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Linear Time Approximation Algorithm for Column Subset Selection with Local Search
The Column Subset Selection (CSS) problem has been widely studied in dimensionality reduction and feature selection. The goal of the CSS problem is to output a submatrix S, consisting of k columns from an n d input matrix A that minimizes the residual error A-SS^\dagger A _F^2, where S^\dagger is the Moore-Penrose inverse matrix of S. Many previous approximation algorithms have non-linear running times in both n and d, while the existing linear-time algorithms have a relatively larger approximation ratios. Additionally, the local search algorithms in existing results for solving the CSS problem are heuristic. To achieve linear running time while maintaining better approximation using a local search strategy, we propose a local search-based approximation algorithm for the CSS problem with exactly k columns selected.
History Filtering in Imperfect Information Games: Algorithms and Complexity
Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theoretical guarantees require - a process in which a subgame is computed from public information and player beliefs. However, subgame decomposition can itself require non-trivial computations, and its tractability depends on the existence of efficient algorithms for either full enumeration or generation of the histories that form the root of the subgame. Despite this, no formal analysis of the tractability of such computations has been established in prior work, and application domains have often consisted of games, such as poker, for which enumeration is trivial on modern hardware.Applying these ideas to more complex domains requires understanding their cost. In this work, we introduce and analyze the computational aspects and tractability of filtering histories for subgame decomposition. We show that constructing a single history from the root of the subgame is generally intractable, and then provide a necessary and sufficient condition for efficient enumeration. We also introduce a novel Markov Chain Monte Carlo-based generation algorithm for trick-taking card games - a domain where enumeration is often prohibitively expensive. Our experiments demonstrate its improved scalability in the trick-taking card game .These contributions clarify when and how depth-limited search via subgame decomposition can be an effective tool for sequential decision-making in imperfect information settings.
Exploring the Whole Rashomon Set of Sparse Decision Trees
In any given machine learning problem, there may be many models that could explain the data almost equally well. However, most learning algorithms return only one of these models, leaving practitioners with no practical way to explore alternative models that might have desirable properties beyond what could be expressed within a loss function. The Rashomon set is the set of these all almost-optimal models. Rashomon sets can be extremely complicated, particularly for highly nonlinear function classes that allow complex interaction terms, such as decision trees. We provide the first technique for completely enumerating the Rashomon set for sparse decision trees; in fact, our work provides the first complete enumeration of any Rashomon set for a non-trivial problem with a highly nonlinear discrete function class. This allows the user an unprecedented level of control over model choice among all models that are approximately equally good. We represent the Rashomon set in a specialized data structure that supports efficient querying and sampling. We show three applications of the Rashomon set: 1) it can be used to study variable importance for the set of almost-optimal trees (as opposed to a single tree), 2) the Rashomon set for accuracy enables enumeration of the Rashomon sets for balanced accuracy and F1-score, and 3) the Rashomon set for a full dataset can be used to produce Rashomon sets constructed with only subsets of the data set. Thus, we are able to examine Rashomon sets across problems with a new lens, enabling users to choose models rather than be at the mercy of an algorithm that produces only a single model.
Chromatic Feature Vectors for 2-Trees: Exact Formulas for Partition Enumeration with Network Applications
Allagan, J., Morgan, G., Langley, S., Lopez-Bonilla, R., Deriglazov, V.
We establish closed-form enumeration formulas for chromatic feature vectors of 2-trees under the bichromatic triangle constraint. These efficiently computable structural features derive from constrained graph colorings where each triangle uses exactly two colors, forbidding monochromatic and rainbow triangles, a constraint arising in distributed systems where components avoid complete concentration or isolation. For theta graphs Theta_n, we prove r_k(Theta_n) = S(n-2, k-1) for k >= 3 (Stirling numbers of the second kind) and r_2(Theta_n) = 2^(n-2) + 1, computable in O(n) time. For fan graphs Phi_n, we establish r_2(Phi_n) = F_{n+1} (Fibonacci numbers) and derive explicit formulas r_k(Phi_n) = sum_{t=k-1}^{n-1} a_{n-1,t} * S(t, k-1) with efficiently computable binomial coefficients, achieving O(n^2) computation per component. Unlike classical chromatic polynomials, which assign identical features to all n-vertex 2-trees, bichromatic constraints provide informative structural features. While not complete graph invariants, these features capture meaningful structural properties through connections to Fibonacci polynomials, Bell numbers, and independent set enumeration. Applications include Byzantine fault tolerance in hierarchical networks, VM allocation in cloud computing, and secret-sharing protocols in distributed cryptography.
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DS-Span: Single-Phase Discriminative Subgraph Mining for Efficient Graph Embeddings
Kaiser, Yeamin, Anwar, Muhammed Tasnim Bin, Das, Bholanath
Graph representation learning seeks to transform complex, high-dimensional graph structures into compact vector spaces that preserve both topology and semantics. Among the various strategies, subgraph-based methods provide an interpretable bridge between symbolic pattern discovery and continuous embedding learning. Yet, existing frequent or discriminative subgraph mining approaches often suffer from redundant multi-phase pipelines, high computational cost, and weak coupling between mined structures and their discriminative relevance. We propose DS-Span, a single-phase discriminative subgraph mining framework that unifies pattern growth, pruning, and supervision-driven scoring within one traversal of the search space. DS-Span introduces a coverage-capped eligibility mechanism that dynamically limits exploration once a graph is sufficiently represented, and an information-gain-guided selection that promotes subgraphs with strong class-separating ability while minimizing redundancy. The resulting subgraph set serves as an efficient, interpretable basis for downstream graph embedding and classification. Extensive experiments across benchmarks demonstrate that DS-Span generates more compact and discriminative subgraph features than prior multi-stage methods, achieving higher or comparable accuracy with significantly reduced runtime.
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