are developing a panoply of robotic assistants with a serious aim in mind: to boost the productivity and safety of astronauts. The idea behind robot assistants is multifaceted: one aim is to offload time-consuming repetitive tasks like space station cleaning and inventory making from crew members to free-flying or humanoid robots. Ground robots controlled from, say, spacecraft orbiting the Moon or Mars could construct human habitats ahead of a landing, or perform reconnaissance ahead of human exploration missions.
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3 Predictions for Corporate Innovation in 2019 - ReadWrite
Never have enterprise firms had such a short shelf life. Innosight's 2018 Corporate Longevity Forecast found that, if the current churn rate holds, fully half of S&P 500 companies will be replaced in the coming decade. While 80 percent of executives surveyed by Innosight said they "strongly" or "somewhat" agree that they need to transform, 55 percent of those same executives said they expect their competition to come from existing industry players rather than new competitors. Corporate leaders may be right on the first point, but they're likely wrong on the second. One of the most significant threats to corporations is disruption from agile startups with a culture of experimentation and risk-taking.
Boxed aims to ease online bulk ordering with AR, chatbot tech
Bulk shopping e-commerce site Boxed has introduced new technology features, including an augmented reality capability, a Facebook Messenger chatbot and a group ordering solution, Business Insider first reported. The news was confirmed and further detailed to Retail Dive by Boxed CTO Will Fong. The Boxed AR View feature, for iOS device supporting Apple's ARkit, lets customers see how wholesale products will fit in their homes. The capability is not currently available on Android mobile devices or desktop devices. "There are currently 30 products available with the AR feature," Fong told Retail Dive in an email.
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Experimental Google Smartphone Becomes Brain Of Space Robot
Research engineer D.W. Wheeler and Terry Fong, NASA's director of the Intelligent Robotics Group, flank the SPHERES utility robot with the Project Tango smartphone mounted on the side. Robots excel at the tedious, repetitive tasks that bore humans into ineffectiveness. So NASA has tweaked an experimental Google smartphone called "Project Tango" that takes 250,000 measurements per second to create a 3-D map of the environment. The hacked version of Project Tango will help provide navigation information for a utility robot that previously had limited autonomous motion capability, called SPHERES. The robot/phone hybrid will launch in an Orbital Sciences Cygnus spacecraft aboard an Antares rocket on June 10th.
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A Perspective on Human-Robot Interaction for NASA’s Human Exploration Missions
Schreckenghost, Debra (TRACLabs) | Milam, Tod (TRACLabs) | Fong, Terrence (NASA Ames Research Center)
As astronauts move deeper into space they must also become more autonomous from mission control on Earth. As a result, astronauts must take on additional responsibilities for jobs typically performed by flight controllers today, and crew workload and training requirements are expected to increase. Robotic automation has potential to reduce crew workload and training needs. Additionally robots with some level of autonomy can reduce human risk by per-forming hazardous tasks that crew would otherwise have to perform. We are working with NASA to investigate new concepts of operation for astronauts interacting with autonomous robots in space, including remote supervision of a planetary robot by an astronaut orbiting the planet and remote understanding of robotic activities without eyes-on monitoring. We also are developing techniques for computing and analyzing agent performance for the roles and responsibilities needed for these ConOps, and have developed software to compute these performance measures for humans and robots in-line during mission operations. We describe results of using this software to monitor rover performance during multiple NASA robotic field tests and analog mission simulations.
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The Second International Conference on Human-Robot Interaction
Schultz, Alan C., Breazeal, Cynthia, Fong, Terry, Kiesler, Sara
Hackman delivered a talk entitled "Humans, Robots, and Teams" that leveraged work in The conference's outstanding paper award went to "Humanoid Robots as a Passive-Social Medium: A Field Experiment at a Train Station" by Kotaro The best student paper award went to Guy Hoffman and Cynthia Breazeal for their paper, titled "Effects of Anticipatory HRI-2007 was the second step "Speed Adaptation for a Robot Walking Spurred by included teamwork, social robotics, momentum has been built for HRI-advances in robotics technologies and adaptation, observation and metrics, 2008, which will be held in Amsterdam, communications, many researchers attention, user experience, and The Netherlands, March 12-15, are studying how to use these field testing. The 21st International FLAIRS Conference (FLAIRS-21) will be held May 15 - 17, 2008 at the Grand Bay Miami Hotel in the village of Coconut Grove, Miami, Florida, USA. The conference hotel is on the waterfront of Biscayne Bay close to downtown Miami and South Beach. FLAIRS-21 will feature technical papers, special tracks, and General Chair invited speakers on artificial intelligence. Architectures: Agents and distributed AI, Intelligent user interfaces, Natural lane@ict.usc.edu
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