environment representation
ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality
Ngui, Isaac, McBeth, Courtney, Santos, André, He, Grace, Mimnaugh, Katherine J., Motes, James D., Soares, Luciano, Morales, Marco, Amato, Nancy M.
We propose the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. In immersive three-dimensional XR environments, users gain a greater spatial understanding. XR also unlocks a broader range of natural interaction capabilities, allowing users to grab and adjust objects in the environment similarly to the real world, rather than using a mouse and keyboard with the scene projected onto a two-dimensional computer screen. Our system integrates with MoveIt, a manipulation planning framework, allowing users to send motion planning requests and visualize the resulting robot paths in virtual or augmented reality. We provide a broad range of interaction modalities, allowing users to modify objects in the environment and interact with a virtual robot. Our system allows operators to visualize robot motions, ensuring desired behavior as it moves throughout the environment, without risk of collisions within a virtual space, and to then deploy planned paths on physical robots in the real world.
Strategic Concealment of Environment Representations in Competitive Games
Guan, Yue, Maity, Dipankar, Tsiotras, Panagiotis
This paper investigates the strategic concealment of environment representations used by players in competitive games. We consider a defense scenario in which one player (the Defender) seeks to infer and exploit the representation used by the other player (the Attacker). The interaction between the two players is modeled as a Bayesian game: the Defender infers the Attacker's representation from its trajectory and places barriers to obstruct the Attacker's path towards its goal, while the Attacker obfuscates its representation type to mislead the Defender. We solve for the Perfect Bayesian Nash Equilibrium via a bilinear program that integrates Bayesian inference, strategic planning, and belief manipulation. Simulations show that purposeful concealment naturally emerges: the Attacker randomizes its trajectory to manipulate the Defender's belief, inducing suboptimal barrier selections and thereby gaining a strategic advantage.
GeoPF: Infusing Geometry into Potential Fields for Reactive Planning in Non-trivial Environments
Gong, Yuhe, Laha, Riddhiman, Figueredo, Luis
Reactive intelligence remains one of the cornerstones of versatile robotics operating in cluttered, dynamic, and human-centred environments. Among reactive approaches, potential fields (PF) continue to be widely adopted due to their simplicity and real-time applicability. However, existing PF methods typically oversimplify environmental representations by relying on isotropic, point- or sphere-based obstacle approximations. In human-centred settings, this simplification results in overly conservative paths, cumbersome tuning, and computational overhead -- even breaking real-time requirements. In response, we propose the Geometric Potential Field (GeoPF), a reactive motion-planning framework that explicitly infuses geometric primitives -- points, lines, planes, cubes, and cylinders -- their structure and spatial relationship in modulating the real-time repulsive response. Extensive quantitative analyses consistently show GeoPF's higher success rates, reduced tuning complexity (a single parameter set across experiments), and substantially lower computational costs (up to 2 orders of magnitude) compared to traditional PF methods. Real-world experiments further validate GeoPF reliability, robustness, and practical ease of deployment, as well as its scalability to whole-body avoidance. GeoPF provides a fresh perspective on reactive planning problems driving geometric-aware temporal motion generation, enabling flexible and low-latency motion planning suitable for modern robotic applications.
From Single Images to Motion Policies via Video-Generation Environment Representations
Zhi, Weiming, Ma, Ziyong, Zhang, Tianyi, Johnson-Roberson, Matthew
Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion generation, consistent with the environment, from a single input RGB image. Extracting 3D structures from a single image often involves monocular depth estimation. Developments in depth estimation have given rise to large pre-trained models such as DepthAnything. However, using outputs of these models for downstream motion generation is challenging due to frustum-shaped errors that arise. Instead, we propose a framework known as Video-Generation Environment Representation (VGER), which leverages the advances of large-scale video generation models to generate a moving camera video conditioned on the input image. Frames of this video, which form a multiview dataset, are then input into a pre-trained 3D foundation model to produce a dense point cloud. We then introduce a multi-scale noise approach to train an implicit representation of the environment structure and build a motion generation model that complies with the geometry of the representation. We extensively evaluate VGER over a diverse set of indoor and outdoor environments. We demonstrate its ability to produce smooth motions that account for the captured geometry of a scene, all from a single RGB input image.
GSplatVNM: Point-of-View Synthesis for Visual Navigation Models Using Gaussian Splatting
Honda, Kohei, Ishita, Takeshi, Yoshimura, Yasuhiro, Yonetani, Ryo
This paper presents a novel approach to image-goal navigation by integrating 3D Gaussian Splatting (3DGS) with Visual Navigation Models (VNMs), a method we refer to as GSplatVNM. VNMs offer a promising paradigm for image-goal navigation by guiding a robot through a sequence of point-of-view images without requiring metrical localization or environment-specific training. However, constructing a dense and traversable sequence of target viewpoints from start to goal remains a central challenge, particularly when the available image database is sparse. To address these challenges, we propose a 3DGS-based viewpoint synthesis framework for VNMs that synthesizes intermediate viewpoints to seamlessly bridge gaps in sparse data while significantly reducing storage overhead. Experimental results in a photorealistic simulator demonstrate that our approach not only enhances navigation efficiency but also exhibits robustness under varying levels of image database sparsity.
CAPE: Covariate-Adjusted Pre-Training for Epidemic Time Series Forecasting
Liu, Zewen, Ni, Juntong, Lau, Max S. Y., Jin, Wei
Accurate forecasting of epidemic infection trajectories is crucial for safeguarding public health. However, limited data availability during emerging outbreaks and the complex interaction between environmental factors and disease dynamics present significant challenges for effective forecasting. In response, we introduce CAPE, a novel epidemic pre-training framework designed to harness extensive disease datasets from diverse regions and integrate environmental factors directly into the modeling process for more informed decision-making on downstream diseases. Based on a covariate adjustment framework, CAPE utilizes pre-training combined with hierarchical environment contrasting to identify universal patterns across diseases while estimating latent environmental influences. We have compiled a diverse collection of epidemic time series datasets and validated the effectiveness of CAPE under various evaluation scenarios, including full-shot, few-shot, zero-shot, cross-location, and cross-disease settings, where it outperforms the leading baseline by an average of 9.9% in full-shot and 14.3% in zero-shot settings. The code will be released upon acceptance.
StaR Maps: Unveiling Uncertainty in Geospatial Relations
Kohaut, Simon, Flade, Benedict, Eggert, Julian, Dhami, Devendra Singh, Kersting, Kristian
The growing complexity of intelligent transportation systems and their applications in public spaces has increased the demand for expressive and versatile knowledge representation. While various mapping efforts have achieved widespread coverage, including detailed annotation of features with semantic labels, it is essential to understand their inherent uncertainties, which are commonly underrepresented by the respective geographic information systems. Hence, it is critical to develop a representation that combines a statistical, probabilistic perspective with the relational nature of geospatial data. Further, such a representation should facilitate an honest view of the data's accuracy and provide an environment for high-level reasoning to obtain novel insights from task-dependent queries. Our work addresses this gap in two ways. First, we present Statistical Relational Maps (StaR Maps) as a representation of uncertain, semantic map data. Second, we demonstrate efficient computation of StaR Maps to scale the approach to wide urban spaces. Through experiments on real-world, crowd-sourced data, we underpin the application and utility of StaR Maps in terms of representing uncertain knowledge and reasoning for complex geospatial information.
PRESTO: Fast motion planning using diffusion models based on key-configuration environment representation
Seo, Mingyo, Cho, Yoonyoung, Sung, Yoonchang, Stone, Peter, Zhu, Yuke, Kim, Beomjoon
We introduce a learning-guided motion planning framework that provides initial seed trajectories using a diffusion model for trajectory optimization. Given a workspace, our method approximates the configuration space (C-space) obstacles through a key-configuration representation that consists of a sparse set of task-related key configurations, and uses this as an input to the diffusion model. The diffusion model integrates regularization terms that encourage collision avoidance and smooth trajectories during training, and trajectory optimization refines the generated seed trajectories to further correct any colliding segments. Our experimental results demonstrate that using high-quality trajectory priors, learned through our C-space-grounded diffusion model, enables efficient generation of collision-free trajectories in narrow-passage environments, outperforming prior learning- and planning-based baselines. Videos and additional materials can be found on the project page: https://kiwi-sherbet.github.io/PRESTO.
Smooth Path Planning Using a Gaussian Process Regression Map for Mobile Robot Navigation
Serdel, Quentin, Marzat, Julien, Moras, Julien
In the context of ground robot navigation in unstructured hazardous environments, the coupling of efficient path planning with an adequate environment representation is a crucial topic in order to guarantee the robot safety while ensuring the accomplishment of its mission. This paper discusses the exploitation of an environment representation obtained via Gaussian process regression (GPR) for smooth path planning using gradient descent B\'ezier curve optimisation (BCO). A continuous differentiable GPR of the terrain traversability and obstacle distance is used to plan paths with a weighted A* discrete planner, a T-RRT sampling-based planner and BCO using A* or T-RRT computed paths as prior. Numerical experiments in procedurally generated 2D environments allowed to compare the paths planned by the described methods and highlight the benefits of the joint use of the GPR continuous representation and the BCO smooth path planning with these different priors.
Graph based Environment Representation for Vision-and-Language Navigation in Continuous Environments
Wang, Ting, Wu, Zongkai, Yao, Feiyu, Wang, Donglin
Vision-and-Language Navigation in Continuous Environments (VLN-CE) is a navigation task that requires an agent to follow a language instruction in a realistic environment. The understanding of environments is a crucial part of the VLN-CE task, but existing methods are relatively simple and direct in understanding the environment, without delving into the relationship between language instructions and visual environments. Therefore, we propose a new environment representation in order to solve the above problems. First, we propose an Environment Representation Graph (ERG) through object detection to express the environment in semantic level. This operation enhances the relationship between language and environment. Then, the relational representations of object-object, object-agent in ERG are learned through GCN, so as to obtain a continuous expression about ERG. Sequentially, we combine the ERG expression with object label embeddings to obtain the environment representation. Finally, a new cross-modal attention navigation framework is proposed, incorporating our environment representation and a special loss function dedicated to training ERG. Experimental result shows that our method achieves satisfactory performance in terms of success rate on VLN-CE tasks. Further analysis explains that our method attains better cross-modal matching and strong generalization ability.