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TweetNERD - End to End Entity Linking Benchmark for Tweets

Neural Information Processing Systems

Named Entity Recognition and Disambiguation (NERD) systems are foundational for information retrieval, question answering, event detection, and other natural language processing (NLP) applications. We introduce TweetNERD, a dataset of 340K+ Tweets across 2010-2021, for benchmarking NERD systems on Tweets. This is the largest and most temporally diverse open sourced dataset benchmark for NERD on Tweets and can be used to facilitate research in this area. We describe evaluation setup with TweetNERD for three NERD tasks: Named Entity Recognition (NER), Entity Linking with True Spans (EL), and End to End Entity Linking (End2End); and provide performance of existing publicly available methods on specific TweetNERD splits.


Efficient Uncertainty Estimation for LLM-based Entity Linking in Tabular Data

Bono, Carlo, Belotti, Federico, Palmonari, Matteo

arXiv.org Machine Learning

Linking textual values in tabular data to their corresponding entities in a Knowledge Base is a core task across a variety of data integration and enrichment applications. Although Large Language Models (LLMs) have shown State-of-The-Art performance in Entity Linking (EL) tasks, their deployment in real-world scenarios requires not only accurate predictions but also reliable uncertainty estimates, which require resource-demanding multi-shot inference, posing serious limits to their actual applicability. As a more efficient alternative, we investigate a self-supervised approach for estimating uncertainty from single-shot LLM outputs using token-level features, reducing the need for multiple generations. Evaluation is performed on an EL task on tabular data across multiple LLMs, showing that the resulting uncertainty estimates are highly effective in detecting low-accuracy outputs. This is achieved at a fraction of the computational cost, ultimately supporting a cost-effective integration of uncertainty measures into LLM-based EL workflows. The method offers a practical way to incorporate uncertainty estimation into EL workflows with limited computational overhead.


Factorio Learning Environment

Hopkins, Jack, Bakler, Mart, Khan, Akbir

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are rapidly saturating existing benchmarks, necessitating new open-ended evaluations. We introduce the Factorio Learning Environment (FLE), based on the game of Factorio, that tests agents in long-term planning, program synthesis, and resource optimization. FLE provides exponentially scaling challenges -- from basic automation to complex factories processing millions of resource units per second. We provide two settings: (1) lab-play consisting of eight structured tasks with fixed resources, and (2) open-play with the unbounded task of building the largest factory on an procedurally generated map. We demonstrate across both settings that models still lack strong spatial reasoning. In lab-play, we find that LLMs exhibit promising short-horizon skills, yet are unable to operate effectively in constrained environments, reflecting limitations in error analysis. In open-play, while LLMs discover automation strategies that improve growth (e.g electric-powered drilling), they fail to achieve complex automation (e.g electronic-circuit manufacturing).