famer
Communication-Efficient Desire Alignment for Embodied Agent-Human Adaptation
Wang, Yuanfei, Huang, Xinju, Zhong, Fangwei, Yang, Yaodong, Wang, Yizhou, Chen, Yuanpei, Dong, Hao
While embodied agents have made significant progress in performing complex physical tasks, real-world applications demand more than pure task execution. The agents must collaborate with unfamiliar agents and human users, whose goals are often vague and implicit. In such settings, interpreting ambiguous instructions and uncovering underlying desires is essential for effective assistance. Therefore, fast and accurate desire alignment becomes a critical capability for embodied agents. In this work, we first develop a home assistance simulation environment HA-Desire that integrates an LLM-driven proxy human user exhibiting realistic value-driven goal selection and communication. The ego agent must interact with this proxy user to infer and adapt to the user's latent desires. To achieve this, we present a novel framework FAMER for fast desire alignment, which introduces a desire-based mental reasoning mechanism to identify user intent and filter desire-irrelevant actions. We further design a reflection-based communication module that reduces redundant inquiries, and incorporate goal-relevant information extraction with memory persistence to improve information reuse and reduce unnecessary exploration. Extensive experiments demonstrate that our framework significantly enhances both task execution and communication efficiency, enabling embodied agents to quickly adapt to user-specific desires in complex embodied environments.
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A CIO Hall Of Famer's Approach To Machine Learning
Dan Olley was recently named to the prestigious CIO Hall of Fame by CIO Magazine. In many ways, however, Olley has not been a traditional chief information officer. For one, he has largely held chief technology officer roles. Moreover, he has also had customer-facing, product-centric roles. In his current role as Chief Technology Officer and Executive Vice President of Product Development of Elsevier, his purview is quite broad.
The video game hall of famers
The road from Space Invaders to Grand Theft Auto III is a long and winding one, but this week both were inducted into the World Video Game Hall of Fame. They join last year's crop – Pong, Super Mario Bros, Pac-Man, Doom, World of Warcraft and Tetris – along with four other new inductees. The history of those games is also the history of how we play them. Pac-Man, for example, was first released in the arcades in 1980. It went from PCs to Game Boys to consoles.