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Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation

arXiv.org Artificial Intelligence

We present Splatblox, a real-time system for autonomous navigation in outdoor environments with dense vegetation, irregular obstacles, and complex terrain. Our method fuses segmented RGB images and LiDAR point clouds using Gaussian Splatting to construct a traversability-aware Euclidean Signed Distance Field (ESDF) that jointly encodes geometry and semantics. Updated online, this field enables semantic reasoning to distinguish traversable vegetation (e.g., tall grass) from rigid obstacles (e.g., trees), while LiDAR ensures 360-degree geometric coverage for extended planning horizons. We validate Splatblox on a quadruped robot and demonstrate transfer to a wheeled platform. In field trials across vegetation-rich scenarios, it outperforms state-of-the-art methods with over 50% higher success rate, 40% fewer freezing incidents, 5% shorter paths, and up to 13% faster time to goal, while supporting long-range missions up to 100 meters. Experiment videos and more details can be found on our project page: https://splatblox.github.io


C-3TO: Continuous 3D Trajectory Optimization on Neural Euclidean Signed Distance Fields

arXiv.org Artificial Intelligence

Abstract-- This paper introduces a novel framework for continuous 3D trajectory optimization in cluttered environments, leveraging online neural Euclidean Signed Distance Fields (ESDFs). Unlike prior approaches that rely on discretized ESDF grids with interpolation, our method directly optimizes smooth trajectories represented by fifth-order polynomials over a continuous neural ESDF, ensuring precise gradient information throughout the entire trajectory. Experimental results demonstrate that C-3TO produces collision-aware and dynamically feasible trajectories. Moreover, its flexibility in defining local window sizes and optimization parameters enables straightforward adaptation to diverse user's needs without compromising performance. By combining continuous trajectory parameterization with a continuously updated neural ESDF, C-3TO establishes a robust and generalizable foundation for safe and efficient local replanning in aerial robotics. The source code is open source and can be found at: https://anonymous.4open.science/r/icra2026_ I. Introduction Aerial robots have become increasingly popular for a wide range of real-world applications due to their ability to perform hazardous tasks more efficiently and, most importantly, more safely than humans [1][2]. Fast trajectory replanning remains a critical area of research, particularly in dynamic and unstructured environments. Equally important is maintaining a continuously updated representation of the drone's surroundings, which is essential for generating continuous, safe, and smooth 3D local trajectories in real time. This paper presents a framework for planning a continuous local trajectory on an online, neurally-generated, distance field.


Certifiably-Correct Mapping for Safe Navigation Despite Odometry Drift

arXiv.org Artificial Intelligence

Accurate perception, state estimation and mapping are essential for safe robotic navigation as planners and controllers rely on these components for safety-critical decisions. However, existing mapping approaches often assume perfect pose estimates, an unrealistic assumption that can lead to incorrect obstacle maps and therefore collisions. This paper introduces a framework for certifiably-correct mapping that ensures that the obstacle map correctly classifies obstacle-free regions despite the odometry drift in vision-based localization systems (VIO}/SLAM). By deflating the safe region based on the incremental odometry error at each timestep, we ensure that the map remains accurate and reliable locally around the robot, even as the overall odometry error with respect to the inertial frame grows unbounded. Our contributions include two approaches to modify popular obstacle mapping paradigms, (I) Safe Flight Corridors, and (II) Signed Distance Fields. We formally prove the correctness of both methods, and describe how they integrate with existing planning and control modules. Simulations using the Replica dataset highlight the efficacy of our methods compared to state-of-the-art techniques. Real-world experiments with a robotic rover show that, while baseline methods result in collisions with previously mapped obstacles, the proposed framework enables the rover to safely stop before potential collisions.


DynORecon: Dynamic Object Reconstruction for Navigation

arXiv.org Artificial Intelligence

This paper presents DynORecon, a Dynamic Object Reconstruction system that leverages the information provided by Dynamic SLAM to simultaneously generate a volumetric map of observed moving entities while estimating free space to support navigation. By capitalising on the motion estimations provided by Dynamic SLAM, DynORecon continuously refines the representation of dynamic objects to eliminate residual artefacts from past observations and incrementally reconstructs each object, seamlessly integrating new observations to capture previously unseen structures. Our system is highly efficient (~20 FPS) and produces accurate (~10 cm) reconstructions of dynamic objects using simulated and real-world outdoor datasets.


Online and Certifiably Correct Visual Odometry and Mapping

arXiv.org Artificial Intelligence

This paper proposes two new algorithms for certified perception in safety-critical robotic applications. The first is a Certified Visual Odometry algorithm, which uses a RGBD camera with bounded sensor noise to construct a visual odometry estimate with provable error bounds. The second is a Certified Mapping algorithm which, using the same RGBD images, constructs a Signed Distance Field of the obstacle environment, always safely underestimating the distance to the nearest obstacle. This is required to avoid errors due to VO drift. The algorithms are demonstrated in hardware experiments, where we demonstrate both running online at 30FPS. The methods are also compared to state-of-the-art techniques for odometry and mapping.


RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control

arXiv.org Artificial Intelligence

We present a system for collision-free control of a robot manipulator that uses only RGB views of the world. Perceptual input of a tabletop scene is provided by multiple images of an RGB camera (without depth) that is either handheld or mounted on the robot end effector. A NeRF-like process is used to reconstruct the 3D geometry of the scene, from which the Euclidean full signed distance function (ESDF) is computed. A model predictive control algorithm is then used to control the manipulator to reach a desired pose while avoiding obstacles in the ESDF. We show results on a real dataset collected and annotated in our lab.